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  1. #41
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    There's a couple of things I feel get neglected in these conversations every time they're brought up.

    Brand new tanks pre-50 leveling dungeons could possibly be missing some of their Role Actions... and Tanks not knowing that Arm's Length can be used as mitigation (especially for big pulls) is unfortunately super common. Like I've still had to explain to Tanks in SB and ShB leveling dungeons what the additional effect of Arm's Length does... So I don't expect brand new tanks to pull big in pre-50 dungeons cuz they really do lack the tools. However... the inverse of this are Tanks that are level-sync'd down via roulette queues, because Role Actions are always available once unlocked regardless of sync'd level. So I tend to expect more from a level 50+ tank that got thrown in to Satasha or Coppbell or Tamtara... because Reprisal and Arm's Length can do quite a bit to trivialize big pulls.

    post-50 leveling dungeons, I seem to notice a lot of tanks don't properly use their invulns as mitigation... still reserving them as "panic buttons" for situations that will rarely ever arise. There are several pulls in the leveling dungeons that I think are made way easier when opening with invulns to soak the most amount of incoming dmg. However, this does usually require knowledge of the dungeons layouts to maximize of course.


    Those caveats out of the way... in general my only expectation is "2-pack minimum" and not necessarily wall-to-wall pulls. The thing about that though... is most expansion leveling dungeons only allow 2-3 pack pulls before gating access anyway. Actual wall-to-wall situations in the truest sense of "boss-to-boss" pulls are rather infrequent post-50. Standouts I can think of off the top of my head are between first and second boss of Doma Castle and TWO wall-to-walls in Mt. Gulg (before first boss and after second boss).
    (8)

  2. #42
    Player
    Itsgigglez's Avatar
    Join Date
    May 2019
    Posts
    87
    Character
    Tau Val'rek
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    I had a healer rescue me into a mob pack cus they wanted me to pull more. Then got mad when I died cus I was in not good gear and they werent healing me :^)
    (6)
    Quote Originally Posted by Kaoru_Nagisa View Post
    White mages are white because we're built of salt.

  3. #43
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I actually stopped doing leveling duties and just did other things to lvl up my healers to cap because I got tired of getting matched with tanks that were in outdated gear and not using cooldowns that would keep trying to pull everything they can all at once just to have their HP go from 100-0 faster than the cast bar of my healing spells can fill.
    (5)

  4. #44
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,534
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    W2W pulls are highly dungeon dependent. If you have a 50/60/70 dungeon then it is possible most of the time. Pull the first two mob groups and you can see whether the rest of the group can handle it or not. But in some dungeons like "Dohn Mheg" i would not make any W2W pulls. They have very hard hitting trash mobs and even one pull is dangerous for the tank if the healer is half AFK.

    Cheers
    (1)

  5. #45
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Larirawiel View Post
    W2W pulls are highly dungeon dependent. If you have a 50/60/70 dungeon then it is possible most of the time. Pull the first two mob groups and you can see whether the rest of the group can handle it or not. But in some dungeons like "Dohn Mheg" i would not make any W2W pulls. They have very hard hitting trash mobs and even one pull is dangerous for the tank if the healer is half AFK.

    Cheers
    want to address this specifically because another far too common thing I see tanks neglect is Interject on the turtle fairie things, and if that goes off it boosts one of the enemies. Interrupting this cast alone mitigates a ton of potential incoming damage. Especially the 2nd turtle that boosts the flower basket which has a medium spicy TB move.
    (1)
    Last edited by Rowde; 08-29-2021 at 07:50 AM.

  6. #46
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    After a certain point, it's more fun to wipe trying than to clear single-pulling. That's when you see healers rescuing tanks and dps pulling for the tank.

    Just play along with your party. If they want to be reckless, then back them up.
    (3)

  7. #47
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    I'd really rather tanks don't w2w pull if they're new or inexperienced. Even at level 80 it puts a strain on me healing tanks that can't/won't use their mitigation correctly. Every single pull is a nightmare where I'm GCD spamming praying that they're gunna live and side-eyeing my mana because I don't play WHM in dungeons. If your healer isn't able to dps, you had better hope your DPS actually know their rotations.
    (2)
    Last edited by Dreamsoap; 08-29-2021 at 09:13 AM.

  8. #48
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Quote Originally Posted by EgilTheStressedMage View Post
    Okay I'll ask it: proof?
    My friends and I run a WAR with 3 dps in expert. Keyword is friends, though. People need to know how to play their jobs.
    (1)

  9. #49
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by van_arn View Post
    After a certain point, it's more fun to wipe trying than to clear single-pulling. That's when you see healers rescuing tanks and dps pulling for the tank.

    Just play along with your party. If they want to be reckless, then back them up.
    Could just as easily say that "a tank pulling small is at a point where he's not confident and just wants a minimum stress clear. Just play along with your party. If they want to be careful, then back them up."

    Honestly, depending on the situation I'll often prefer a guaranteed clear that takes an extra 5 minutes to everyone just running off trying to set their own pace because they're bored.
    (1)
    Last edited by Goji1639; 08-29-2021 at 09:54 AM.

  10. #50
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Goji1639 View Post
    Could just as easily say that "a tank pulling small is at a point where he's not confident and just wants a minimum stress clear. Just play along with your party. If they want to be careful, then back them up." 1 bored DPS or Healer running off and pulling isn't "the party."

    Honestly, depending on the situation I'll often prefer a guaranteed clear that takes an extra 5 minutes to everyone just running off trying to set their own pace because they're bored.
    Taking an extra couple minutes to make sure it only takes 1 attempt in the end is faster than trying to speed run the duty just to wipe multiple times forcing everyone to have to warp/run back. More so when people waste more time trying to point blame at everyone else as to why said wipes happened.

    I'm the type that doesn't like repeating things if it's not necessary. The best example of this is probably with Monster Hunter games. In the latest titles of the main series I main Gunlance with a very defensive skill oriented build. It takes a few extra minutes to finish the hunt. However at endgame I'm pretty much uncartable even if I walk away in the middle of combat to do something afk. I'll come back and see the monster gave up trying to kill me and walked off. I just balance the lack of offensive skills/selections to get big damage numbers by playing in an extremely aggressive manner that results in an almost non-stop uptime on damaging the monster... And then watch the squishy people in my hunt if i'm playing online get 1 shot the moment they fail to dodge something.
    (2)

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