Correction: Slamming a 1 button GCD nuke whilst rotating healing OGCDs is the direction they have taken for healer jobs.
Not really wanting to bring freak world first runs into this as a yardstick for any kind of normality (I used Fretty's #2 run as the most extreme counter argument against my point to show how far things have shifted since HW). Nor is this the thread for healer balance discussion. Jobs don't have to be balanced to be enjoyable.
..... what?
Ok first off, why are cards even a concern here? If you're mashing gravity, chances are you're in a dungeon. It typically takes around 30 seconds from the tank planting to the bulk of the mobs dieing in most trash pulls (unless the DPS is absolutely awful at least). So again I state. Why care about cards? Deal with them whilst running, dotting and regening the tank as applicable. Once the tank is planted, it's time to drop the star and start mashing gravity. In most cases, pre regen + star + ED is plentiful.
Secondly, you can't activate divination with 3 second gravity because the two didn't exist at the same time
Thirdly, why do you have to stop casting Gravity? Just queue the ED and then carry on mashing Gravity. You'll clip sure. Welcome to a small taste of the horror that other healers have to deal with. Hope it's not too salty.
It's already been mentioned but I'll repeat for emphasis: Embrace is a shadow of it's former self because you can't control where it goes. Back when I was doing world prog in 2.0 both myself and the other SCHs in Solitude used all sorts of methods to funnel Embraces into the tank where it actually mattered. I've seen pedals, secondary keyboard banks, gamepad emulation ETC. Without that it's value is massively decreased.
Again, back to the topic of this thread.
People don't look back at Heavensward because they think that healers were balanced. They look back at Heavensward because healers were so much more rewarding to play.
I wasn't happy with the fact that I couldn't viably play WHM for Creator Savage because I flat ran out of MP playing in the way that I did back then. But I'll take the AST gameplay from then over anything we have now. It had depth, finesse and variety. Now it just boils down to how many nukes I can squeeze out in 10 minutes whilst minimising everything else.