Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34
  1. #31
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lyth View Post
    DRK has much more in common with MCH gameplay than it does WAR.
    MCH is so god dam shallow it can blend in to any bloody rotation, only difference being they need to do more besides 1-2-3
    (1)

  2. #32
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kolsykol View Post
    There's a fairly vocal group of people who want to turn combos into just one button too like in PvP.
    Just spamming one button isn't fun.
    It depends. We have to consider that button bloat is an issue exclusive to console players. A PC player has alot of liberties in how they want to play, a console player doesn't. They are limited to their controller, whereas a PC player has more options.

    Theoretically it's a feasible concept, but it's not something I feel the developers should integrate into every job. You have to get visually used to the fact that your eyes are concentrated on one ability per time, not the hotbar and actions as a whole. For me personally, I prefer looking at 4 actions I placed next to each other as opposed to having them all contained in one slot.

    If it's not genuinely coming from a place of struggle though, seriously git gud. This is what happens when you merge Candy Crush players with seasoned Dark Souls veterans in one pot. Nothing good will come out of it. Ever.
    (1)

  3. #33
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Personally the rigid combos (aka those which have no variation) are outright bloat, because why the hell are you gonna press them in a different order? Imagine tanks having 3 different combos each with 1 key instead of pressing 1-2-3, the number of keys is the same but suddenly you have 9 different skills where you had before 3.

    One thing is to not do it on jobs with branched combos (like after pressing 1 you choose between 2-3 and after choosing 2 you have 4-5 and choosing 3 you press 6-7 for example), another is to think it adds complexity pressing the GNB continuation combo button bloat, the DRK 1-2-3 only combo, or the long ass Dragoon rigid combos just to mention a few
    (0)

  4. #34
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shin96 View Post

    If it's not genuinely coming from a place of struggle though, seriously git gud. This is what happens when you merge Candy Crush players with seasoned Dark Souls veterans in one pot. Nothing good will come out of it. Ever.
    I like this quote as the casual bar is mobile game crap and sure it’s a gold mine praying upon basic human intuition or very short term gratification, but it is not fun. And I doubt FF14 has a E for everyone type of slogan.
    (1)

Page 4 of 4 FirstFirst ... 2 3 4