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  1. #1
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    337
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100

    My main gripes with this game

    So, I‘m another new player who came over from THAT game, so far I‘m really enjoying it, but here are some of my main gripes with the game so far:

    1.Mob leashing range is atrociously narrow, if I pull from max range with a spell or ranged attack then a simple sidestep to avoid an attack can be enough to make it leash back with immunity, this is especially painful with FATE bosses or huge HP sponges, which directly brings me to the next point:

    2.Most of outdoor and solo-duty content feels to dull, and don’t get me wrong here, there’s a difference between easy (which story content has too be for obvious reasons) and outright dull. In General the whole questing framework in this game seems way too repetitive and predictable. Go to purple circle, kill 3 sponges, go to next purple circle, enter/leave hideout 20 times, next quest.

    3.Getting skills taken away CONSTANTLY. Now this is what really annoys me to no end. Being level-synced to something every 10 seconds and getting anywhere from one or two to ALL but baseline skills taken away in the case you’re shoved into a 15 dungeon through LFD tool.
    Naturally you could say that this will get better when you near endgame, but the sheer amount of time you will spend in leveling, or better said low to mid-tier content in this game, due to more than a dozen available classes, should have brought a better solution than outright de-learning of skills.

    4.No one talks ever. Now I get that it’s a Japanese MMO (I know first-hand that no one talks ever in japan-centered MMOs) but still I’m playing on EU servers and it’s basically the same eerie silence everywhere. I don’t expect the 24/7 spam and meme talk of W*W, but this is kind of creeping me out.

    Thanks for reading
    (10)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,530
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    1.If the range was long, you would have the opposite problem of having to run for ages to lose aggro. The range is extremely long in Eureka and Bozja and sometimes it is convenient, but sometimes it's extremely annoying because you didn't intend to aggro it.

    Quote Originally Posted by Kandraxx View Post
    the whole questing framework in this game seems way too repetitive and predictable. Go to purple circle, kill 3 sponges, go to next purple circle
    2.If you think of it like that then of course it will be boring. Don't focus on that, focus on the story the way you would focus on the story of a film.

    3.Think of it as syncing down to the rotation of the previous expansion. A common problem in an MMO is that you "want to go back to a previous expansion to do the rotation how it used to be". The previous rotations do get adjustments sometimes but they are usually understandable changes because of things being redundant, unused, things that turned out to be bad ideas or had always needed changes.

    If you didn't sync, you would be more powerful than the people doing it for the first time with less skills and may find a big difference in how much each of you can contribute. You would have a greater advantage in the content because it wasn't designed for the skills that you have at that level, take gap closers for example, some fights are designed around the fact most people do not have a gap closer and having your level 80 abilities would make them a lot easier.

    4.Go to a busy place like Limsa Lominsa. Ask a mentor (crown icons) if they will invite you to the novice network. Join a free company or CWLS https://eu.finalfantasyxiv.com/lodes...munity_finder/ or the hundreds of discord servers that exist. Join parties in Party Finder because they are more talkative.
    (16)

  3. #3
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kandraxx View Post
    So, I‘m another new player who came over from THAT game, so far I‘m really enjoying it, but here are some of my main gripes with the game so far:

    1.Mob leashing range is atrociously narrow, if I pull from max range with a spell or ranged attack then a simple sidestep to avoid an attack can be enough to make it leash back with immunity, this is especially painful with FATE bosses or huge HP sponges, which directly brings me to the next point:
    as was mentioned Eureka and Bozja content has the opposite problem. Aggro range being short in a shared overworld isn't huge and honestly I haven't bumped up against it. If you're needing to kite things you're probably fighting something you aren't "supposed" to solo and if you're having problems with FATE mobs leashing you need to center yourself more in the FATE area.

    Quote Originally Posted by Kandraxx View Post
    2.Most of outdoor and solo-duty content feels to dull, and don’t get me wrong here, there’s a difference between easy (which story content has too be for obvious reasons) and outright dull. In General the whole questing framework in this game seems way too repetitive and predictable. Go to purple circle, kill 3 sponges, go to next purple circle, enter/leave hideout 20 times, next quest.
    It really really does get better and more varied later on. It sounds like you're still on ARR stuff... it was pretty monotonous yeah.. which is why the majority of the player population will suggest you just keep going. It gets better. The dev team listened and tried their hardest to make different ways to have quests but you don't see the fruit of that till I'd say later in HW and it really starts happening in Stormblood.


    Quote Originally Posted by Kandraxx View Post
    3.Getting skills taken away CONSTANTLY. Now this is what really annoys me to no end. Being level-synced to something every 10 seconds and getting anywhere from one or two to ALL but baseline skills taken away in the case you’re shoved into a 15 dungeon through LFD tool.
    Naturally you could say that this will get better when you near endgame, but the sheer amount of time you will spend in leveling, or better said low to mid-tier content in this game, due to more than a dozen available classes, should have brought a better solution than outright de-learning of skills.
    As long as we have an XP heavy MSQ line this will happen a lot. You're going to be doing required quests while horrendously overleveled quite a bit just because of the adjustments they've made. It's a casualty of simplifying "early" game progression. If someone does the old content the way it was done before , IE doing roulettes and other side quests you will overlevel the absolute hell out of the content and will have to constantly be capped to do stuff. Once you have passed the main story you can mitigate the amount of time you spend capped by only doing similar leveled roulettes and content that doesn't cap you such as deep dungeons.

