The real solution would be for them to remove the group aspect and just make them solo instances with maybe an 8-person trial at the end. But Hell they're never gonna do that. It is, by far, THE WORST dungeon design in the entire game. I mean, seriously? Literally 27 minutes of cutscenes. Literally. They have a huge MSQ level discrepancy between 46 and 49, and it's not long before 49 becomes 50. It's like they rushed the MSQ, tossed 40 minutes of story into 2 dungeons, and called it. Awful, just awful.


Actually, I think it is likely what they will be doing with it.
They said they will change Cape Westwind. I cannot imagine that they would change Cape Westwind without doing changes to Prae/CM.
+ they already said a while ago that a Prae/CM revamp was scheduled
https://us.millenium.gg/news/19660.html
Yoshi-P: "I do apologise but we will not be reworking these two dungeons just yet. We believe minor fixes to these dungeons are not feasible, and it will be necessary to either completely remake them as four-player dungeons or incorporate the Trust system so that they can be cleared on a solo basis.
Although we didn't have the costs reserved for the rework on this occasion, we do plan to work on them at some point. Please wait a little longer for this."


I mean, my young daughter has just started getting into more story based games (she was basically only Minecraft or animal crossing).
She isn’t old enough nor does she have the history in games to have anything to be nostalgic for, but she enjoys the game a lot. She accurately compared it to the genre of manga she likes to read. (Kimetsu no Yaiba/Fairy Tale/etc).
At the end of the day, I’m not asking for Shakespeare, or Spielberg, or even a drawn out James Cameron story. I’m perfectly satisfied with this Saturday Morning Cartoon level of story. I don’t want to have to keep a notebook to remember something that happened 6 months ago IRL in the patch cycle.
If I wanted something more complicated, I would play that game or watch that show instead.
I’m satisfied that FFXIV is exactly what is sells itself to be for me: casual, easy to get into/get out of fun.



I remember when I thought ffxiv had potential. It was when the scions got rolled in waking sands. And then it just turned into pokemon. They're immortal, don't worry.I mean, my young daughter has just started getting into more story based games (she was basically only Minecraft or animal crossing).
She isn’t old enough nor does she have the history in games to have anything to be nostalgic for, but she enjoys the game a lot. She accurately compared it to the genre of manga she likes to read. (Kimetsu no Yaiba/Fairy Tale/etc).
At the end of the day, I’m not asking for Shakespeare, or Spielberg, or even a drawn out James Cameron story. I’m perfectly satisfied with this Saturday Morning Cartoon level of story. I don’t want to have to keep a notebook to remember something that happened 6 months ago IRL in the patch cycle.
If I wanted something more complicated, I would play that game or watch that show instead.
I’m satisfied that FFXIV is exactly what is sells itself to be for me: casual, easy to get into/get out of fun.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...


Nah. No one would do them then and the tome amount is worth it.


This.
I love the story (wasn't crazy about Stormblood though) but I get then entertainment and dare say...fun, out of the game.


Just make the cutscenes part of the experience.
Some my favorite runs of Praetorium have been teams of veterans just doing a MST3K routine the whole time.




It's always great when those get rolling. Some of my favorite comments:
-Nero likes to stick hammers to the roof of his workshop purely for the sake of dramatically dropping them. The magnets aren't always reliable, though. Gaius makes sure Nero has to write the letters home whenever some hapless tech gets randomly smooshed.
-Gaius didn't actually expect the party to get past Nero as easily as they did. The reason it takes him a minute to jump onto the elevator is because he was taking a nap and had to catch up. Then he makes a speech to give his legs time to finish waking up after that jump. He's just lucky the party's too polite to just run up and punt him off.
-Lahabrea knows how weak his fight is. He rambles on because he's hoping people will just fall asleep and forget to actually beat him up.
-I've seen more devastation inside a Taco Bell bathroom >.>It's always great when those get rolling. Some of my favorite comments:
-Nero likes to stick hammers to the roof of his workshop purely for the sake of dramatically dropping them. The magnets aren't always reliable, though. Gaius makes sure Nero has to write the letters home whenever some hapless tech gets randomly smooshed.
-Gaius didn't actually expect the party to get past Nero as easily as they did. The reason it takes him a minute to jump onto the elevator is because he was taking a nap and had to catch up. Then he makes a speech to give his legs time to finish waking up after that jump. He's just lucky the party's too polite to just run up and punt him off.
-Lahabrea knows how weak his fight is. He rambles on because he's hoping people will just fall asleep and forget to actually beat him up.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


