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  1. #1
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Irenia View Post
    But really, the problem is that the system isn't really built for skillshots.
    I can see it now.
    A Machinist targets a Monk in PVP. The Monk sees a red line aoe telegraph, but passes through where it was, only to take 2000 damage because the system took a snapshot of the monk in the line AOE before the attack went off.

    Or, a healer tries to shield a DPS player who's got an AOE centered on him that will absolutely tear him at least 2 new assholes. The DPS player is panicking, so he keeps running in a direction. He serpentines. Luckily, the Healer is good at 360 no-scoping, and aims perfectly to catch the DPS in his serpentine. But because Healing doesn't go off until after the animation, the timing is off for the actual heal, causing the system to believe the healer missed. Therefore the DPS serpentines into the corner, learns to gape from his elbow and his navel, and now you can enjoy an easy target to practice with for your Raise spell.

    This could be fun, if only for the memery.
    (0)

  2. #2
    Player
    CrystalPenguin's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    69
    Character
    W'llayan V'huh
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I know this is a bit off topic of what the thread has been talking about, but I would like to have more tattoos. Such a these that are in the pictures below

    (1)
    Last edited by CrystalPenguin; 09-11-2021 at 03:29 AM.

  3. #3
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    All I want is another DPS attack for the WHM that uses a lily.

    I can't tell you how many times I've had all three lilies and haven't had to use them right away because the tank is actually doing it's job well and DPS are dodging correctly. I never really get to use Afflatus Misery too often because of it. It'd be a good lily spender without unnecessary healing.
    (0)

  4. #4
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    "Casual content is tuned for casual players."

    Dps dont have to do Ultimates to use their whole kit.
    Tanks can enjoy their invluns and mitigation in dungeons.
    But Healers need to do the absolute hardest content for similiar enjoyment? They need to solo heal cause two healers is redudant. They need minimum item level to truly feel engaged...

    How in the world is healing the only dumpster fire role for full engagement with the kit in casual content. Like Repose is a role skill but where in the Savage and Ultimates are we using that again?
    (11)

  5. #5
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NobleWinter View Post
    Like Repose is a role skill but where in the Savage and Ultimates are we using that again?
    *GASP* But we NEED that skill for our level.... 78? Role Quest! Because.... we used it so often between whenever the hell we get it now and 78 that it's such a core skill! And we use it so often after!
    /sarcasm
    (5)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reiryuu View Post
    *GASP* But we NEED that skill for our level.... 78? Role Quest! Because.... we used it so often between whenever the hell we get it now and 78 that it's such a core skill! And we use it so often after!
    /sarcasm
    We did? I just powered through that quest and didn't use it.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Deceptus View Post
    We did? I just powered through that quest and didn't use it.
    It's actually the level 80 quest. You need to repose the sin eater so Giott can put the helmet on it so it didn't get healed. I feel like you had to do it for the first one, but maybe not for subsequent ones, but I'm not 100% on that. Don't remember it other than that.
    (0)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  8. #8
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,213
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    "Casual content is tuned for casual players."

    Dps dont have to do Ultimates to use their whole kit.
    Tanks can enjoy their invluns and mitigation in dungeons.
    But Healers need to do the absolute hardest content for similiar enjoyment? They need to solo heal cause two healers is redudant. They need minimum item level to truly feel engaged...

    How in the world is healing the only dumpster fire role for full engagement with the kit in casual content. Like Repose is a role skill but where in the Savage and Ultimates are we using that again?
    You're right, but you're forgetting the reverse is also true: DPS and tanks doesn't actually need to use their full toolkit to get through an encounter in casual content. The amount of healing required is inversely proportional to DPS and tanks. Tanks and DPS with poor mitigation usage & bad skill management means a lot more healing whereas tanks and DPS who can play better always mean less healing.

    Besides, most players aren't playing optimally in their toolkit or trying their best to get through a daily dungeon/trial, they're casual players playing for fun - this includes most healers today as well. Most people aren't raiders who bothered to perfect their healing technique and minimize unnecessary healing. Heck, it's not like tanks can't use their mitigations correctly and use them all at once. Healers could do the same with their healing oGCDs when they panic. Obviously, that's not a good decision since they aren't managing their tools efficiently and will thus have to hardcast healing spells more, but that's still a way to clear casual content and still be using 'their whole kit'. Casual DPS players who don't keep track of their oGCD cooldowns will also fall into this trap, but they are still 'using their whole kit' when they realize the skill is up. Whether it's an effective means is another story entirely.

    If healers want similar enjoyment without making the game extremely more difficult that it excludes casual players, then the role have to expand their DPS toolkit for rewarding downtime.
    (0)

  9. #9
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AnotherPerson View Post
    You're right, but you're forgetting the reverse is also true: DPS and tanks doesn't actually need to use their full toolkit to get through an encounter in casual content. The amount of healing required is inversely proportional to DPS and tanks. Tanks and DPS with poor mitigation usage & bad skill management means a lot more healing whereas tanks and DPS who can play better always mean less healing.

