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  1. #1
    Player
    kaynide's Avatar
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    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    It’s a question that often comes up in fantasy games like FF or DnD and most often the game makers just don’t have a plan or interest to make the economy work. But because it’s fun I often do a lot of legwork to make the economy seem reasonable in my tabletop rpgs.

    For FF, let’s take a look under the hood:

    Some common, simple food/drink:
    Grape Juice: 31 gil
    Chicken and Mushrooms: 37 gil
    A Honey Muffin: 39 gil
    Dzemael Gratin: 457 gil
    Beet soup: 1105 gil (wtf, but it is sold in Azim Steppe…)
    Sausage Links (just straight links): 3,595 gil

    So we can’t work with that…. However… many food items sell BACK to npcs for an almost universal 30 gil tops, which says to that adventurers are just being charged an “adventurers tax” because we clearly have no concept of money.

    Other things we see are teleports costing at most 999 gil, or air travel like 120 or so.

    Of course there is housing prices.

    All that said, I would hazard a guess that (excluding any post 2.0 food sold by vendors), something like 1 gil is roughly 0.10 dollars, US.

    That gives us things like a $3 bottle of grape juice, a $500,000 beachfront smallish house, a trip on the “bus” for a $1.20, or $10 for an express ticket (teleport).

    It is absolutely not perfect, but I think I could see paying 3 bucks for a cheap chicken dish somewhere. Or maybe splurging on some fancy stuff for around 50 bucks in Ishgard.
    (2)
    Last edited by kaynide; 09-17-2021 at 12:06 AM.

  2. #2
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    Dec 2014
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    Quote Originally Posted by Cleretic View Post
    So, yeah. Suffice to say, we can't state a daily cost of living or something like that, because we do not have an operable metric to measure with.
    That's exactly why I came to ask the people who know a lot more about the minutae of Eorzea than this humble adventurer with more Gil than sense. As you mentioned, the devs make things cost more as we progress through the game because we have more money. If you were to take a guess, assuming all prices for basic necessities were roughly equal, accounting for availability, transportation, etc, would the regular person be able to make it on 25 Gil per day, 100 if you account for rent/mortgage/periodic taxes, etc?

    Quote Originally Posted by kaynide View Post
    It’s a question that often comes up in fantasy games like FF or DnD and most often the game makers just don’t have a plan or interest to make the economy work. But because it’s fun I often do a lot of legwork to make the economy seem reasonable in my tabletop rpgs.
    It is fun! I think about this a lot and decided to finally ask Ye Who Know More Than Me. An exchange of 1 gil to 10 cents makes a lot of sense to me, 3 dollars for a cheap chicken dish seems reasonable. That would make 1,000,000 gil be roughly 100,000 dollars. Not a whole lot in the grand scheme of things. Those quests only reward 150 bucks for everything we do? BAH, keep your money you cheapskate NPCS! LOLOL
    (0)

  3. #3
    Player
    kiagenwa's Avatar
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    May 2014
    Location
    Limsa
    Posts
    122
    Character
    Sidika Sinsen
    World
    Ridill
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Illmaeran View Post
    Those quests only reward 150 bucks for everything we do? BAH, keep your money you cheapskate NPCS! LOLOL
    Considering all the preparations that should've been made for a dungeon run and the risks, I think adventurer is a job only for the desperate.
    Even the refugees avoid it.

    For us WoL it seems easy because the plot armor and scions doing the preparations.
    Also when we venture a dungeon first time how did we know the mechanism to progress? Normal people with one life would retreat and retry.
    (0)
    Last edited by kiagenwa; 09-20-2021 at 06:29 PM. Reason: add a bit

  4. #4
    Player
    kaynide's Avatar
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    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by kiagenwa View Post
    Considering all the preparations that should've been made for a dungeon run and the risks, I think adventurer is a job only for the desperate.
    Even the refugees avoid it.

    For us WoL it seems easy because the plot armor and scions doing the preparations.
    Also when we venture a dungeon first time how did we know the mechanism to progress? Normal people with one life would retreat and retry.
    I believe also, lore wise, only people with the echo can see the “orange hazard zones”.
    (0)

  5. #5
    Player
    Enkidoh's Avatar
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    Dec 2012
    Location
    Ala Mhigo
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    8,338
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by kaynide View Post
    I believe also, lore wise, only people with the echo can see the “orange hazard zones”.
    This is actually a misunderstanding of the explanation of how Fordola's Resonance power in SB works and is quite frankly, not true (she senses subtle vibrations in the aether from an opponent and can accurately guess which way someone is going to react, she doesn't see AoE fields through it). AoE fields are a gameplay mechanic with no connection to the lore whatsoever, they're there just to help you play the game (this is also proved by inanimate objects such as boulders and machines with no souls having AoE fields, and npc fighters who do not have the Echo also apparently seeing AoE fields in battles and reacting accordingly, well, as much as their AI allows).

    Really, there is no need to have to explain every aspect of gameplay with a lore reason for existing, it's just gameplay mechanics.

    Quote Originally Posted by VictorTheed View Post
    Plus I wonder how much those girls dancing in Ul'dah by the moogle message npc make, I wonder if they make stripper wages ?, Which also has made me wonder if they serve as an escort service for the syndicate members?
    Ironically the MNR's Guild was before the Calamity just a brothel/house-of-ill-repute moonlighting as a 'trade Guild', full of scantly clad dancers that would proposition the miners within. Like a lot of things the Guild obviously tried to clean up it's act to attract new members after the Calamity and so kicked the dancers out (which is why they're now dancing out in the street) and is a lot more staid and buttoned-down (which alas probably isn't helping the Guild's coffers as well as it used to. ).

    Just like the MRD's Guild in Limsa originally being in a pirate ship, but the Limsan authorities wanted to give the discipline an air of legitimacy so they forced the Guild to relocate into the headquarters of the Knights of the Barracuda (the Coral Tower), and effectively shear it of it's shady pirate origins.
    (0)
    Last edited by Enkidoh; 09-21-2021 at 03:17 PM.

  6. #6
    Player
    Iscah's Avatar
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    Nov 2017
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    14,105
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Enkidoh View Post
    AoE fields are a gameplay mechanic with no connection to the lore whatsoever
    Not quite true either. There have been at least two occasions where non-Echo people have warned us of a "surge of aether" as lore-flavouring for an AOE marker appearing – from memory, one is Alphinaud during the "When It Rains" solo instance, and more recently in Zadnor (in one of the recurring skirmishes) we get a warning from Merryall in one of the fights against Lovro as he starts to charge his limit break.

    So it's not the Echo, but it's something people can naturally sense and dodge to some degree.
    (3)
    Last edited by Iscah; 09-21-2021 at 04:50 PM.