I feel you with the quoting, sadly the forum software is archaic and annoying to use and it's missing important features like PMs
I know you meant the Echoes mechanic, but that also furthers my point; instead of trying to teach the player to play at a higher level, the game just lowers it's difficulty, in content that should NOT be lowered in difficulty because it's already very easy
the community IS accepting of non-optimal play, even the 'tryhard raiders' this forum loves to endlessly rag on (not you, just saying in general), but what """"we"""" don't like is people making excuses for people they don't know and haven't played with just because "they have to", because those 'tryhard raiders' are bad and from WoW and toxic and all that, even when all they do is give out advice and complain on the forums about someone being toxic in return and just continue to do the dungeon/raid/trial with the person that was toxic to them without a word
as I said before, I'd say go look for the threads that were created around similar topics and see how the discussion usually always resulted in a certain group of people needlessly attacking the other group because the latter wants people to get better and actually tries to help people get better, but the forum search is downright abhorrent so I wouldn't blame you for not doing that! (though you could find some of them if you go through my post history, but that's 450 messages or so :P)
like, when I started out, I was one of those bad players I "complain" about now, I didn't know the rotation of monk and didn't care, I spammed cure 2 and medica 2 even if everyone was at full health and never used my OCGDs and guess what? I got tons of commendations for playing like that, even if it was objectively bad, so I thought I was the greatest in the world until my friends showed me just how bad I was doing, sometimes even less DPS than the healer or tank in dungeons where I really shouldn't be doing less damage than either (unless GNB because that's broken between 60 and 70)
I never got any advice from anyone, even if I did 0 damage as a healer and that was after I had already maxed out a class, no idea how many dungeons I made take wayyyyy longer than they needed to be by doing that - and the community enables this, no, forces this by hiding behind this fake niceness towards bad players as it can be seen on the forums, where you get attacked for wanting people to put in some effort to learn their class, something which I didn't do
"Because effectively you enlarge people's comfort zone that way, instead of restricting it"
but that's exactly what enabling single pulling in leveling dungeons is, those tanks will just learn bad habits that way, the same way single pulling will form bad habits in healers and dpses as well. enlarging your comfort zone would entail that those players would actually try to pull bigger, but once they feel comfortable, you know very well that they won't change because 'it worked before so it will work now' until they get a reality check and will most likely blame everyone but themselves because those bad habits have formed over dozens of hours of playtime, enforced by a dozen of other players who either formed the same habits or who are too scared to speak up
tanking was so easy that, even though I didn't know how to play either a dps or healer 'properly', I could immediately pick up and after the first few big pulls I made turned out fine, the "tankxiety" went away and was replaced with feeling indestructible - but those tankxious players don't usually even attempt to pull big, nor do they use cooldowns, in my experience
edit: I apologize again for my word salad, I don't know what the enter button does and sometimes go off on a tangent when trying to make a point, so please bear with that![]()

I didn't mean dungeons or raids with making things easier, I meant duties you fail, or trials with the.. echoes mechanic? The game itself is helpful if you stumble. It wants you to succeed, to continue with the story. It's not out to make it super challenging in the content that is designed for everyone. So for better or worse, the game is ok with people not playing optimally.
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