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  1. #1
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Marc-Vigar View Post
    Just make them not turn around whenever they cast targeted abilities, simple, right?

    True north doesn't help because the boss moves as soon as the cast begins, rather than when the cast ends, and it's really frustrating.

    Us melee already have enough stress dealing with mechanics and spinning tanks, don't make it any worse, please.
    "It's too hard for me to use True North which has two stacks"?

    Dancing with the AoEs is part of the fun, and dancing with the boss positioning is another.

    It's not very interesting to casualize it because it's boring positioning.

    If the tank is not able to tank the boss without keeping him in place between each mech, then the tank has to learn how to play, and understand that the more he keeps the boss still outside of the boss mechs the more the Dps can do their job.

    A good tank will make sure to follow the boss, because it's him (the boss) who decides where he stands and the tank has to immobilize him as soon as possible so that the melee dps can do their job. If the boss is constantly going back and forth, the tank is doing shit.

    Communicate with your group or change group, instead of saying: Please fix it...

    I think it's part of the fun, this famous "Dps stress".
    (2)

  2. #2
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Lyth View Post
    Calling it now: Positionals have been removed in Endwalker because they're causing melee players too much stress.

    Be careful what you wish for.
    Ehhh no, I never said that positionals need to be removed, what I said is that the bosses randomly spinning without any warning is frustrating. I wouldn't mind them being removed though.

    Quote Originally Posted by Naoki34 View Post
    "It's too hard for me to use True North which has two stacks"?

    Dancing with the AoEs is part of the fun, and dancing with the boss positioning is another.

    It's not very interesting to casualize it because it's boring positioning.

    If the tank is not able to tank the boss without keeping him in place between each mech, then the tank has to learn how to play, and understand that the more he keeps the boss still outside of the boss mechs the more the Dps can do their job.

    A good tank will make sure to follow the boss, because it's him (the boss) who decides where he stands and the tank has to immobilize him as soon as possible so that the melee dps can do their job. If the boss is constantly going back and forth, the tank is doing shit.

    Communicate with your group or change group, instead of saying: Please fix it...

    I think it's part of the fun, this famous "Dps stress".
    If you're gonna quote, have some decency and do it correctly, I never said that using True North is too hard for me. What I said is that TN is useless when the boss begins a targeted cast because literally you have no reaction time to activate it before missing the positional.

    Quick reminder, this thread isn't about tanks, it's about bosses.

    Quote Originally Posted by Liam_Harper View Post
    To be fair, outside of EX and Savage it's just not that big a deal if you miss positionals. It really doesn't matter if the boss turns occasionally. You're losing sub 1% damage.

    Sometimes this community confuses me. On one hand, many players are adamant that meters are evil, Ice Mages are fine, dps doesn't matter outside of Savage, food and materia aren't really necessary ...then on the other hand they flip out over a lost positional, the tank moving a mob out of Doton, the tank pulling 3 packs instead of 4, someone using macro for an ability in combat, having to throw out a single Verraise and so on, things that barely affect their dps by a few percent in content where damage doesn't even matter.
    It's not about the damage, it's about the feeling of frustration because you are failing at the core gameplay of your job and you can't do anything about it due to bad design.
    (1)
    Last edited by Marc-Vigar; 08-24-2021 at 06:55 AM. Reason: added another reply
    I'd rather have an aggressive toxic player in my party than a happy UWU ignoring mechanics and doing negative DPS.