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  1. #1
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    ... why are quite a number of the posts with changes trying to cripple the ability to be a rezmage? The strongest argument for including me in a party in bojah is that if it goes wrong enough, I can revive every single one of you.
    (2)

  2. #2
    Player
    MrAptronym's Avatar
    Join Date
    Jun 2016
    Posts
    15
    Character
    Radiant Dawn
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by ICountFrom0 View Post
    ... why are quite a number of the posts with changes trying to cripple the ability to be a rezmage? The strongest argument for including me in a party in bojah is that if it goes wrong enough, I can revive every single one of you.
    I think that red mage is seen by some as having a 'rez tax' limiting it at high levels of play when outside of prog. If there is one thing I have noticed about the forums, it is a lot of players doing savage/ultimate content and that is what everything should be balanced around. (Or pretending to do that content for some? I am a filthy casual anyway) I imagine some also don't like the rezmage responsibility, but I think a lot of it is the sacrifice in content where you are kind of assuming everyone knows what they are doing and is performing decently.
    (3)

  3. #3
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MrAptronym View Post
    I think that red mage is seen by some as having a 'rez tax' limiting it at high levels of play when outside of prog. If there is one thing I have noticed about the forums, it is a lot of players doing savage/ultimate content and that is what everything should be balanced around. (Or pretending to do that content for some? I am a filthy casual anyway) I imagine some also don't like the rezmage responsibility, but I think a lot of it is the sacrifice in content where you are kind of assuming everyone knows what they are doing and is performing decently.
    The irony is that savage/ultimate raiders value that rez in prog (RDM has shown up in world first comps) but speedrunners think the game is not balanced around prog, but around speedrunning. Which is a strange stance to take, most pve games balance around clearing content.
    (1)

  4. #4
    Player
    Midnight_Q's Avatar
    Join Date
    Sep 2021
    Posts
    6
    Character
    Eradin Blackhallow
    World
    Siren
    Main Class
    Dragoon Lv 100
    I'd just like to have the "enchanted" melee attacks have a toggle so I can melee when I want/need to without burning my mana (Maybe even gain a bit of black/white mana on the melee finisher). That would be closer to a multi role "Jack of all trades" and bring more physical attacks into the skillset.
    (0)

  5. #5
    Player
    M1551NGN0's Avatar
    Join Date
    Feb 2017
    Posts
    58
    Character
    Kesisi Kesi
    World
    Brynhildr
    Main Class
    Arcanist Lv 1
    Quote Originally Posted by Midnight_Q View Post
    I'd just like to have the "enchanted" melee attacks have a toggle so I can melee when I want/need to without burning my mana (Maybe even gain a bit of black/white mana on the melee finisher). That would be closer to a multi role "Jack of all trades" and bring more physical attacks into the skillset.
    No thanks. Unenchanted melee hits like a wet noodle.
    (3)

  6. #6
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gruntler View Post
    The irony is that savage/ultimate raiders value that rez in prog (RDM has shown up in world first comps) but speedrunners think the game is not balanced around prog, but around speedrunning. Which is a strange stance to take, most pve games balance around clearing content.
    Which jokes on them, because the game is really balanced around the lowest common denominator. Which is why the game is in the state it is now. It's a vicious cycle they refuse to acknowledge.

    Bad players -> Bad Players complain, Good Players complain about Bad Players -> Square Enix makes game even easier -> Even Worse Players -> Even Worse Players complain, Good Players complain about Even Worse Players -> Square Enix makes game easier -> EXTREMELY bad Players -> etc.


    It's been like this with Healers since Heavensward, it started with Tanks in Stormblood, and now it's started with Dps in Shadowbringers.

    Got news for you from the Healer side dudes, it's gonna get worse. A lot worse.
    (0)

  7. #7
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by FoxCh40s View Post
    Which jokes on them, because the game is really balanced around the lowest common denominator. Which is why the game is in the state it is now. It's a vicious cycle they refuse to acknowledge.

    Bad players -> Bad Players complain, Good Players complain about Bad Players -> Square Enix makes game even easier -> Even Worse Players -> Even Worse Players complain, Good Players complain about Even Worse Players -> Square Enix makes game easier -> EXTREMELY bad Players -> etc.
    Got news for you guy. Been playing this game since 2.0. This isn't exactly true. If it were, job performance would not be skill-based for all jobs (even the easy ones), job performance within a job wouldn't have such a wide gulf (no doing 2x the dps of the other guy in Pagl'than), everyone would be able to perform at a level where they could attempt savage or even extra (some people can't hack it). What you've seen is attempts to make the job more accessible, or job play less shit. Heavensward job design was shit. People need to accept that triple-weaving to do one ogcd was not good playfeel.


    It's been like this with Healers since Heavensward, it started with Tanks in Stormblood, and now it's started with Dps in Shadowbringers.

    Got news for you from the Healer side dudes, it's gonna get worse. A lot worse.
    Yeah okay, Cleric Stance was ass though. You weren't skilled because you were triple weaving to get a heal off. Tanks weren't skilled because they forced the dps to play their role for them. That's not how... that's not how skill works.

    Instead, the skill expression is different. Healers may be easier to pick up, but the actual healing side of the job is thiccer than it's ever been, and the cost for not managing that well are gcds--and by removing dots, and putting more power in the gcd-to-gcd nuke, healers got harder by increasing the punishment for not managing their ogcds well.

    OGCD management for healing, by the way, wasn't a thing in ARR. So the current gameplay that healers revolve around--that skill expression--did not exist in ARR at all. So are you going to claim that Cleric Stance->Cast a heal->Cleric Stance is somehow skill?

    Ugh.
    (4)

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Ima guess RDM will only get shallow upgrades to preexisting spells like a Scorch or Impact. Like for instance Verbanish/Verdia and Verfoul/Verscaith.

    I for one welcome new mechanics but RDM mains prefer it stayed the same and I ain’t gonna argue
    (1)

  9. #9
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I wonder what proportion of RDM mains would want the job to receive significant changes
    (1)

  10. #10
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I figured out something I want as RDM, something that fits.

    BLM has scathe, something you can use while moving to keep doing damage.

    Mechanic heavy bosses where I have to move a lot, I find I just don't get things done as much.

    Maybe it would get to be a stab that dosen't cost bar and mess up the rotation, maybe a buff to jolt that lets you cast it while moving.
    (0)

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