    Besides, most players aren't playing optimally in their toolkit or trying their best to get through a daily dungeon/trial, they're casual players playing for fun - this includes most healers today as well. Most people aren't raiders who bothered to perfect their healing technique and minimize unnecessary healing. Heck, it's not like tanks can't use their mitigations correctly and use them all at once. Healers could do the same with their healing oGCDs when they panic. Obviously, that's not a good decision since they aren't managing their tools efficiently and will thus have to hardcast healing spells more, but that's still a way to clear casual content and still be using 'their whole kit'. Casual DPS players who don't keep track of their oGCD cooldowns will also fall into this trap, but they are still 'using their whole kit' when they realize the skill is up. Whether it's an effective means is another story entirely.

    If healers want similar enjoyment without making the game extremely more difficult that it excludes casual players, then the role have to expand their DPS toolkit for rewarding downtime.
    It's not the same, though.
    A DPS can dps more and it's always a gain. Things die faster. DPS is never useless and so it's always rewarding to play your class even better.
    A tank can mitigate more and it results in either being able to pull more in some extra spicy leveling dungeons or the healer having to heal less in everything else. Not nearly as rewarding as improving on DPS but it makes a difference and is a gain.
    A healer just healing more is not contributing to anything. Overhealing isn't useful at best but in case of WHM and SCH it's even detrimental to dps, which is always useful, because it's mostly tied to a dps loss. Healing has a limit and once you've reached that, that's it. And with how quickly said limit is reached for casual players aswell (casual, not bad), especially in DF and Ex, there isn't much room to improve anything until you've hit the limit and spam 2111111111112.

    So, yes, it absolutely is bad design that healers spend most of their time pushing two buttons, even during early tier clears and that getting better means having less fun and less to do. The first two fights this and last tier didn't feel challenging in terms of healing when done early tier, it barely made a difference whether someone used COpp, CU, Asylum or something else to counter a raidwide. So that leaves 2 savage fights of a current tier and the most recent ultimate.
    You barely have content where your toolkit matters and of that content, some of it gets out-dated in no time, leaving you only with the most recent ultimate.
    Having to rely on either doing the hardest content right away and with as many handicaps as possible or a party being hilariously bad is bad design. It's putting the responsibility on healers with a "Well, you could just do even harder content. Or always at min ilvl even for farm. Or hope for a really bad party. Then you'll have fun. There's enough content to have fun on healer, you just need to do it properly!".
    I don't see anything to defend there.
    (11)
    Last edited by Rilifane; 09-12-2021 at 12:09 AM.

  10. #10
    Player
    Boizinho's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rilifane View Post
    It's not the same, though.
    A DPS can dps more and it's always a gain. Things die faster. DPS is never useless and so it's always rewarding to play your class even better.
    A tank can mitigate more and it results in either being able to pull more in some extra spicy leveling dungeons or the healer having to heal less in everything else. Not nearly as rewarding as improving on DPS but it makes a difference and is a gain.
    A healer just healing more is not contributing to anything. Overhealing isn't useful at best but in case of WHM and SCH it's even detrimental to dps, which is always useful, because it's mostly tied to a dps loss. Healing has a limit and once you've reached that, that's it. And with how quickly said limit is reached for casual players aswell (casual, not bad), especially in DF and Ex, there isn't much room to improve anything until you've hit the limit and spam 2111111111112.

    So, yes, it absolutely is bad design that healers spend most of their time pushing two buttons, even during early tier clears and that getting better means having less fun and less to do. The first two fights this and last tier didn't feel challenging in terms of healing when done early tier, it barely made a difference whether someone used COpp, CU, Asylum or something else to counter a raidwide. So that leaves 2 savage fights of a current tier and the most recent ultimate.
    You barely have content where your toolkit matters and of that content, some of it gets out-dated in no time, leaving you only with the most recent ultimate.
    Having to rely on either doing the hardest content right away and with as many handicaps as possible or a party being hilariously bad is bad design. It's putting the responsibility on healers with a "Well, you could just do even harder content. Or always at min ilvl even for farm. Or hope for a really bad party. Then you'll have fun. There's enough content to have fun on healer, you just need to do it properly!".
    I don't see anything to defend there.
    It's extra boring to be playing the role that's meant to pick up the pieces during a group's serious failures when the content is designed to prevent such things from happening anyway. The content is there to prevent failure from happening, and the healer is there to prevent failure from actually meaning anything if it does happen.

    Playing a healer in most roulette content legitimately feels like you're the fire extinguisher guy standing backstage during an EZ-Bake Oven infomercial. If the oven exploded it would be truly tragic and very unlikely, but I kind of hope it does so I'll have SOMETHING to do.
    (2)

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