In the benchmark, ifrit egi was there and was autoattacking the target. I hope the stationary pet on guard was only dev tool nonsense causing things to not behave as they normally would. 'Cause I still want my pet class dammit.
In the benchmark, ifrit egi was there and was autoattacking the target. I hope the stationary pet on guard was only dev tool nonsense causing things to not behave as they normally would. 'Cause I still want my pet class dammit.
yesssss I see a lot of people saying good riddance to pets.. but the rework means you're essentially a caster that channel primals, otherwise known as 3 different modes/phases.. It wouldnt make any difference what so ever whether Ifrit/Titan/Garuda showed up for their glorious 2 whole seconds or not.. before you go back to casting spells by yourself (including the primal-themed spells you get depending on what mode you're in).. It may be more faithful to traditional summoners in other FF games.. but its absolutely not a "summoner" that Summons things anymore.. Its just fancy flavorful spells that match 1 of 3 primals... Would losing all that make SMNs unique (pets and dots) be worth it? I doubt they would hold up against, say, a BLM in Dps still even after being shoved into a more traditional caster mold.
Yet again.. im new to FFXIV. Have to give it a try when its released to see.. but this and SCH's combat peloton. .
Last edited by Ailuron; 09-19-2021 at 03:40 AM.
SMN was never a dot class to begin with in any other Final Fantasy game. You can kind of day that it has gone back to its original core from past FF games before FF 10 came out. When smn first came out in FF14 it just felt like a wanna be warlock from WOW with the whole dot system. I just hope eventually you will be able to command the Summons more instead of them appearing and doing a attack and then vanishing like it's OG FF7 or FF8 lol.yesssss I see a lot of people saying good riddance to pets.. but the rework means you're essentially a caster that channel primals, otherwise known as 3 different modes/phases.. It wouldnt make any difference what so ever whether Ifrit/Titan/Garuda showed up for their glorious 2 whole seconds or not.. before you go back to casting spells by yourself (including the primal-themed spells you get depending on what mode you're in).. It may be more faithful to traditional summoners in other FF games.. but its absolutely not a "summoner" that Summons things anymore.. Its just fancy flavorful spells that match 1 of 3 primals... Would losing all that make SMNs unique (pets and dots) be worth it? I doubt they would hold up against, say, a BLM in Dps still even after being shoved into a more traditional caster mold.
Yet again.. im new to FFXIV. Have to give it a try when its released to see.. but this and SCH's combat peloton. .
I mean if you want to be technical. FF summoners were mostly white mages, excluding Rydia, that can summon.SMN was never a dot class to begin with in any other Final Fantasy game. You can kind of day that it has gone back to its original core from past FF games before FF 10 came out. When smn first came out in FF14 it just felt like a wanna be warlock from WOW with the whole dot system. I just hope eventually you will be able to command the Summons more instead of them appearing and doing a attack and then vanishing like it's OG FF7 or FF8 lol.
Even in 5 and tactics, you wanted backup magic because summoning was costly and long.
The only game that had a pure summoner was FF3 with Evoker/ Summoner and well Sage was outright better because it could use summon magic and black and white magic.
I'm just some guy...
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