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  1. #1
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I want Bards playstyle to remain intact its currently even now fun however it needs things added to it.

    1. make its weakest song more interesting
    2. make more music focused animations for the job right now its a lot of bow and hardly any music.
    3. AOE dot applicaton skill.

    Im not sure why people keep wanting 2 charges on bloodletter and Emperial arrow the skills are fine as is litterally any time you dont proc bloodletter most of the time you have emperial or another skill available to pop and usually right after you will get your proc.
    (0)

  2. #2
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Easayia View Post
    Im not sure why people keep wanting 2 charges on bloodletter and Emperial arrow the skills are fine as is litterally any time you dont proc bloodletter most of the time you have emperial or another skill available to pop and usually right after you will get your proc.
    Because it's garbage seeing Bloodletter refresh itself at the same time you hit Empyreal Arrow, pissing away a 150 Potency proc. Losing DPS does not feel good, and there's a whole lot of lost DPS because Bloodletter doesn't have charges. As for Empyreal Arrow, charges would smooth out the end of Army's Paeon. It's not unusual to have Empyreal Arrow coming off cooldown around a GCD before Wanderer's Minuet comes off cooldown. When that happens, do you use Empyreal Arrow the moment it comes off cooldown at the end of Army's Paeon where it only exists to give you 5 Soul Voice, or do you drift Empyreal Arrow by a GCD so you can Empyreal Arrow the moment you enter Wanderer's Minuet for an instant Pitch Perfect stack? Obviously, it's better to let it sit for a GCD so you can take advantage of the stronger proc in Wanderer's Minuet. If Empyreal Arrow had charges then there wouldn't be a problem at the end of Army's Paeon. Army's Paeon would be nearly over, you get a charge of Empyreal Arrow, and then you can safely go into Wanderer's Minuet as the second charge counts down. No wasted proc at the end of Army's Paeon, no drifting the cooldown of Empyreal Arrow, just a nice and easy transition.

    That's why people want charges, to smooth out the kinks in the kit and prevent BRD from hemorrhaging DPS all over the damn place, especially during Mage's Ballad.
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Beddict View Post
    Because it's garbage seeing Bloodletter refresh itself at the same time you hit Empyreal Arrow, pissing away a 150 Potency proc. Losing DPS does not feel good, and there's a whole lot of lost DPS because Bloodletter doesn't have charges. As for Empyreal Arrow, charges would smooth out the end of Army's Paeon. It's not unusual to have Empyreal Arrow coming off cooldown around a GCD before Wanderer's Minuet comes off cooldown. When that happens, do you use Empyreal Arrow the moment it comes off cooldown at the end of Army's Paeon where it only exists to give you 5 Soul Voice, or do you drift Empyreal Arrow by a GCD so you can Empyreal Arrow the moment you enter Wanderer's Minuet for an instant Pitch Perfect stack? Obviously, it's better to let it sit for a GCD so you can take advantage of the stronger proc in Wanderer's Minuet. If Empyreal Arrow had charges then there wouldn't be a problem at the end of Army's Paeon. Army's Paeon would be nearly over, you get a charge of Empyreal Arrow, and then you can safely go into Wanderer's Minuet as the second charge counts down. No wasted proc at the end of Army's Paeon, no drifting the cooldown of Empyreal Arrow, just a nice and easy transition.

    That's why people want charges, to smooth out the kinks in the kit and prevent BRD from hemorrhaging DPS all over the damn place, especially during Mage's Ballad.
    I get the desire, but at the same time, some enjoy the skill ceiling, urgency, intersecting cadence that comes with having only one charge of Bloodletter or the (though typically faint) opportunities for decision-making that then come from having only a single charge of Empyreal Arrow.

    Bloodletter can only reset from the entirely consistent 3-second ticks. Playing around them completely nullifies the risk of wasted Bloodletters, even if, at the very worst case, it can cause faint clipping.

    A second charge to Empyreal Arrow, meanwhile -- while I'd certainly appreciate it -- is not a direct or unique fix to its interaction with AP. (A far more intuitive fix, for instance, would just be to make AP less terribly designed, e.g., by not capping its value or causing its effective value per proc to vary so greatly with AP's remaining duration.) Moreover, that loss of decision-making would not be purely positive change. If the decision is already there and the more complex action very frequently viable, why remove all that?

