1. Agreed.
2. Agreed somewhat. In ARR and HW it's definitely this way. Later content is far more varied.
3. Doesn't bother me. When I zone into something that I've been synced down to, I glance at the buttons still lit up, and do the rotation with those buttons.
4. Disagree, and I don't know how you're experiencing what you are. There's chatting everywhere I go. Plenty in cities, a fair amount in long raids (Praetorium roulette is a chat-fest), simple greetings in virtually all dungeons. I am the type of person to initiate chat a lot of the time, and I always get responses.
"If you pay attention to the world, it's an amazing place. If you don't, it's whatever you think it is.” – Reggie Watts
As a fellow 'that game' player who came back here recently...
1. Mob Leashing: That also grinded my gears early on. I can't tell you how many times I used displacement as a RDM, tumbling away, only for the mob to leash back right as I'm about to finish it off. You get used to it after a while though, I don't have that issue anymore and I've learned to use the short leashing to my advantage.
2. Lackluster open world: It's not really this game's strong suit, I'll agree with you there, but while it can be disappointing at first, there's so much to appreciate in FFXIV that I feel the strengths far outweigh the weaknesses. Your first play through, you'll be mainly leveling via the Main Story Quest. It's not the most exciting gameplay-wise (except some of the duty that are different and super fun), but the story itself, along with the high quality cutscenes/voice acting makes it all worth it in my eyes. Plus the dungeons/trials are really awesome.
3. Lost abilities through sync'ing: That one's also unfortunate but understandable. It's the price we pay to keep older content 'relevant'.
4. Quiet zones/dungeons: This is where I have to disagree. I don't miss the random arguments and trolling about political opinions in major cities nor the weirdness/rudeness that tends to be associated with 'General chat' of 'a certain game'. You do see conversations happening in major cities, and they're the kind you can actually follow without searing your eyeballs from the sheer stupidity. As for dungeons, they're just as quiet as Modern WoW, except people actually take a moment to greet each other and say good-bye as opposed to either complete silence or, even worse, people arguing and calling each other bad. Someone made a mistake? Peeps will calmly explain what you're supposed to do and then jump back into it. Sometimes peeps will give a quick rundown of boss mechanics before pulling. Sometimes groups will decide if they want to pull big or go easy before starting the dungeon. It's honestly been great for me so far and I've appreciated the silent groups and chattier parties equally.
In regards to FATEs, you're trying to pull the mobs out of their designated area. FATEs are outlined by the blue circle on your map and mini-map. They will de-level synch you and reset if pulled out of that. So just stay closer to the middle on those and you'll be fine.
The smaller overworld leashing is so things don't chase you halfway over creation if you're just running through. Wait till you get to an area with frogs and you'll see where this can be a benefit.
In regards to chat, I've heard that the EU and JP servers tend to be quiet. NA servers are not. We're a chatty bunch. So it's not so much the game itself as just regional/cultural norms.
You don't need to fear saying WoW. Many of us are former WoW players, whether we quit playing in Wrath, Legion or this summer.
1. Open world mobs aren't intended to be pulled for AoE chaining. Just attack them where they are. FATEs do have their range limits - use the mini-map to see if you're close to the edge and move back in if so.
2. So was WoW's outdoor content. It will improve as you get into later expansion content but it will never be great.
3. You're going to get a lot of conflicting opinions on this topic. Some players like it, some dislike it. In the end, it's a design choice by SE so low level players aren't at a disadvantage to high level players in content intended for the former. You can always choose not to queue for content that isn't your job level if it bothers you that much.
4. Thank goodness for no Barrens chat invading every chat channel in the game. There are plenty of chatty FCs and linkshells you can join, just find the social circle that's right for you.
I've played on EU servers and I have to agree with your last point, they are much much more quiet than the NA ones. Now, NA ones; especially balmung, mateus and zalera ime, are very chatty.
That's just flagrantly incorrect. Yes, there were more oGCDs back then, but that was the smallest of the differences. There literally was no Reprisal available to anyone but DRK (nor Role Actions of any sort), for instance; you had no AoE damage, you used Flash for mitigation and initial AoE enmity, and Fracture was a slight dps gain. You didn't yet have an enmity stance at that level, only Sword Oath (with Shield Oath being given at 40), and your group tended to play around its bonus potency by focus targeting enemies in sequence, often with CC (after DoTs, if any of them had initial damage, as those without direct/initial damage wouldn't break CC) in order to free up healer globals for damage.
Compare that to a Brayflox NM run now. They're quite distinct.
Depends on the luck of one's draw / the thread, unfortunately. Plenty here are quick to shut down any idea that might have even 10% commonality with "M+" or "borrowed powers", for instance. Granted, the same is true for anything vaguely resembling "Merit Points", "Limit Break Quests", "sub-jobs" or even "Dynamis", in the XI vein. Our community is, sadly, one of the quickest to insist that anyone with ideas that smell even remotely of another MMO should "go back where [they] came from."
Last edited by Shurrikhan; 09-20-2021 at 09:15 AM.
Reprisal's effect used to be on Rage of Halone (as a physical down) and of course it wasn't aoe, Flash is effectively just replaced with Total Eclipse now except it actually does damage. I remember how guides said to target enemies in order but in my experience BLM aoe made that not a good strategy for the tank.
Except the fact that you had only Sword Oath, your AoE had very little spam value (as it did nothing but inflict enmity and a diminishing Accuracy debuff that only saved perhaps 1.5 healer GCDs over its full duration), healer ST damage had far greater relative significance (especially on WHM), and your optimized damage came at cost to enmity, literally changed what was optimal for your whole team. Once Shield Oath was given earlier and PLD was given AoE worth spamming, that entire dynamic changed. The two at-30 playstyles more different than alike.
The guides were sound. At level 30, BLM-BLM, BLM-BRD, and BRD-BRD were the only comps for which it would not be optimal to (CC-)focus-target when running a PLD, since the PLD itself lacked AoE and had high ST damage for its level via its full combo and the at-the-time rather massive potency bonus of Sword Oath. The damage lost from Flash and additional healing requirements from lack of CC and any one enemy dying slower was greater than the what any single BLM could gain from the ppgcd advantage of AoE over ST. Even among those three comps, it was a toss-up.I remember how guides said to target enemies in order but in my experience BLM aoe made that not a good strategy for the tank.
Remember, back then periodic damage did not break sleep or bind -- only direct damage did, and many more DoTs (Bio, Bio II, Touch of Death, Shadow Flare, Flaming Arrow, etc., etc.) had no initial damage. You'd use the few that had direct damage, (AoE-)Sleep, and then burn in series, often killing everything such that not a single heal is required for that fight (beyond a pre-Adlo/Regen).
Even now, in probably some 70% of my Leveling Roulette runs, my entire party is level synced down by at least some 10 levels.
Presumably that's just to make me wonder why the point in common between a 58, 64, 73, and 80 is... Dzmael Darkhold?
Mate, XIV is no more balanced across the leveling experience than WoW is. It's probably less so, actually. Not that such particularly matters. The reason for the down-sync is as has already been described, the no-win compromise they'd otherwise have to face between lower-level players, in having a more limited kit, being shafted on maximal performance or higher-level players, in being forced to use their full kit at scaled-down value, being shafted in terms of effort required just to do the same as (or barely more than) lower-level players.
Last edited by Shurrikhan; 09-20-2021 at 10:51 AM.
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