Quote Originally Posted by FoxCh40s View Post
Thoughts?

I'm starting to get the feeling, even going to tanks, that the other two roles besides DPS exist to solely and completely facilitate their fun.

Ours and tanks, starting in ShB, is second thought.
No, they don't. The DPS exists to fill queues. You can always let them die when they are eating aoe, you are actually not required to heal them. You can do that if you want their comms.

Healer jobs are the ones with the greatest amount of impact on a run. You can literally dictate the pace of the run whereas the dps players have absolutely no say in how much should be pulled. And those who are overstepping should be put in their place.

I have no clue how healing in FFXIV felt like but right now if the skill ceiling for healers is increased either the skilled players are going to become omnipotent DPS or all of the cure bots are going to start feeling the weight of their laziness. The latter is something SE definitely wants to avoid.

I actually want healers to be able to achieve the same dps out-put as dps players in terms of ST. We are already dealing approximately the same DPS when it comes to AoE. Make raids a little bit more difficult and include more healer-targeted stack markers so that a party of 6 healers and 2 tanks can't clear it. Everything is a dps in this game with a gimmick so I am certain it would happen eventually.