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  1. #21
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Absurdity View Post
    Maybe because it is not only completely fine but in certain scenarios superior to circle aoes? Overpower not only has 3 yalms more range but towards the end of the cone it is also 3 yalms wider.
    It's still a smaller area of effect than the circular aoe, and is meaningless once the mobs are in your face. So you can hit things slightly farther away, of you just take 2 steps and do a circle faster than you can target/aim.

    8y cone = (π8²)/4 =50.265y²
    5y circle = π5² = 78.540y²
    (0)

  2. #22
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,572
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ashenspire View Post
    It's still a smaller area of effect than the circular aoe, and is meaningless once the mobs are in your face. So you can hit things slightly farther away, of you just take 2 steps and do a circle faster than you can target/aim.

    8y cone = (π8²)/4 =50.265y²
    5y circle = π5² = 78.540y²
    Any tank should be keeping mobs in a group infront of them to the best of their ability anyway, so you will be hitting everything with either AoE pattern anyway. This also makes it easier for casters to find a middle target for maximum coverage and any AoEs that are targetted on the tank won't hinder Melee's as much.
    (1)

  3. #23
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Mikey_R View Post
    Any tank should be keeping mobs in a group infront of them to the best of their ability anyway, so you will be hitting everything with either AoE pattern anyway. This also makes it easier for casters to find a middle target for maximum coverage and any AoEs that are targetted on the tank won't hinder Melee's as much.
    Of course they should, and I didn't make any claim to the contrary. However, when trying to gather all the mobs while running wall to wall, the circular aoe is simply easier than a targeted, aimed cone.
    (0)

  4. #24
    Player
    Tarrick's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Tarrick Merdovan
    World
    Lamia
    Main Class
    Black Mage Lv 72
    Quote Originally Posted by aodhan_ofinnegain View Post
    That's a bad suggestion, as that takes away one of the two ways you use Overpower to pick up trash, either as you run towards them you Overpower, or as you run through you rely on the auto-face to spin your character so you can Overpower the mobs behind you, which can be better as mobs are better grouped more frequently than the former method.

    On a side note, no reason not to have an enemy targeted anyways, otherwise you're missing dmg from auto attacks.
    I didn't say don't target an enemy. I said remove the target requirement from the ability. This would allow it to still cast in the direction that you're facing regardless of where your target is on-screen, giving you full control over it. If you have an enemy on one side of you, you can't simply turn and Overpower enemies on the other side of you without changing targets, which isn't always going to reliably change to the one you expect immediately. The ability feels rather weird to use because at the moment it's a mix of both. It requires a target, but as long as that target is _somewhere_ within the area, you have control over the direction and AoE. So, you can hit stuff off the side but you have to make sure you rotate around and keep your target within the invisible angle to do so.

    Perhaps you have better luck with auto-facing, but for me it does weird and unexpected things when I'm trying to move and position so I prefer not to use it. I like having complete control over my character. And while it may work for the situation you cited, it does not resolve the situation that I mentioned. If I were to use auto-facing when trying to use Overpower and my target moved just a bit too far to the side or moved through my model just a bit too much, then my character would turn to face them and use it, potentially not hitting anything else at all and certainly not placing it where I wanted it to go.
    (0)

  5. #25
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    A thread suggesting to make all the tanks have the same aoe combos in a forum that wants all the tanks to be different. Disagree with the OP but I also understand that there are newer players so maybe a compromise is to change it to a 180 degree aoe to keep the same feel and range of overpower but make it easier for newer players to pick up mobs. Personally I always wanted OP to be more like Ripper Blast from SO2 and have WAR do more cone/line aoes but that's just me.

    Quote Originally Posted by Tarrick View Post
    Perhaps you have better luck with auto-facing, but for me it does weird and unexpected things when I'm trying to move and position so I prefer not to use it. I like having complete control over my character. And while it may work for the situation you cited, it does not resolve the situation that I mentioned. If I were to use auto-facing when trying to use Overpower and my target moved just a bit too far to the side or moved through my model just a bit too much, then my character would turn to face them and use it, potentially not hitting anything else at all and certainly not placing it where I wanted it to go.
    You can turn auto face target off in character config. Its technically useless because back in the day you needed to face your target to auto attack them but since that's no longer the case you don't need to turn it on.
    (1)

  6. #26
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Marxam View Post
    A thread suggesting to make all the tanks have the same aoe combos in a forum that wants all the tanks to be different. Disagree with the OP but I also understand that there are newer players so maybe a compromise is to change it to a 180 degree aoe to keep the same feel and range of overpower but make it easier for newer players to pick up mobs. Personally I always wanted OP to be more like Ripper Blast from SO2 and have WAR do more cone/line aoes but that's just me.



    You can turn auto face target off in character config. Its technically useless because back in the day you needed to face your target to auto attack them but since that's no longer the case you don't need to turn it on.
    Yeah shooting out stalagmites from the ground also lines up with that Warrior NPCs can do.
    (0)

  7. #27
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    overpower is fine
    its range is far greater and if you want to walk up and Aoe just use Mythril Tempest raw you will generate enough aggro to keep them anyway with how tank stance works now.
    (0)

  8. #28
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,133
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    You can turn auto face target off in character config. Its technically useless because back in the day you needed to face your target to auto attack them but since that's no longer the case you don't need to turn it on.
    It's still incredibly useful for things like keeping GCD uptime while moving enemies or during the "look away" gaze mechanic. The big problem however is if you use standard instead of legacy movement because then it simply doesn't work correctly.

    When you press W to move forward with legacy movement it will move you towards the direction that your camera is facing, whereas W on standard movement will move your character in the direction that your character is facing. With this in mind the problem becomes obvious, if you try to hit a target behind you while you have auto-facing on and use standard movement you will do a 180° turn and run into the opposite direction.

    I'm assuming Tarrick is using the former considering the issues they're having with auto-facing.
    (0)

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