New Death Penalty Idea: Upon death lose 10% of experience points required to reach next level. If 10% of exp goes below 0, you will level down to the previous level.
Who's with me? Anyone? Hello?
/foreveralone
I agree with this thread with the modification that my death should cause the OP to lose anima. Now it's perfect~
This is a dangerous topic for me.
Balancing lore and fun. And this is where I have to lean more on fun. Changing the death penalty after game launch to something stricter may result in a massive rift *Bahamut wrestles Regulos away from thread*.
An extreme lore faithful death would be permanent character death (or then come back as a zombie NPC).
At present, people seem to get frustrated with their current deaths, even if raised on the spot. They already start to loath party members for these deaths. I can only imagine more severe death penalties would result in people jumping out of their seats, foaming at the mouth, doing a floor-copter, while flailing their arms about.
For now, I think the death penalty is best left alone. Maybe after all the foundations are set, SE can revisit death penalties in 2.0.
what is peoples obsession with death penalty? In a game like this where you could die a lot people would loose full anima pools just from one day of grinding a new dungeon/nm/primal. I can see it now, /l hey guys want to go tackle that new dungeon?
responders> No thanks dude I don't want to loose all my anima, lets wait till someone finds a way to easily class stack it and copy that strat.
/l well guess ill go craft some more
gear durability loss in this game is a joke when its so easy to get grade 5 matter.. and dying and running back to wherever you are isn't a big deal either, people do it all the time all day long because its not a big deal. The death penalty we currently have is a joke.
Morticous - Senior admin of.... well of nothing. (cool picture here)
I have an idea for you MMO masochists.
Every time you die, you drop the party for 1-3 hours and go grind some monsters -- even if you're already level capped and they don't give you any more exp. That way you can be self-punished for being an unskilled player that dies, and the rest of us know not to invite you in the future.
To Put It nicely OP hates Anima/teleport with a passion. Unless it's like XI only whm can teleport. So he will keep making random threads with new idea's and attempts to make everyone else suffer. Until he gets his way.
Basically he doesn't want people to be able to teleport. So he wants Anima to be tied to Death penalty so people run out of anima quicker thus unable to teleport more making everyone run/choco everywhere. Which is what he truly wants.
Could add additional rules if you want to be really hardcore.I have an idea for you MMO masochists.
Every time you die, you drop the party for 1-3 hours and go grind some monsters -- even if you're already level capped and they don't give you any more exp. That way you can be self-punished for being an unskilled player that dies, and the rest of us know not to invite you in the future.
Everytime you die drop everything you have on hand and give away all your gil to simulate being mugged by your foes while downed. That way you'll really have a fear of death, and it adds a whole new level of skill to making any progress in the game.
Yeah!... Hardcore /thumbsup
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