It removes money from economy. That's the purpose. Is it insignificant? On a personal scale yes. Server wide? It removes hundreds of millions of gil daily. Along with hairdresser costs, repair costs, npc traders costs, melding costs... Do I need to go on or you get the idea?
ARR gear from NPC costs 10 000, while HW gear costs 30 000, I don't see anyone losing their mind over that "pointless" price increase.
Last edited by EriShvakh; 09-19-2021 at 09:45 AM.
I'm not losing my mind over it. I just don't think it'll make a big difference. Hundreds of millions of gil a day seems like an exaggeration. A huge one. But even at half that estimate it's not making any sizeable dent, even over time. There's just too much gil in circulation, and there's so many ways to artificially generate it. Let's say someone spends 20k a day for teleports. All they have to do is run a roulette or 2 to negate that loss and that gil is back in circulation, with interest. That gil that was just removed is right back where it was. Let's double that hypothetical amount because why not, and double the amount of roulettes done. Same deal. It's pointless. What this game needs is more gil sinks like the recently added super expensive mounts. The inventory just needs to be increased, along with the variety of items. THAT would actually make a difference.It removes money from economy. That's the purpose. Is it insignificant? On a personal scale yes. Server wide? It removes hundreds of millions of gil daily. Along with hairdresser costs, repair costs, npc traders costs, melding costs... Do I need to go on or you get the idea?
ARR gear from NPC costs 10 000, while HW gear costs 30 000, I don't see anyone losing their mind over that "pointless" price increase.
100 million gil a day spend on teleports isn't that obscene. Considering there's supposedly 600 thousand 'active' accounts, if even HALF of those took a single 999 gil teleport a day, that's almost 300 million gil.I'm not losing my mind over it. I just don't think it'll make a big difference. Hundreds of millions of gil a day seems like an exaggeration. A huge one. But even at half that estimate it's not making any sizeable dent, even over time. There's just too much gil in circulation, and there's so many ways to artificially generate it. Let's say someone spends 20k a day for teleports. All they have to do is run a roulette or 2 to negate that loss and that gil is back in circulation, with interest. That gil that was just removed is right back where it was.
I also don't get your logic, here. There's nothing stopping that person from doing the roulettes in the first place, so taking some of their gil through teleports and repairs seems an effective way to cut down some of those earnings. So instead of them having ~45k at the end of their roulettes they now have 25k. How does this work out as "That gil that was just removed is right back where it was"? They had to generate new gil. What they had before is now gone.
As for the actual OP, I dunno what drugs you're smoking. In a game with war, rape/sexual abuse, murder, children being made orphans, betrayal... it's the money that's making it a total bummer? It's honestly one of the most comfy aspects of the game for me. RPGs have always been about problem-solving and farming/allocating where to spend your in-game money and how to effectively rebuild it has such major appeal that entire playerbases stick with a game just for that supposed 'wage slave' feeling (Think Runescape, EVE, pretty much every MMORPG). I think you'd be hard pressed to find very many RPGs that have no measure of currency progression much like you'd be hard pressed to find an RPG without stats and gear. But if it's all about getting a player to not have to do anything at all out of fear of making them 'work' for something, maybe they should release an anime series and just do away with the silly 'game' thing.
Last edited by hydralus; 09-20-2021 at 10:05 PM.
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