The only time i don't tank wall to wall is when we have a scholar in the group, cause you can be sure they just read their book and afk while the poor HoT in stupid AI pet form tries to keep all the players alive. Never trust a scholar, ever!
The only time i don't tank wall to wall is when we have a scholar in the group, cause you can be sure they just read their book and afk while the poor HoT in stupid AI pet form tries to keep all the players alive. Never trust a scholar, ever!
It's not mandatory, all you gotta say is "Hey I'm a bit inexperienced/undergeared/new to the dungeon so I'm gonna pull slower" and people will be like "Sure, we'll go at your pace" 99% of the time
Watching forum drama be like
Or leave and do something more interesting... if it's a level 80 dungeon. Levelling dungeons I can understand going slow in, but 50/60/70/80 dungeons... no reason not to W2W (if you've done even one of those dungeons, you've done them all).
Sounds like you had a bad experience with a scholar, and now you're generalizing all scholars based on that. We have got to stop doing this people.
I am obv new, but even I have seen people ‘complain’ to the tanks for larger pulls. Never really realized it was a thing, since unlike most mmos you do not need to kill all the trash.
With the influx of BnS, WoW, Swtor and other mmo players coming in- where killing of all ads is usually mandatory in raids and encounters, people have not yet figured out that it’s not needed. These new players are racing through the game, so that they can keep up with asmongold- who is a streamer and can progress way faster then most. It may be why we are seeing more of this toxic behaviour.
We will see how bad the problem is with time, when other WoW refugees [myself included] will bounce from the game within 1-2 months time
While there are plenty of avoidable enemies in ARR dungeons, once you reach HW and beyond all mobs usually need to be killed in order to advance further in the dungeon. Enemies are linked to one another as opposed to roaming solo, and aggroing one enemy in a pack will cause the rest to aggro as well. Trying to avoid or ignore them typically just results in running into an unbreakable wall or barrier that won't disappear until all enemies are dead, or until you collect a key item... that drops from the last enemy to die.I am obv new, but even I have seen people ‘complain’ to the tanks for larger pulls. Never really realized it was a thing, since unlike most mmos you do not need to kill all the trash.
With the influx of BnS, WoW, Swtor and other mmo players coming in- where killing of all ads is usually mandatory in raids and encounters, people have not yet figured out that it’s not needed. These new players are racing through the game, so that they can keep up with asmongold- who is a streamer and can progress way faster then most. It may be why we are seeing more of this toxic behaviour.
We will see how bad the problem is with time, when other WoW refugees [myself included] will bounce from the game within 1-2 months time
Last edited by BaconBits; 09-03-2021 at 12:49 PM.
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