I really don't understand where this is coming from. For one, Asmongold hasn't presented any groundbreaking insights on this game. He hasn't even level capped yet. He's heaped tons of praise on the game and has recognized many of its strengths, such as the community and the redemptive aspects of its story arcs. He's called out some well-known problems that were discussed long before he started playing, such as the inferior web design on their store and the inferior glamour system. Those observations don't qualify anyone to be game designers. They're just indicative of average observational skills.

Secondly, his video channel this past weekend featured a rant where he explicitly stated that he didn't want to be a game designer, and he's really mad at Blizzard for forcing that role on their players. He correctly called attention to the fact that the mistakes that they've made time and time again were explicitly called out on the Public Test Realm and that Blizzard publicly defended them for months before inevitably reversing course after a mass exodus. That doesn't sound like a guy who's eager to take on the role that you're eager to foist on him. Like most players, he just wants to trust in the company and play their game.

Finally, I think that SE is doing a fine job with FFXIV. They take player feedback for what it is, and when there are points of contention, they come out with logical, well reasoned arguments. I have yet to see the same nonsense from SE that I see from Blizzard. For context, these are the ridiculous defenses to recent unpopular changes that Blizzard has presented:
  • They removed a bunch of portals from the game to "make the world feel more alive."
  • They always disable flight in the latest area through the entire duration of a given patch to "make the world feel more dangerous."
  • They added major restrictions on covenant switching, despite the fact that all covenants were allied from the beginning, in order to provide "meaningful choice." This past week they finally reversed that decision "now that the covenants are working together." They were always working together!
  • They added a stupid "conduit energy" resource to prevent min-maxers who would naturally feel compelled to switch their conduits up between every fight from feeling compelled to switch them up every fight. They just backpedaled on that in a rare moment of "oh, right -- our bad."

This is just the recent stuff. They've been making terrible decisions and doubling down on them for years. SE, in contrast, seems to make the game better with each release, not worse. Hopefully that trend continues.