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  1. #41
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I've been wanting Geomancer as a Caster DPS since Swallows Compass, but seeing SMN's rework they've kinda got the Earth/Wind phased spells sorted so I'm not sure what else GEO would bring besides the Water element.
    Actually siding more with Time Mage now, seeing as SMN has lost their DoTs, but they would still need to poach Gravity from AST to be true to the job.

    Mystic Knight was something I wanted too, but with Reaper seemingly filling on more of that role, as well as the general 'spellblade' aesthetic being filled by PLD/DRK/RDM, I don't see much room for it anymore.

    We will likely get a Magical Ranged DPS and/or a Physical Ranged DPS, and maybe only one of them to be honest.
    (3)

  2. #42
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seraphor View Post
    I've been wanting Geomancer as a Caster DPS since Swallows Compass, but seeing SMN's rework they've kinda got the Earth/Wind phased spells sorted so I'm not sure what else GEO would bring besides the Water element.
    Actually siding more with Time Mage now, seeing as SMN has lost their DoTs, but they would still need to poach Gravity from AST to be true to the job.

    Mystic Knight was something I wanted too, but with Reaper seemingly filling on more of that role, as well as the general 'spellblade' aesthetic being filled by PLD/DRK/RDM, I don't see much room for it anymore.

    We will likely get a Magical Ranged DPS and/or a Physical Ranged DPS, and maybe only one of them to be honest.
    Actually yeah the more I think about it, Time Mage really doesn't have as much of a niche as I hoped it might. I think I would rather Astrologian just continue to be made more "time magey." Make Astro the DPS-healer counterpart to Sage. Give them White Hole (dual heal and damage), Shockwave Pulsar (push enemies out), Great Attractor (pull enemies in), Big Bang (KABOOM gravity follow-up), Flare Star (single target KABOOM), Almagest (some sort of buff).

    Then we don't need to add a half-developed time mage or sorcerer job.
    (2)

  3. #43
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by ChazNatlo View Post
    I will never not vouch for Mystic Knight. My current weapon of choice for it is a whip sword, despite the fact that this sortof negates LB3 being dual wielded flare blade barrage.
    You know, now that I think of it, New SMN is pretty much exactly how I'd design Mystic knight. Just, you know, the abilites would be in the reverse order.

    Flow between various stances as a build up to one big stance. Since Mystic Knight traditionally was Black knight spells but swords, I'd probably go with the traditional Fire, Ice, Lightning stances, give them a big attack upon entering the stance, then some new attack styles based on what stance you're in. Make it a more complete swap than New Summoner* though, almost all but the most basic support abilities and cross class skills are changed over, so you're mixing up your playstyle as you build up Maybe each mode has a different preferred positional as well. Then you go Flare blade (or something that won't cause an apocalypse) and move onto the next cycle.

    (They could do a little Red mage and have two segments, a Black magic/Thaum Fire Ice Lightning > Flare then a White magic/Cong Water Earth Wind > Holy, but for now, let's assume they're just using Thaumaturgy in a different way, rather than mixing magics.)

    *I'm suprised no one in the "New Summoner is bad" camp has made New Coke jokes. Am I too old?
    (2)
    Last edited by ChazNatlo; 09-21-2021 at 06:55 AM. Reason: Editing for smoother reading.

  4. #44
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ChazNatlo View Post
    You know, now that I think of it, New SMN is pretty much exactly how I'd design Mystic knight. Just, you know, the abilites would be in the reverse order.

    Flow between various stances as a build up to one big stance. Since Mystic Knight traditionally was Black knight spells but swords, I'd probably go with the traditional Fire, Ice, Lightning stances, give them a big attack upon entering the stance, then some new attack styles based on what stance you're in. Make it a more complete swap than New Summoner* though, almost all but the most basic support abilities and cross class skills are changed over, so you're mixing up your playstyle as you build up Maybe each mode has a different preferred positional as well. Then you go Flare blade (or something that won't cause an apocalypse) and move onto the next cycle.

