Would it be an MMO revolving around killing Chaos?
The only way XVII would be an online game, would be if it was remarkably different in format from XIV.
I'd imagine in order to justify it, it would be somewhat more similar to the likes of Destiny or Anthem or that sort of online action game instead of a tab-target MMO.
I would. Regardless of how it turned out. But ideally it would be a return to a more harsh and unforgiving exploration style open world like XI was. And they could keep the immediate gratification theme park MMO in XIV. That way, both player bases win. Honestly I long for some adventure and danger in an open world MMO that I just don’t get in XIV. Like I have never felt I need to watch out or be on guard while traveling in XIV. Not once. And the teleportation stuff makes it so I never have to touch most zones either. Everything is instanced… which would be okay if the groups at least had to be together and travel to the instance entrance zone.
But nope, as it is I never even see my static or my friends in the world because we just queue for the raid together, and as soon as it’s over we don’t travel back together or see each other. We just apear back in our house or Limsa or whatever.
And sure it’s convenient, or we could “force” a social gathering outside or make them up because we can. But it’s weird because we have no reason to… like sometimes the best friendships or experiences come from doing something out of necessity.
Take Sea of Thieves for example, like wow… I mean the journey is more than half the experience and it is gorgeous to look at the scenery. But that’s not why we do it, we don’t just go out and look at stuff, we’re on our way to dig something up or complete a quest… and if we could teleport to islands we’ve visited before we would just do that instead. And quit shortly after cuz it gets boring.
Making places dangerous/long to get to is not a disrespect of a players time. Not if the world is carefully and beautifully crafted so it’s meant to be appreciated.
I like XIV, and love SE, but i hope the next MMO doesn’t feel as claustrophobic as XIV does.
TBH I would go back to XI. Then just wait and see.
While I disagree with you on the lack of danger in the open world as I appreciate not aggroing everything while trying to get through an area, I do agree that teleportation takes away from the game. In fact, I've started slow walking through the old ARR zones while waiting for queues just to spend time in the environments again like I did in ARR. The original zones have been beautifully crafted and have their own magic if you let yourself slow down and appreciate them. I'm also with you regarding seeing people you know in the outer world. I get a little puff of excitement any time I see one of my FC mates while I'm out and about. We're a fairly small group as things go so chances of not seeing an orange name for days or weeks at a time are good.
But this already happens if you're in the appropriate range for the expansion of the zones. For some dumb reason every single monster past Lv51 is aggressive, and their placement is done very haphazardly with no rhyme or reason.While I disagree with you on the lack of danger in the open world as I appreciate not aggroing everything while trying to get through an area, I do agree that teleportation takes away from the game. In fact, I've started slow walking through the old ARR zones while waiting for queues just to spend time in the environments again like I did in ARR. The original zones have been beautifully crafted and have their own magic if you let yourself slow down and appreciate them. I'm also with you regarding seeing people you know in the outer world. I get a little puff of excitement any time I see one of my FC mates while I'm out and about. We're a fairly small group as things go so chances of not seeing an orange name for days or weeks at a time are good.
Between that, the zones from HW onwards being very barren and not very lively, very little visual lore points in them compared to ARR, and how easy it is to unlock flying it's clear they don't want anyone actually walking in each map after they finish the MSQ chapters in them. Which makes the overworld nothing but a stage for the MSQ cutscenes, or at best a glorified lobby.
To answer the question as asked, I'd probably play it. I'm the sort of person who parts with his money quickly.
To answer the questions not asked but certainly answered and discussed in this thread, "Should there be a new FF MMO on the horizon, and what should it look like." I think it'd be fine, so long as it is different. I don't want a better FF XIV. I don't want them to improve on the problems with this game. I want a new game. Sure, take lessons from where this game had issues, but most of them should be moot or non existent because the game is a different beast. If they make a new FF MMO and I hear "Well, they can't do X because of a holdover from XIV's spaghetti string code" I'd just totally lose it.
Edit: I think there is another thread of "What do you want to see in the next FF MMO", where I spell out my opinion more completely, so I don't feel like doing it again here.
Last edited by ChazNatlo; 09-21-2021 at 05:55 AM.
The fact that the difficulty curve isn't that high for story content is why I like it so I am exactly the opposite. I'd only play it if Yoshi P was directing it. Story content should not be locked behind content that is too hard for the poorest player to get past. Save the difficulty for savage, extreme, and ultimate.
Big lol. Nomura doesn't have any experience whatsoever with mmo. Even with single player rpg, which is supposed to be his specialty, his games are hit and miss. Mmo being directed by Nomura will be a flop.
I'll be honest, I read that post and though "remember back when Yoshi-P was the Golden Child who saved FF XIV and Nomura was the Antichrist who ruined FF with style over substance?"
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