Except the fact that you had only Sword Oath, your AoE had very little spam value (as it did nothing but inflict enmity and a diminishing Accuracy debuff that only saved perhaps 1.5 healer GCDs over its full duration), healer ST damage had far greater relative significance (especially on WHM), and your optimized damage came at cost to enmity, literally changed what was optimal for your whole team. Once Shield Oath was given earlier and PLD was given AoE worth spamming, that entire dynamic changed. The two at-30 playstyles more different than alike.
The guides were sound. At level 30, BLM-BLM, BLM-BRD, and BRD-BRD were the only comps for which it would not be optimal to (CC-)focus-target when running a PLD, since the PLD itself lacked AoE and had high ST damage for its level via its full combo and the at-the-time rather massive potency bonus of Sword Oath. The damage lost from Flash and additional healing requirements from lack of CC and any one enemy dying slower was greater than the what any single BLM could gain from the ppgcd advantage of AoE over ST. Even among those three comps, it was a toss-up.I remember how guides said to target enemies in order but in my experience BLM aoe made that not a good strategy for the tank.
Remember, back then periodic damage did not break sleep or bind -- only direct damage did, and many more DoTs (Bio, Bio II, Touch of Death, Shadow Flare, Flaming Arrow, etc., etc.) had no initial damage. You'd use the few that had direct damage, (AoE-)Sleep, and then burn in series, often killing everything such that not a single heal is required for that fight (beyond a pre-Adlo/Regen).
Even now, in probably some 70% of my Leveling Roulette runs, my entire party is level synced down by at least some 10 levels.
Presumably that's just to make me wonder why the point in common between a 58, 64, 73, and 80 is... Dzmael Darkhold?
Mate, XIV is no more balanced across the leveling experience than WoW is. It's probably less so, actually. Not that such particularly matters. The reason for the down-sync is as has already been described, the no-win compromise they'd otherwise have to face between lower-level players, in having a more limited kit, being shafted on maximal performance or higher-level players, in being forced to use their full kit at scaled-down value, being shafted in terms of effort required just to do the same as (or barely more than) lower-level players.



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