When are people on the healer forum going to get over the false and exaggerated claims of pressing only one button all the time?

I am trying to understand you but I fail to. The only time I got bored with WHM's gameplay was when I was playing for more than 3 hours every day and then came here and created this thread: https://forum.square-enix.com/ffxiv/...pell-dps-class

The clipping issues got removed which was one of the main reasons I stopped playing savage after getting bis. WHM has more oGCDs to use, AST has more buffs to apply, SCH acquired access to their full healing kit in raids without losing DPS and Sage has 6-7 distinct DPS buttons that are actually part of a rotation that interacts with their healing kit. Something that healers never had. On the contrary, DPSing and Healing was a far distant concept for everyone but Scholar who was practically a SMN with an overpowered healing pet, whose attacks had no interaction with their gauge aside for bane and ED, leftovers of the Arcanist job. Both of them remained to make the class playable. Using those actions worked against you as a healer because they used AE charges.

Why it is difficult to grasp that having the same type of DoT ∞ + DoT WHM(Aero) shared across everyone on your bar plus healing with GCDs was actually a really bad design? Worse than the 1-oGCD-() gameplay that we have now.