    (They could do a little Red mage and have two segments, a Black magic/Thaum Fire Ice Lightning > Flare then a White magic/Cong Water Earth Wind > Holy, but for now, let's assume they're just using Thaumaturgy in a different way, rather than mixing magics.)

    *I'm suprised no one in the "New Summoner is bad" camp has made New Coke jokes. Am I too old?
    This concept just feels like "Black Mage but with sword" or "half of a Red Mage" or "slightly extra Samurai". I'm just not super excited about it aesthetically when we already have elementalist jobs.
    (0)

  5. #45
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Right, gotcha, nothing can have elements anymore because it'll just be Black mage 6.0. I'm glad I didn't explain my true plan of casting Ice spells to keep up my Mana and dumping it all in Fire for damage. That'd be embarrasing.
    (0)

  6. #46
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    *shakes magic 8 ball*

    "Please try again later."

    I'll just do that. It's far too early for 7.0 speculation about anything.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #47
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ChazNatlo View Post
    Right, gotcha, nothing can have elements anymore because it'll just be Black mage 6.0. I'm glad I didn't explain my true plan of casting Ice spells to keep up my Mana and dumping it all in Fire for damage. That'd be embarrasing.
    Fire/ice/lightning is done to death and boring. BLM made it about as fresh and interesting as the holy trinity can be. Hell, SAM made a three-element cycle about as interesting/unique as a rune-blade could possibly be.

    We don't need a rune-blade. We already have:

    * Fire/lightning blade - GNB
    * Ice blade - SAM
    * Holy blade - PLD
    * Darkness blade - DRK
    * All elements - RDM *and* NIN

    And each of these are way more flavorful alone than they ever would be shoved into one-third of a runeblade's rotation. Not to mention the fact that we have multiple elemental effects for all of these weapons through glamours. It's just...a totally empty and meaningless concept to define a runeblade by elemental affinities in FF XIV.
    (1)

  8. #48
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vahlnir View Post
    *shakes magic 8 ball*

    "Please try again later."

    I'll just do that. It's far too early for 7.0 speculation about anything.
    Speculation, sure... but as mentioned earlier, this is the time to offer suggestions... before they start working on the next thing.
    (2)

  9. #49
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by SeverianLyonesse View Post
    Fire/ice/lightning is done to death and boring. BLM made it about as fresh and interesting as the holy trinity can be. Hell, SAM made a three-element cycle about as interesting/unique as a rune-blade could possibly be.

    We don't need a rune-blade. We already have:

    * Fire/lightning blade - GNB
    * Ice blade - SAM
    * Holy blade - PLD
    * Darkness blade - DRK
    * All elements - RDM *and* NIN

    And each of these are way more flavorful alone than they ever would be shoved into one-third of a runeblade's rotation. Not to mention the fact that we have multiple elemental effects for all of these weapons through glamours. It's just...a totally empty and meaningless concept to define a runeblade by elemental affinities in FF XIV.
    Fair enough. Agree to disagree. I mean, I'm not exactly married to Fire Ice Lightning, but I suspect by the rest of your post that "infusing your weapon with energy" is a no sell on you since I mean, Darkness isn't exactly an element but you included it.
    (2)

  10. #50
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I'd like something more akin to a Hexblade which would have magical "spells" that were actually melee attacks charged with magical energy that could leave various status effects on the target. But with SE's continuous washing out of player initiated debuffs outside of DoTs it will probably never happen. They'd most definitely not let a job like that have skills like the Parivir had in FFTA2. Shimmering blade (Fire dmg + Confuse), Skyfury blade (Lightining dmg + berserk), Hoarfrost blade (Ice dmg + slow), Lifethread blade (Dark dmg + doom).

    Myself along with a number of other ppl were a bit disappointed that RDM wasn't the melee mage we were hoping for as it still deals a majority of it's damage from afar by casting spells.

    Someone needs to beat the magic into things... >.>
    (0)

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