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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Absimiliard View Post
    Snip
    Dungeons: I´m pretty sure that the overall mind would be way different if the dungeons would be quality ones and the loot necessary to prepare for raiding or to get special pets / mounts. Ppl do Raids for the exact same thing. Fun to beat a challenge, to get better gear and the mount.

    Raids: Wow have become a joke too, but that´s not the place for it here. SHB Raids are mostly bad in its design and i can´t see and progress from the devs side when it comes to the mechs. Especially E9-E12s have become really bad... interesting with the shadows in E10, but still bad.
    E7s and E8s were completely different. Still not that stuff i would expect, but an OT was useful, you needed to kite and silence. In E8s you had no safespot, you had a DPS check, you needed stun, silence an even cleanse (esuna). This is the direction this game should go and having kiting healers / DD´s, why not? DPS should do more than avoiding aoe´s and 123 anyway.

    Fates: Still tbh, calling 1 Fate and event is nothing but a joke. They could do a lot for new players too. As i said, the wall climbing summer event was something different. And sometimes you need to eat the pill and say "It´s an MMORPG and guys who´ve started yesterday can´t enjoy this event. Go level up first."
    And spamming fates in 10 different ways is no good content. (Normal Fates, Chainfates, Fate questlines, Bozja, Eureka, Relic Fate grind, SHB Fate vendors, Hunt mobs as Fate) The creativity of SE lacks hard there.


    Classes: The Majority is just chilling in Limsa and doesn´t even play the game properly especially in endgame content. It doesn´t matter if SE is building a well designed construct or just 123 for them. They keep running easy content which will be done in some way anyway. That means they could easily design better raids and better classes, probably even with customization for all who wants to compete in the endgame. That the subclasses lose everything for the kind of balancing is a bad thing. Especially playing Tank or RDPS is super boring. Being healer is only excited, when someone fcks it up.
    (5)

  2. #12
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Those 5% are a joke and has become the actual casual content. The 95% are a stupid grindfest, nothing else. And as we see in SHB, dungeons are loveless routes and the half expansion relies on fates.
    I do play with a bunch of casuals and they´re tired of the permagrind or if a dungeon takes longer than 10mins in the daily-roulette too. They even dislike the way classes have been made easier.

    Casual content IS NOT super braindead content. And imagine any casual can get better if the game would force more than two buttons aoe spam or 123 - repeat.
    So pls Mr. Newsflash, if you haven´t anything constructive to say...
    Maybe try playing the game a different way? Or perhaps the game isn't for you?

    If you think 95% of the game is worthless grinding and 5% is casual content... like... I dunno what to say to you. You clearly aren't having fun with this game so maybe try something else?
    (13)

  3. #13
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Wilford111 View Post
    Maybe try playing the game a different way? Or perhaps the game isn't for you?

    If you think 95% of the game is worthless grinding and 5% is casual content... like... I dunno what to say to you. You clearly aren't having fun with this game so maybe try something else?
    Oh look, the 3rd one... Have you ever thought about what i´ve written down? Have you ever thought any further, than you could throw a stone?

    To criticize a downhill-trend doesn´t mean the game isn´t for me. It just means that something is going wrong over and over again or just get ignored by the devs. (And i´m definately not the first one who is posting stuff like this.)
    And well, i would like to play the game a different way, but it´s not possible thx to the lack of variation and customization. Maybe i should go naked into every instance, so the ppl can flame me all day long for my personal challenge.
    (5)

  4. #14
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,634
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by ssunny2008 View Post
    Oh look, the 3rd one... Have you ever thought about what i´ve written down? Have you ever thought any further, than you could throw a stone?
    Ahhhh. The woeful pleas of a player who demands a game that has been fairly consistent in its execution over a period of 8 years suddenly become a different game.

    You do not want this game. You want a new game, a different game. All of this is boring and 'casual' and ... burnout is a pain, isn't it?
    (11)

  5. #15
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Oh look, the 3rd one... Have you ever thought about what i´ve written down? Have you ever thought any further, than you could throw a stone?

    To criticize a downhill-trend doesn´t mean the game isn´t for me. It just means that something is going wrong over and over again or just get ignored by the devs. (And i´m definately not the first one who is posting stuff like this.)
    And well, i would like to play the game a different way, but it´s not possible thx to the lack of variation and customization. Maybe i should go naked into every instance, so the ppl can flame me all day long for my personal challenge.
    Well the thing is, I do enjoy most of what the game has to offer. There are things I dislike, such as FATE grinding, but I can choose to not do those if I don't feel like it. There's always something I can fall back on that I do enjoy.

