Quote Originally Posted by Bhearil View Post
Dont misunderstand me, im not saying having a job with a simple gameplay bad, problem is when every job is. Dark Knight is basically Warrior with dark effects on their animations, thats how much those 2 jobs overlap mechanic wise, Gunbreaker has the continuation combo as their defining factor (and after a while you realize is basically button bloat each 25 seconds), and Paladin is the tank that retain the most flavour but is quite rigid and with the same core problems as the tank role (non existant aggro management, press defensive cd on time against the choreographied atack to not die/be a burden to your healers and thats it you have mastered tank, theres nothing left you can improve)
But is the right direction to make Dark Knight more complicated in order to separate it from Warrior?

And is Dark Knight the class that needs changes or is it Warrior? Or is it both? Are these issues exclusive to Dark Knight or do they apply to the tank role as a whole?