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  1. #1
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post


    I'm a little confused by this. The bar already has to be over 80% to reach Enchanted Redoublement, and thereby the second Holy/Flare as procced by the first in Rongway's Lance Mastery idea.
    Taking the original idea and running with it.

    What if Aero and Thunder gained in potency with bar height. That's what I was getting at.

    If the math was done right, they'd work it out so that you didn't trigger the big burst until you had a bonus to trigger it in, because the damage at 100 would be just good enough to keep it full.
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  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    Taking the original idea and running with it.

    What if Aero and Thunder gained in potency with bar height. That's what I was getting at.

    If the math was done right, they'd work it out so that you didn't trigger the big burst until you had a bonus to trigger it in, because the damage at 100 would be just good enough to keep it full.
    I can only really see that going either of two ways, though: either the bonus is so great that you forgo melee combos (very, very unlikely), or it really just slightly decreases the ppm penalty of overcapping while also making RDM prefer to burn Mana nearer to 100|100 (which in turn makes RDM feel that little bit more sluggish / slow to see its burst potential, and susceptible to conflicting priorities in maxing raid CD windows vs. maximizing its own throughput, neither of which feels particularly good).

    I guess I just wonder why you'd most want this, not to say it's a bad idea. Ultimately, it'd be little different from just base tuning on Aero/Thunder, except in that it gains some cool factor in exchange for further back-loading its dps (likely in conflict with raid CD windows). Now, that already seems an even trade to me, and the backloading could be compensated for elsewhere, but I'm just curious what most appeals to you in the concept.
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  3. #3
    Player
    ICountFrom0's Avatar
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    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I can only really see that going either of two ways, though: either the bonus is so great that you forgo melee combos (very, very unlikely), or it really just slightly decreases the ppm penalty of overcapping while also making RDM prefer to burn Mana nearer to 100|100 (which in turn makes RDM feel that little bit more sluggish / slow to see its burst potential, and susceptible to conflicting priorities in maxing raid CD windows vs. maximizing its own throughput, neither of which feels particularly good).

    I guess I just wonder why you'd most want this, not to say it's a bad idea. Ultimately, it'd be little different from just base tuning on Aero/Thunder, except in that it gains some cool factor in exchange for further back-loading its dps (likely in conflict with raid CD windows). Now, that already seems an even trade to me, and the backloading could be compensated for elsewhere, but I'm just curious what most appeals to you in the concept.
    Honetly?

    Because in POTD I never, EVER get my full combo out until bosses... and I'd love to be a bit more powerful.

    It also looks like an easy place to squeeze a little more power without causing too much trouble.
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  4. #4
    Player
    Shurrikhan's Avatar
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    It also looks like an easy place to squeeze a little more power without causing too much trouble.
    Just a quick note: if power is the primary concern, any tuning knob would do, so long as it comes from 82-90. RDM is already quite strong at 80 (or, for that matter, below), outpacing SMN for rDPS despite having perhaps higher potential utility and (arguably) ease of play.

    Quote Originally Posted by ICountFrom0 View Post
    Honestly?

    Because in POTD I never, EVER get my full combo out until bosses... and I'd love to be a bit more powerful.
    I feel like that's a decently fair concern, even if PotD isn't exactly "mainstay" content.

    That being said, are there any other solutions to that issue you can imagine that you might find satisfying?

    For my part, for instance, I feel like I'd like to be better able to leverage partial combos, better reach enemies to continue chaining attacks, and more quickly reach a full, or at least effective, combo (such as through a lower %gauge requirement).
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