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  1. #11
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    OP, title could have been worded differently. It makes it sound like you want an option to disable the social component of a massive multiplayer online game, when the problem you are describing is completely different and valid.
    (0)

  2. #12
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,533
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Avatre View Post
    I know they increased the priority of some of the A ranks(at least in Il Mheg they did...I almost never lose sight of Mudman or Pauly since they addressed the issue)
    The more players, chocobos and minions in the area, the closer to the center of the mob you need to be for it to render.

    Setting the character and object quantity to maximum allows you to be further from the center, but doesn't solve the problem.

    If there are less people showing up then this issue happens less and that's probably why you noticed a difference.
    (0)

  3. #13
    Player
    TattersailNightwish's Avatar
    Join Date
    Sep 2018
    Posts
    162
    Character
    Tattersail Nightwish
    World
    Mateus
    Main Class
    Weaver Lv 100
    This would be great for the old-school "Leap of Faith" Golden Saucer gate..
    (0)

  4. 09-18-2021 04:53 AM

  5. #14
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    It'd be nice to have an option to hide all players, save maybe party members, friends, or FC members.

    I ask due to the apparent load limit in place and how it interacts with a lot of players. If you're not aware, it'll just hide NPCs to try and accommodate players as priority. This is in particular annoying at the moment where NPCs will just be invisible unless I somehow find them by trial and error.

    I'm irritated by this due to trying to get extra NPC dialogue for story purposes, but I'm sure many folks have also experienced something like this with hunts. In that scenario, it will just make the monster you're in combat with go invisible and then have fun figuring out if an AOE or some kind of attack is pointed your way.

    ADDED EDIT: Tried out Leap of Faith and my god, you can't see anything! I'd love for a hotkey toggle to be put into the game!
    Isn't there an option to zone out players depending on your settings?
    (0)

  6. #15
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Imagine fighting a world boss but you can only see yourself and the boss. How awkward.
    (1)

  7. #16
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I've had that happen with the big Fate in Kholusia.
    (1)

  8. #17
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    This would certainly make Leap of Faith easier for Lala.
    (0)

  9. #18
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Drkdays View Post
    Imagine fighting a world boss but you can only see yourself and the boss. How awkward.
    Awkward but great. No more piles of dead bodies
    (1)

  10. #19
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Yeah they really need to adjust how it prioritizes what disappears. idk how they'd do that or if they even can, but the fact that it prioritizes rando players over the thing you're literally attacking is... kinda nonsensical
    Quest NPCs and enemies should be >>> other players, especially when they aren't even in your party
    (2)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  11. 09-18-2021 01:27 PM

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