Quote Originally Posted by Rymi64 View Post
Why should a perfectly played blm, that has to deal with cast times and not being able to attack as easily while moving, struggle to do the same damage as a perfectly played mch, which can attack and move like a physical dps but don't need to worry about being up next to the boss the whole time to do their damage and have 100% up time? Same case as a perfectly played rdm vs a perfectly played dnc. Yea both rdm and dancer have utility but I don't have to worry as much about my positioning and needing to move as a dancer compared to rdm.

This is the main complaint about mch's damage, they are supposed to be the selfish dps of physical range but they do too little damage compared to the other selfish dps. But it can't be doing top of the charts dps without having something to worry about like they do. Though I feel in it's current state it should be above ninja and rdm but below everyone else. This wasn't a problem in hw however because they had cast times that they can turn on and off. It's just that they were also a little over tuned damage wise since they were still new to the balancing thing XD
Probably off topic but this is mostly what I mean when I say MCH is probably the worst job in the game under these conditions ignoring the fragmented kit and Shallow mechanics

Job identity is a mess with it, it’s not ranged support, it’s not a valid pet job, it’s not selfish dps, it’s barley a gunner job with its ogcd gadget concoctions center stage. Once again cast times would only marginally make things better, it’s kit would remain shallow adding something so benign and regressive from the past isn’t somthing I’d recommend for any job. It got removed for a reason