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Thread: Anima+Death=<3

  1. #41
    Player
    Destain's Avatar
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    Apr 2011
    Location
    Gallafrey
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    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rokien View Post
    As I've said before, I die for fun in Ifrit!
    Keep telling yourself that.

    /thread fail
    (5)

  2. #42
    Player

    Join Date
    May 2011
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    Gridania
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    Quote Originally Posted by Rokien View Post
    Sorry chard, but my idea here works WITH the lore of the game.
    You mean similar to the manner in which every radical religous group manages to twist a line of text from there particular beliefs to justify there idealology?
    (7)

  3. #43
    Player
    electrikALIEN's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    51
    Character
    Lect Eleon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    New Death Penalty Idea: Upon death lose 10% of experience points required to reach next level. If 10% of exp goes below 0, you will level down to the previous level.

    Who's with me? Anyone? Hello?


    /foreveralone
    (1)

  4. #44
    Player
    AngryNixon's Avatar
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    Mar 2011
    Location
    Gridania
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    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I agree with this thread with the modification that my death should cause the OP to lose anima. Now it's perfect~
    (1)

  5. #45
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    This is a dangerous topic for me.

    Balancing lore and fun. And this is where I have to lean more on fun. Changing the death penalty after game launch to something stricter may result in a massive rift *Bahamut wrestles Regulos away from thread*.

    An extreme lore faithful death would be permanent character death (or then come back as a zombie NPC).

    At present, people seem to get frustrated with their current deaths, even if raised on the spot. They already start to loath party members for these deaths. I can only imagine more severe death penalties would result in people jumping out of their seats, foaming at the mouth, doing a floor-copter, while flailing their arms about.

    For now, I think the death penalty is best left alone. Maybe after all the foundations are set, SE can revisit death penalties in 2.0.
    (0)

  6. #46
    Player
    Krausus's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    what is peoples obsession with death penalty? In a game like this where you could die a lot people would loose full anima pools just from one day of grinding a new dungeon/nm/primal. I can see it now, /l hey guys want to go tackle that new dungeon?

    responders> No thanks dude I don't want to loose all my anima, lets wait till someone finds a way to easily class stack it and copy that strat.

    /l well guess ill go craft some more
    (2)

  7. #47
    Player
    Morticous's Avatar
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    Mar 2011
    Location
    Grid
    Posts
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    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    gear durability loss in this game is a joke when its so easy to get grade 5 matter.. and dying and running back to wherever you are isn't a big deal either, people do it all the time all day long because its not a big deal. The death penalty we currently have is a joke.
    (1)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  8. #48
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I have an idea for you MMO masochists.

    Every time you die, you drop the party for 1-3 hours and go grind some monsters -- even if you're already level capped and they don't give you any more exp. That way you can be self-punished for being an unskilled player that dies, and the rest of us know not to invite you in the future.
    (6)

  9. #49
    Player
    Xianghua's Avatar
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    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    To Put It nicely OP hates Anima/teleport with a passion. Unless it's like XI only whm can teleport. So he will keep making random threads with new idea's and attempts to make everyone else suffer. Until he gets his way.

    Basically he doesn't want people to be able to teleport. So he wants Anima to be tied to Death penalty so people run out of anima quicker thus unable to teleport more making everyone run/choco everywhere. Which is what he truly wants.
    (1)

  10. #50
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
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    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Wolfie View Post
    I have an idea for you MMO masochists.

    Every time you die, you drop the party for 1-3 hours and go grind some monsters -- even if you're already level capped and they don't give you any more exp. That way you can be self-punished for being an unskilled player that dies, and the rest of us know not to invite you in the future.
    Could add additional rules if you want to be really hardcore.

    Everytime you die drop everything you have on hand and give away all your gil to simulate being mugged by your foes while downed. That way you'll really have a fear of death, and it adds a whole new level of skill to making any progress in the game.

    Yeah!... Hardcore /thumbsup
    (1)

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