    From what you've said so far, it's like there's barely anything in this game that you enjoy. I know I get burnout sometimes, and taking a break helps. I was merely suggesting you do the same so that the game is fun again when you come back to it.
    (7)

  6. #16
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by DPZ2 View Post
    Ahhhh. The woeful pleas of a player who demands a game that has been fairly consistent in its execution over a period of 8 years suddenly become a different game.

    You do not want this game. You want a new game, a different game. All of this is boring and 'casual' and ... burnout is a pain, isn't it?
    It´s not like more than enough ppl always stated over the years that the route SE takes is bad. I can remember a lot of discussions about all the casual changes at the beginning of SHB.

    But yeah, it´s "suddenly". "You´re right casual - boy." SE must be really proud of you that you´re able to finish half of the games content since everything got dumb´d down over and over again.
    (5)

  7. #17
    Player
    catofsnake's Avatar
    Join Date
    Mar 2021
    Posts
    30
    Character
    Yozora Scala
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Absimiliard View Post

    Now, on the subject of dungeons:
    Most of us prefer them to be straightforward. We want to get in, do a few wall to wall pulls, and get out. We don't want to have to run around and explore some place that we know we're going to be in five billion times because of roulettes. I'd love a set of optional, savage+ difficulty dungeons on the side, though. Something that allows four skilled players to go in and earn savage-equivalent gear for succeeding.
    I have to question if dungeons *need* to be roulette content to be spammed over and over again, though. Think, why do you want to get in and get out? For your EXP/tomes? But, why do you need that EXP and tomestones? To gear and level up a job to use in higher and higher content, right? But what's even the point if you're not going to be playing harder and deeper content? Even savages after a point don't need max tomes once you learn a fight and get down your rotation.

    I think it's an utter waste of a content slot for dungeons to be forced to be 10-15 minute aoe spam/striking dummy games. A common response I always read when someone proposes complexifying dungeons is "I don't want to have to do this the nth time when I just want to finish my roulette for my exp/tokens". But, this response barely considers the idea beyond an initial glance. Wouldn't exp/tomes be scaled up if the content had a higher average required time? Wouldn't potential optional paths also give a bonus for EXP/tokens? Shouldn't the massive work in art assets, concepts, music, etc. be put to deeper use rather than a mindless piece of content you'll enjoy once and then autopilot the rest of the time . . ?

    It *is* really disappointing to me to look at areas with amazing designs, art, and thematic/vibes such as St. Morcianne's Arbotoreum, and see that in game it is only a straightforwards path of 2 sets of mob packs and boss x3. In that way, virtually all of dungeons can only truly be enjoyed once before they turn into 15 minute button grinders.

    And at the same time, dungeons need to not be the content to be spammed for leveling.
    Either by scaling up the EXP per run ratio, or by creating a new niche of content for small groups to do. In fact, wasn't FFXIV originally meant to be a game where you do quests to level up? A rework of quest exp/levequests could be in order...

    anyways, point is, there's no point in taking a break if the content in of itself isn't interesting/new iterations of the content will be the same.

    Quote Originally Posted by Absimiliard View Post
    FFXIV is already at the point where some dungeon bosses, and not even necessarily endgame ones, are more mechanically involved than some of WoW's mythic raid bosses.
    Oh, and I'm interested to hear what you mean by this/hear some examples. I haven't played any WoW mythics, but that sounds like a rather bold claim.
    (4)

  8. #18
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by ssunny2008 View Post
    But i´m not a little glamgirl who needs 100 different customs and just saying, to farm those glam, you need to grind the content i´m dissappointed about.
    Oh, that must be why I still enjoy playing. I'm a little glamgirl.
    (3)

  9. #19
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    "If something no longer presents a challenge to you, you move on to something else."
    (4)

  10. #20
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Absimiliard View Post
    FFXIV is already at the point where some dungeon bosses, and not even necessarily endgame ones, are more mechanically involved than some of WoW's mythic raid bosses.
    Quote Originally Posted by catofsnake View Post
    Oh, and I'm interested to hear what you mean by this/hear some examples. I haven't played any WoW mythics, but that sounds like a rather bold claim.
    Bumping because I would also like to know what's being referenced.
    (1)

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