

I believe also, lore wise, only people with the echo can see the “orange hazard zones”.Considering all the preparations that should've been made for a dungeon run and the risks, I think adventurer is a job only for the desperate.
Even the refugees avoid it.
For us WoL it seems easy because the plot armor and scions doing the preparations.
Also when we venture a dungeon first time how did we know the mechanism to progress? Normal people with one life would retreat and retry.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