    It does suck.. but I've yet to hear a solution to it that doesn't end up with OP vets partying with baffled newbies.

    Quote Originally Posted by Kandraxx View Post
    4.No one talks ever. Now I get that it’s a Japanese MMO (I know first-hand that no one talks ever in japan-centered MMOs) but still I’m playing on EU servers and it’s basically the same eerie silence everywhere. I don’t expect the 24/7 spam and meme talk of W*W, but this is kind of creeping me out.

    Thanks for reading
    Join novice network, find a "social" FC or linkshell group, play Eureka or Bozja content. .. or really just try and talk to people (find a discord for relevant interests!) . Generally there isn't a lot of "say" chat going on but underneath there's a whole lot of communication and socialization going on in more private channels. There's some fear of people reporting others for "innocent" comments so most people try to only talk in safeish environments such as likeminded groups and communities.
    (2)

  4. #4
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kandraxx View Post
    1.Mob leashing range is atrociously narrow, if I pull from max range with a spell or ranged attack then a simple sidestep to avoid an attack can be enough to make it leash back with immunity, this is especially painful with FATE bosses or huge HP sponges, which directly brings me to the next point:

    2.Most of outdoor and solo-duty content feels to dull, and don’t get me wrong here, there’s a difference between easy (which story content has too be for obvious reasons) and outright dull. In General the whole questing framework in this game seems way too repetitive and predictable. Go to purple circle, kill 3 sponges, go to next purple circle, enter/leave hideout 20 times, next quest.
    Outdoor content never stops being braindead dull, sadly. You're never going to have interesting battles like on Timeless Isle. I guess maybe the hunts have more stuff going on (particularly the world bosses) but often times there are so many people and so many effects going off it's hard to see the AoE markers, and the mechanics are often one shot, so you often die before you had a chance to do anything about it (unless you're playing a ranged job and standing away from the boss). So you join a group and get rezzed over and over through the fight until you win.

    Bozja is an endgame grind zone that has overall "harder" enemies, but they don't have challenging movesets like a timeless isle mob. They're just amped up numbers so you need other people to DPS down those damage sponges in a timely manner or a healer to help you survive. The Fates are definitely fun, though.

    Quote Originally Posted by Kandraxx View Post
    4.No one talks ever. Now I get that it’s a Japanese MMO (I know first-hand that no one talks ever in japan-centered MMOs) but still I’m playing on EU servers and it’s basically the same eerie silence everywhere. I don’t expect the 24/7 spam and meme talk of W*W, but this is kind of creeping me out.
    Yeah. FFXIV is less social than WoW. People just greet at the start of an instance, maybe throw out some tips if it is a trial, then everyone says "GG" or "ty" at the end and that's it. You can join an FC, but you spend most of the game reading dialogue, travelling to the next NPC to read dialogue, watching cutscenes, or doing solo instances. Once you make it to endgame and unlock Bozja, then you will have content you need other people for. Talking to other people while doing Bozja is quite fun.
    (3)
    Last edited by MoofiaBossVal; 09-19-2021 at 02:45 PM.

  5. #5
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kandraxx View Post
    Mob leashing range is atrociously narrow, if I pull from max range with a spell or ranged attack then a simple sidestep to avoid an attack can be enough to make it leash back with immunity
    And then you go to Bozja, where mobs run like Ferrari cars and chase you around the globe.
    (4)

  6. #6
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kandraxx View Post
    3.Getting skills taken away CONSTANTLY. Now this is what really annoys me to no end. Being level-synced to something every 10 seconds and getting anywhere from one or two to ALL but baseline skills taken away in the case you’re shoved into a 15 dungeon through LFD tool.
    Naturally you could say that this will get better when you near endgame, but the sheer amount of time you will spend in leveling, or better said low to mid-tier content in this game, due to more than a dozen available classes, should have brought a better solution than outright de-learning of skills.
    I quote you only on that third point cause with the other points i basically agree, except number 4. which is just EU/JP culture. NA is really different to that, people are just polite and talk in group chats.

    But now to the third point, you get your rewards exactly for that. For getting your skills taken away. What do you think the dutyfinder is? You go in there to help potential newbies to clear old content for gil/achievements/experience. And yeah getting your level synced down and with that also your skills which are not part of the game at that given level is also part of that experience so you don't just run with the mch flamethrower through sastasha and one hit kill the poor captain with a supercharged drill. I know we overgear anyways nowdays but heck you don't have to ruin the newbies fun even more.

