

So you basically think new players should have to choose what part of the experience they get for the climax of the base story? That's not good at all. The current situation may not be perfect, but it's better than that



As always.. people forgetting what the rewards are for and suggesting negating their entire purpose for the sake of getting them faster. `
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?


When 2.0 landed, I was lucky enough to be a Legacy player with a linkshell of twenty or so people (no free companies in 1.x) to run content with. So I ran Castrum and Praetorium with friends. None of us had done them before. It was absolutely epic, an amazing finale to the 2.0 msq. It makes me sad that the community is not interested - for the most part at least - in trying to recreate the epic feeling for new players. I remember being totally invested in the story and characters - hating Livia and Lahabrea and Gaius, desperate to save Thancred somehow. Everything that the story does up to that point to make you committed and engaged is completely undermined by the current experience. Even with the cutscenes non skippable, the fights are no longer any kind of epic. A new player is lucky to see even an nth of Ultima's menace
I really do wish they would turn these into solo instances. Send some of the Scions along to help if necessary. BRING THE EPIC BACK!




I remember my first Prae run, back when the cut scenes were skippable. I spent most of the run stuck in the first room because nobody bothered to tell the newbie to just hit the teleporter and not bother fighting. They ran through so fast that I actually got the instance timeout warning while watching Lahabrea's pre-fight speech. I had to run it a second time just to see what the hell actually happened. It was a terrible experience, and I'm glad nobody has to deal with that anymore.
You don't want to sit through the cut scenes? Too bad. The roulette's there to fill the duties for new players to get through required content. You're filler. Deal with it or do something else.




I started far later than you and that feeling does still exist, what has changed is most people cant be bothered to read. they think the run to end game is boring and should be awarded for buying the game. but dont worry, there are still people out there who are invested in the story, and giving Livia, Gaius and Lalablahblah was very satisfying to this day.When 2.0 landed, I was lucky enough to be a Legacy player with a linkshell of twenty or so people (no free companies in 1.x) to run content with. So I ran Castrum and Praetorium with friends. None of us had done them before. It was absolutely epic, an amazing finale to the 2.0 msq. It makes me sad that the community is not interested - for the most part at least - in trying to recreate the epic feeling for new players. I remember being totally invested in the story and characters - hating Livia and Lahabrea and Gaius, desperate to save Thancred somehow. Everything that the story does up to that point to make you committed and engaged is completely undermined by the current experience. Even with the cutscenes non skippable, the fights are no longer any kind of epic. A new player is lucky to see even an nth of Ultima's menace
I really do wish they would turn these into solo instances. Send some of the Scions along to help if necessary. BRING THE EPIC BACK!

If you believe the story of FF14 is good, I can frankly tell you it’s not. You believe so do to nostalgia. I have played the entire story now, 95% done ShB. 5e entire story here is how I would rate it
ARR- 1/10. Boring fetch quests, with 0 redeeming qualities about it. Bad quests, bad bosses, no memorable of anything
ARR +- 3/10. Nothing of note outside of crystal tower, which itself is boring and a mmo trope. Forgettable
Heavensward: 6/10: slow pacing, no pay of, nidhogg is poorly written, amyric forgettable. Ugly boring frozen waste land
Storm blood 4.5/10 Nothing but dues ex machina villain, with no meaning, 2 split stories with 0 impact on world story
Shadow Bringers: 6.5/10: half expansion is boring, repetitive kill wardens, char arcs no cares about. Typical fantasy tropes.
There is nothing worth it in the story, don’t let nostalgia get in your way. The story is barely passable, a large portion of mmo players care not for it and want to skip it



I like how you say 'a large portion', when Yoshi-P has literally said they had received countless GM reports and complaints from people getting their experience ruined, to the point that the Devs thought it prudent to take action when they're widely known for taking forever to respond to things. That speaks volumes all by itself.If you believe the story of FF14 is good, I can frankly tell you it’s not. You believe so do to nostalgia. I have played the entire story now, 95% done ShB. 5e entire story here is how I would rate it
ARR- 1/10. Boring fetch quests, with 0 redeeming qualities about it. Bad quests, bad bosses, no memorable of anything
ARR +- 3/10. Nothing of note outside of crystal tower, which itself is boring and a mmo trope. Forgettable
Heavensward: 6/10: slow pacing, no pay of, nidhogg is poorly written, amyric forgettable. Ugly boring frozen waste land
Storm blood 4.5/10 Nothing but dues ex machina villain, with no meaning, 2 split stories with 0 impact on world story
Shadow Bringers: 6.5/10: half expansion is boring, repetitive kill wardens, char arcs no cares about. Typical fantasy tropes.
There is nothing worth it in the story, don’t let nostalgia get in your way. The story is barely passable, a large portion of mmo players care not for it and want to skip it
And their actions show your opinion is irrelevant. I know lots of people who love the story from ARR and would easily rate it 7+/10. I also know plenty of people who had their climatic experiences ruined by people not waiting for them in Prae/Cas. At the end of the day, story is subjective.
The devs side with those who want to experience the story, so Prae & Cas will never have a system put in place that allows skippable cutscenes ever until they're fully reworked. Full stop.



Prae is 30 minutes of unskipable cutscenes and 20 minutes of not cutscenes. The other one is like 50/50 iirc. 15-20 minutes of cutscenes and the dungeon usually takes 30-40 minutes.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
My first Prae run didn't have anyone rushing it because we didn't have a horrendous amount of ilvl overgearing back then so the boss fights actually required most if not all ppl to be there and for everyone to do mechanics. >.> lolI remember my first Prae run, back when the cut scenes were skippable. I spent most of the run stuck in the first room because nobody bothered to tell the newbie to just hit the teleporter and not bother fighting. They ran through so fast that I actually got the instance timeout warning while watching Lahabrea's pre-fight speech. I had to run it a second time just to see what the hell actually happened. It was a terrible experience, and I'm glad nobody has to deal with that anymore.
You don't want to sit through the cut scenes? Too bad. The roulette's there to fill the duties for new players to get through required content. You're filler. Deal with it or do something else.
Maybe I shouldn't have said that cause it might give them the idea to set those to min ilvl only going forward so ppl can have a full proper experience for the duty... XD





My first experiences in msq roulette were also awful. I was harassed for watching cutscenes. I was accused of wanting to afk. I was left behind, lost and laughed at for it. I was very happy when I found out the cutscenes became unskippable. I don't want any sprout to go through what I did. Many people here need to realise that the cutscene change was done for sprouts, not veterans. Sprout experience does matter because a very bad experience in the game can cause someone to unsub.I remember my first Prae run, back when the cut scenes were skippable. I spent most of the run stuck in the first room because nobody bothered to tell the newbie to just hit the teleporter and not bother fighting. They ran through so fast that I actually got the instance timeout warning while watching Lahabrea's pre-fight speech. I had to run it a second time just to see what the hell actually happened. It was a terrible experience, and I'm glad nobody has to deal with that anymore.
You don't want to sit through the cut scenes? Too bad. The roulette's there to fill the duties for new players to get through required content. You're filler. Deal with it or do something else.
Anyone who doesn't like how msq roulette is now can just not do it again after the one time they have to. It would be different if it was mandatory to do msq roulette at least once per lockout but that is not the case. You literally only ever have to do it once. If you do msq roulette and absolutely hate it you only have yourself to blame.
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