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  1. #11
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    DRG - Don't play it much to be honest...longer aoe combo string, fancy double dragon nastrond? Suppose it doesn't need too many fixes

    WAR - Gap Closer change was much-needed. Rest seemed kinda minor, but at least that new finisher is worth gushing about

    RDM - Some much-needed streamlining, very nice new spell effects, and what looks like a defensive aoe for even more jack-of-all-trades-ing. Pretty cool.

    SCH - Well. Maybe greedy melees will rue the day they ever mocked the speed boost? I don't know what else to say. Hopefully at the very least they've done things like make Fey Blessing less piddly....but I understand why this is by far the biggest disappointment.

    DRK - Eh. Not much new. Delirium is still a thing.

    DNC - Was worried it would have ShB RDM/SAM syndrome of them hitting the nail on the head in their first expansion and trying not to change much with little more than fluff additions, but this shows promise. The peacock/phoenix move looked badass, and looks like they have followups to dances and improv.

    MCH - My main. Not wildly bowled over, but I suppose we did get a big rework last time. Chainsaw was a given, will have to see how it differs from Drill. Reassemble stacks is a simple but welcome addition. New Queen finisher looks nice, but hopefully it's not irritating for boss disconnects where it's actually on the field for 5+ seconds after the gauge timer ends.

    GNB - Pretty straightforward changes. 3rd cartridge, fine. And some kind of 3rd cartridge combo.

    BRD - It always interested me how beloved the job was in StB, but while the gameplay didn't change it was so controversial in ShB. Looks like they have more support auras again so hope it goes back to being one of the most beloved jobs.

    AST - Certainly looks like a promising shakeup. New spell effects are glorious. Divination less fiddly...will have to see how it goes.

    SAM - Not the most visually stunning demo, but with what we know of the changes it should be a much more comfy experience. That super Midare at the end does look satisfying if nothing else.

    WHM - Was more different than I expected it to be. Some kind of placed healing totem? Ultra-Holy/Misery? Looks good, and let's not forget the new cast times.

    NIN - Don't play much, but it certainly looked flashy. The lightning finisher in particular.

    BLM - I'll be honest, I'm usually the most bored watching BLM every single job trailer and...well, it was alright :P I just really don't like this job. But looks to have more significant changes than I expected.

    SAG/(SGE?) - AAAAAH IT LOOKS SO COOL. I don't know what else to say, it just looks and sounds absolutely gorgeous.

    MNK - My first main until 3.1 due to boredom. Finally gets a shakeup, and it's looking really fun. The new teleport looks sweet, and the gauge finishers...[chef kiss]. Looks like Tifa's starshower from FF7R. Very interested to play this one.

    SMN - Well, can't blame it for stealing the show. I do wonder what it will feel like to play though, because beneath all the crazy animation it looks somewhat repetitive? I don't like caster DPS in general, but it's hard not to be intrigued by SMN.

    RPR(?) - While it's not my aesthetic, and I have no idea what's going on....looks fun! And seems to have a lot of nuance?

    PLD - To be fair it barely seems different apart from the never ending Confiteor-ception. Hopefully its skills are more streamlined because it has a surprisingly large amount of skills atm.
    (2)
    Last edited by Aeliott; 09-18-2021 at 06:59 PM.