It depends. We have to consider that button bloat is an issue exclusive to console players. A PC player has alot of liberties in how they want to play, a console player doesn't. They are limited to their controller, whereas a PC player has more options.
Theoretically it's a feasible concept, but it's not something I feel the developers should integrate into every job. You have to get visually used to the fact that your eyes are concentrated on one ability per time, not the hotbar and actions as a whole. For me personally, I prefer looking at 4 actions I placed next to each other as opposed to having them all contained in one slot.
If it's not genuinely coming from a place of struggle though, seriously git gud. This is what happens when you merge Candy Crush players with seasoned Dark Souls veterans in one pot. Nothing good will come out of it. Ever.
Personally the rigid combos (aka those which have no variation) are outright bloat, because why the hell are you gonna press them in a different order? Imagine tanks having 3 different combos each with 1 key instead of pressing 1-2-3, the number of keys is the same but suddenly you have 9 different skills where you had before 3.
One thing is to not do it on jobs with branched combos (like after pressing 1 you choose between 2-3 and after choosing 2 you have 4-5 and choosing 3 you press 6-7 for example), another is to think it adds complexity pressing the GNB continuation combo button bloat, the DRK 1-2-3 only combo, or the long ass Dragoon rigid combos just to mention a few
I like this quote as the casual bar is mobile game crap and sure it’s a gold mine praying upon basic human intuition or very short term gratification, but it is not fun. And I doubt FF14 has a E for everyone type of slogan.
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