And never will, God forbid you actually challenge the playerbase.
Both factors are the fault of fight design not class design. Healer healing output has increased by a massive amount but healing requirements have not increased in parallel but stayed stagnant. Tank mitigation has increased by massive amounts but the relative amounts of incoming damage has actually decreased. Both the Tanks and Healers are designed to handle much more damage intensive fights but those fights do not exist at ilevel in ShB content.



*sigh* I miss the ARR-HW days. Devs actually had conversations with players. They even acknowledged ARR was a little too easy overall and said they made it that way on purpose and gave their reasoning and as such, the training wheels were off in HW and boy did they deliver. Ravana normal was a huge wake up call that was sorely needed after they nerfed vishap who didn't need a nerf and alexander normal, before ilvl creep, boasted plenty of mechanics to keep players on their toes. Granted Alex savage was overtuned a bit in A3s and A4s, but the NA's habit of attacking them without being at the correct ilvl didn't help matters (given you can bypass ilvl restrictions with a full party)
Then came Sephirot who made it quite clear that mechanics matter in extremes. Followed up by normal nidhogg who was a nice challenging encounter for the story to make up for the cutscene difficulty of the knights of the round. We also had the wiping city of mhach in 3.3 which, as we know nowadays, isn't hard as long as you do mechanics. Which the playerbase didn't half the time after the void ark.
We had raubahn as well whose fast dps check was a good indicator of a player's skill. Though as an ast at the time, I understood why casters struggled to clear that. All them knockbacks >>
sadly we ended up with zurvan's fight which caused the dps or nothing mentality due to a mechanic skip and the abomination that is dun scaith, despite the well designed alexander creator series which required good tanking and healing at various stages. 20k autos, 30k instant busters and 50k tankbusters used in combos with clever mechanics
HW wasnt perfect. Bard, whm, pally and gatherers were examples of that, but it was certainly the peak of this game in terms of overall quality



I'm thinking that new healers think that way. Last alliance raid ran both healers spent 99% of there time doing dps and not healing anyone. They only used there heals it was on the tank when they did heal.
Let’s not forget how many people complained about Thunder God Cid and got him nerfed too. Such a sad tale because i absolutely loved his fight and it wasn’t even *that* difficult. It was the perfect amount of it imo. People just seem to cry nerf nerf nerf everytime they’re forced to actually use their brain and look at their hotbars. At the rate 14 is going, it seems like it’s just going to turn into a very long slice of life anime movie, with very little actual action.


What they did to healers in 5.0 was just short of unforgivable. I have no faith in this "Live Letter" bullcrap. I think they'll avoid healers entirely and then when release comes we're all going to be disappointed. Again.
Like when they nerfed Steps? That was a perfect trial, an absolute gorgeous beauty, enforcing who had what roles, and knowing how to do it.Let’s not forget how many people complained about Thunder God Cid and got him nerfed too. Such a sad tale because i absolutely loved his fight and it wasn’t even *that* difficult. It was the perfect amount of it imo. People just seem to cry nerf nerf nerf everytime they’re forced to actually use their brain and look at their hotbars. At the rate 14 is going, it seems like it’s just going to turn into a very long slice of life anime movie, with very little actual action.
But nothing will be done about it because all that matters to them is that the loud vocal shills on Twitter and Reddit are satisfied, which they will be as SE could literally announce no new jobs and only 1 dungeon and they’d still be happy LOL
Iost count how many times I say this it just beyond silly. Its like not only people too none stop asking for more dps button as heal but probably am sure expect damage bigger than sam and blm. People already lazy enough to do their basic role and let party mates die on 20% too busy doing glare male and broil and me being an ast main know this thanks ofc to random co healer dps bots. But ah dps give better buffs than lame snooze boring shadow bringers cards.A healer's job is primarily to heal and their toolkit is designed accordingly. A DPS' primary job is damage, hence why they get the complexe rotations and we get the vast healing repertoire with a few simple damage spell to weave in when the opprtunity presents itself. If you want complexe DPS rotation with the ability to heal and raise people on the side, try Red Mage, it's what drew me to the class initially and I loved it.
If healers get the DPS potential of ranged DPS, why would anyone play a ranged DPS ever again? They'd just be inferior to healers in every way. Healers should never get a complexe DPS rotation and I'll never understand why people want to gatekeep the healing role to the top percent of players.
If healers get this kind of potential, fights will be balanced around it and dps queue times will skyrocket because no one will want to/be able to keep up with the insane demands of the class.
If healing bores you, please just play a DPS.
Last edited by IceBlueNinja; 09-14-2021 at 04:28 AM.


Yeah, I know the type. Sycophants and brown-nosers really suck.
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