    Increasing the job's performance disproportionately across its lower skill tiers, where Bard performs fine, by reducing its complexities rather than just raising its maximal output directly might be decent QoL, but it can be both a slap to those who already manage those mechanics well, let alone enjoy them, and a poorly aligned solution to Bard's performance issues (relatively small though they be compared to MCH).
    (0)

  4. #4
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I think Bard Early on before it gets all its more skills just needs more procs early content feels very slow only spamming weak burst shot because nothing ever procs that often. Would love to see blood letter proc more for early content as well as straight shot.
    (0)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Beddict View Post
    Because it's garbage seeing Bloodletter refresh itself at the same time you hit Empyreal Arrow, pissing away a 150 Potency proc. Losing DPS does not feel good, and there's a whole lot of lost DPS because Bloodletter doesn't have charges. As for Empyreal Arrow, charges would smooth out the end of Army's Paeon. It's not unusual to have Empyreal Arrow coming off cooldown around a GCD before Wanderer's Minuet comes off cooldown. When that happens, do you use Empyreal Arrow the moment it comes off cooldown at the end of Army's Paeon where it only exists to give you 5 Soul Voice, or do you drift Empyreal Arrow by a GCD so you can Empyreal Arrow the moment you enter Wanderer's Minuet for an instant Pitch Perfect stack? Obviously, it's better to let it sit for a GCD so you can take advantage of the stronger proc in Wanderer's Minuet. If Empyreal Arrow had charges then there wouldn't be a problem at the end of Army's Paeon. Army's Paeon would be nearly over, you get a charge of Empyreal Arrow, and then you can safely go into Wanderer's Minuet as the second charge counts down. No wasted proc at the end of Army's Paeon, no drifting the cooldown of Empyreal Arrow, just a nice and easy transition.

    That's why people want charges, to smooth out the kinks in the kit and prevent BRD from hemorrhaging DPS all over the damn place, especially during Mage's Ballad.
    I also have a small peeve about Bloodletter and it's the animation... I wonder if it had a cast time back in the day or something like that, but the slow animation looks like you're charging something to shoot and it really looks awkward with a reactive oGCD ability.
    (0)

  6. #6
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I think it looks fine when you combine it with empyreal arrow and use it one after another before the bard lands works fine looks fine. But again I like how bard currently plays I just want things added to the job. I do not want a complete rework nor simplification for no reason.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raikai View Post
    I also have a small peeve about Bloodletter and it's the animation... I wonder if it had a cast time back in the day or something like that, but the slow animation looks like you're charging something to shoot and it really looks awkward with a reactive oGCD ability.
    Same. Back in Patch 1.2 - 1.23, Bloodletter was essentially an Apex Arrow, a massive laser-blast of a skill, so the wind-up made sense. But now? It feels like, thematically, it should be an especially quick shot.
    (0)

  8. #8
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I can agree with a few things:

    1. Bloodletter, Rain of death, quicknock all need an upgraded form Burst shot is currently hitting harder and its our most basic attack we have.

    maybe make quicknock > upgrade to a new animation or straight up good old wide volley.
    (0)

  9. #9
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    ? Its not getting rid of any damage I can maybe see being given 2 empyreal arrow charges but theres no need for more blood letter procs. you hit empyreal arrow and combo it directly into bloodletter not sure how your losing DPS... Mages ballad you literally just rotate between burst shot and blood letter and 9/10 times it will proc the times it does not proc you pop empyreal arrow because its usually up and continue the rotation. The only reason I can maybe see giving 2 charges to empyreal arrow is so you have more to do in the weakest song however I would rather that song get a nice rework and have a purpose rather then cutting that song short to go back into Wanders.
    vare
    your not pissing away any damage when empyreal has a higher potency and your combining it with bloodletter so your getting a higher total damage output. Its very rare that your mages ballad will not proc a blood letter after burst shot but when it does again you have other abilities you can be using to fill in the gap.
    (0)