Quote Originally Posted by aodhan_ofinnegain View Post
That's a bad suggestion, as that takes away one of the two ways you use Overpower to pick up trash, either as you run towards them you Overpower, or as you run through you rely on the auto-face to spin your character so you can Overpower the mobs behind you, which can be better as mobs are better grouped more frequently than the former method.

On a side note, no reason not to have an enemy targeted anyways, otherwise you're missing dmg from auto attacks.
I didn't say don't target an enemy. I said remove the target requirement from the ability. This would allow it to still cast in the direction that you're facing regardless of where your target is on-screen, giving you full control over it. If you have an enemy on one side of you, you can't simply turn and Overpower enemies on the other side of you without changing targets, which isn't always going to reliably change to the one you expect immediately. The ability feels rather weird to use because at the moment it's a mix of both. It requires a target, but as long as that target is _somewhere_ within the area, you have control over the direction and AoE. So, you can hit stuff off the side but you have to make sure you rotate around and keep your target within the invisible angle to do so.

Perhaps you have better luck with auto-facing, but for me it does weird and unexpected things when I'm trying to move and position so I prefer not to use it. I like having complete control over my character. And while it may work for the situation you cited, it does not resolve the situation that I mentioned. If I were to use auto-facing when trying to use Overpower and my target moved just a bit too far to the side or moved through my model just a bit too much, then my character would turn to face them and use it, potentially not hitting anything else at all and certainly not placing it where I wanted it to go.