    You don't have to use roulette, that is the simple fact. You can level with all your job skills just fine when you specifically queue for the highest dungeons you can run, that easy, right? The dutyfinder is there so that people can still clear old content, not like how it was in that other game we don't speak about.

    So i think you didn't really understand what the roulette system really is, which i don't blame you for. It's not a system that is there to give you just free rewards.
    (3)

  7. #7
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    ''No one talks ever.''

    Different cultural norms may be more ordered and reserved but there isn't any shortage of intelligent conversation. The drivel that passes for dialogue in the west and its associated titles isn't worth anyone's time to begin with, so that's certainly no big loss. The Japanese, talk plenty. Strange views some people seem to have. Observing respectful etiquette is not 'not talking'.
    (1)

  8. #8
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by Kandraxx View Post
    So, I‘m another new player who came over from THAT game, so far I‘m really enjoying it, but here are some of my main gripes with the game so far:

    1.Mob leashing range is atrociously narrow, if I pull from max range with a spell or ranged attack then a simple sidestep to avoid an attack can be enough to make it leash back with immunity, this is especially painful with FATE bosses or huge HP sponges, which directly brings me to the next point:

    2.Most of outdoor and solo-duty content feels to dull, and don’t get me wrong here, there’s a difference between easy (which story content has too be for obvious reasons) and outright dull. In General the whole questing framework in this game seems way too repetitive and predictable. Go to purple circle, kill 3 sponges, go to next purple circle, enter/leave hideout 20 times, next quest.

    3.Getting skills taken away CONSTANTLY. Now this is what really annoys me to no end. Being level-synced to something every 10 seconds and getting anywhere from one or two to ALL but baseline skills taken away in the case you’re shoved into a 15 dungeon through LFD tool.
    Naturally you could say that this will get better when you near endgame, but the sheer amount of time you will spend in leveling, or better said low to mid-tier content in this game, due to more than a dozen available classes, should have brought a better solution than outright de-learning of skills.

    4.No one talks ever. Now I get that it’s a Japanese MMO (I know first-hand that no one talks ever in japan-centered MMOs) but still I’m playing on EU servers and it’s basically the same eerie silence everywhere. I don’t expect the 24/7 spam and meme talk of W*W, but this is kind of creeping me out.

    Thanks for reading
    Game is just too damn easy overall, even the story. I could be twice as hard and still would be easy. It should be at least 2~2,5 times harder than it current is. This is not a game meant for children, and doesn't respect the intelligence of adult players not a single bit. Overall the game is just too accessible and balanced for it's own good. A bit more hardcore content and not being afraid of being hard and doing different things core gameplay wise (combat) would do it well.

    Chat bubbles for "say", "yell" and "shout" would be nice to actually know when someone is talking to you without having to send a tell every time being right in front of you. Also areas should have a general chat for people to communicate. Hell, people talked A LOT more in FFXI and it had global servers with Japanese players in them, so FFXIV is maybe more of a reflex on the newer generation of players whom just don't communicate as well and as much.
    (2)
    Last edited by Fabbro; 09-19-2021 at 03:57 PM.

  9. #9
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Well, it's too much of a risk to just have public conversations in this game, as players will report. Now I haven't been subject to any of that, but I'd rather not take the risk. Not that there is necessarily much to chat about with the general playerbase of FFXIV. I wouldn't suggest joining Novice Network, and do not agree with it being used as a general chat by many in there either. Usually if I actually get chatting in this game it's via some party chat (usually Bozja, or Eureka type stuff rather than DF), a linkshell, or whisper. I actually mostly chat via DM on discord over all that anyway.
    (1)
    WHM | RDM | DNC

  10. #10
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by MoofiaBossVal View Post
    Outdoor content never stops being braindead dull, sadly. You're never going to have interesting battles like on Timeless Isle. I guess maybe the hunts have more stuff going on (particularly the world bosses) but often times there are so many people and so many effects going off it's hard to see the AoE markers, and the mechanics are often one shot, so you often die before you had a chance to do anything about it (unless you're playing a ranged job and standing away from the boss). So you join a group and get rezzed over and over through the fight until you win.

    Bozja is an endgame grind zone that has overall "harder" enemies, but they don't have challenging movesets like a timeless isle mob. They're just amped up numbers so you need other people to DPS down those damage sponges in a timely manner or a healer to help you survive. The Fates are definitely fun, though.



    Yeah. FFXIV is less social than WoW. People just greet at the start of an instance, maybe throw out some tips if it is a trial, then everyone says "GG" or "ty" at the end and that's it. You can join an FC, but you spend most of the game reading dialogue, travelling to the next NPC to read dialogue, watching cutscenes, or doing solo instances. Once you make it to endgame and unlock Bozja, then you will have content you need other people for. Talking to other people while doing Bozja is quite fun.
    Dynamic open world content like something WoW did in Burning Crusade and things like Timeless Isle would do this game wonders. Also, Eureka and Bozja should be open world areas, and no instances...
    (5)

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