Like I said. Doesn't look that bestial like the male ones are. These look like blue cats, house cats.
I might even change race to this if It looks similar to that book art/ffx
Like I said. Doesn't look that bestial like the male ones are. These look like blue cats, house cats.
I might even change race to this if It looks similar to that book art/ffx
what people expected from FF14?_? they just doing the bare minimun in this things for some time. like how unique was viera after all? its clear what they are not willing to do.
Everquest 2 does modeled armor, and even specially modeled helmets and boots for their beastial races, like Sarnak(dragon guys) and Iksar(lizards, but more humanoid than Sarnak). Helmets on Sarnak when I played last were just metal plates on their foreheads and snouts. And I do mean dragon men, they were a dragon blood experiment iirc.
As for wow, shoulders, most belts, parts of some pants, gloves and boots are modeled. It's not all just flat textures. A lot of the older stuff is, but later stuff has 3d parts on it. That's why their feet work. They cut the boots off at the ankles, so only the part that wraps around your lower leg is shown, and the foot is not.
Morrowind didn't have copy/paste 3d models either, but it's not an MMO so it doesn't matter I guess. Though most of their stuff *was* painted on, too.
Most games that use 3d modeled stuff replaces the body with the item in question, not contains the body inside the item. Like, if you put on a full closed helmet, your head actually disappears and all you see is the helmet. other games just remove your hair for the same thing. Skyrim is notoriously bad for that. Removing long hair to fit in the simplest hats.... I rant.
That's literally every Western game. Sadly
That's what the Skyrim modding community is for, and probably why Bethesda does the bare minimum. They know they can get away with it because the players will fix the problems on their own at no extra cost.
What I find funny is that people say that about healer changes, tank changes and everything else changes till everything is finalised and then there is no turning back. This is a forum for feedback. If some people say they don't like the concept then that's their right to say.
The "uniqueness" was not the issue with viera. The problem with the race is the very lackluster implementation, viera in XII is an amazing race. Viera in XIV has very lacking customization, character and we haven't even been to where they originate on the Source so the lore is mostly tell don't show and from the viera of the First, which doesn't really cut it.
As for my opinion on the topic as a whole if female hrothgar is going to look anything like that ingame, I'll be a happy camper. Don't much care for bestial races in general and this looks like a happy medium between bestial and just a human with a tail and a cat ears.
Props to everquest 2 I guess.Everquest 2 does modeled armor, and even specially modeled helmets and boots for their beastial races, like Sarnak(dragon guys) and Iksar(lizards, but more humanoid than Sarnak). Helmets on Sarnak when I played last were just metal plates on their foreheads and snouts. And I do mean dragon men, they were a dragon blood experiment iirc.
As for wow, shoulders, most belts, parts of some pants, gloves and boots are modeled. It's not all just flat textures. A lot of the older stuff is, but later stuff has 3d parts on it. That's why their feet work. They cut the boots off at the ankles, so only the part that wraps around your lower leg is shown, and the foot is not.
Morrowind didn't have copy/paste 3d models either, but it's not an MMO so it doesn't matter I guess. Though most of their stuff *was* painted on, too.
Most games that use 3d modeled stuff replaces the body with the item in question, not contains the body inside the item. Like, if you put on a full closed helmet, your head actually disappears and all you see is the helmet. other games just remove your hair for the same thing. Skyrim is notoriously bad for that. Removing long hair to fit in the simplest hats.... I rant.
I know how the wow engine works, there's a few built in glove, shoes, tabards, pants and the ugly WWE belt, the difference is that most races have a specific foot model without toes and not just an knee thing, hooved races obviously lack this part, even then it's like 5 models that modify at the knee vs ffxiv's ton of unique boot models that are scaled from midlander in most cases. You cannot really compare the two as FFXIV is more like building together legos while WoW has 90% of the 3d deformities built into each race, sans the helmets, and shoulders, and some belts and the newer 3d stuff known as collections. Regardless with the way FFXIV's armors are set up it'd require a lot of remodelling for the boots, since you can't elegantly just cut stuff off down there.
That's the issue (imo), though. The females should look just as bestial as the males (meaning their faces and fur-skin), as Hrothgar are the furry/beast race. If they have a mostly human face and no fur, then how can they even be Hrothgar? It'd be more jarring than Au Ra's sexual dimorphism.As for my opinion on the topic as a whole if female hrothgar is going to look anything like that ingame, I'll be a happy camper. Don't much care for bestial races in general and this looks like a happy medium between bestial and just a human with a tail and a cat ears.
Players already have multiple options for human women (with animal ears/tails and horns if they please), but there isn't a bestial/furry woman yet. This is why the artbook has me concerned; that SE is going to go the usual beauty (95% human) and the beast (Hrothgar males) route as most MMO's/games tend to do.
Yeah, that was just my personal preference, I can understand why people are disappointed with the shown depiction of them. I just hope we'll end up getting the half of the race sooner rather than later and it damn better be more feature complete than male hrothgar and female viera after all this wait. Though I think we all know if Shadowbringers has been anything to go by, it won't, we'll be lucky to get it at all.That's the issue (imo), though. The females should look just as bestial as the males (meaning their faces and fur-skin), as Hrothgar are the furry/beast race. If they have a mostly human face and no fur, then how can they even be Hrothgar? It'd be more jarring than Au Ra's sexual dimorphism.
Players already have multiple options for human women (with animal ears/tails and horns if they please), but there isn't a bestial/furry woman yet. This is why the artbook has me concerned; that SE is going to go the usual beauty (95% human) and the beast (Hrothgar males) route as most MMO's/games tend to do.
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