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  1. #1
    Player
    Riaayo's Avatar
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    Oct 2011
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    Limsa Twin Adder
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    Ria Ayo
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    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    ok, no one is gonna farm a coffer piece as a middle step step to materia gear,lol. Sentinel gear can be melded along with some of the NM gear. So would you say that the buccaneers hat or sentinel gear has had a negative impact on the game.
    Not to be rude but have you experienced other mmos? They have multiple tiers of gear and people do not just go from hitting 50 to the best gear without getting things inbetween (and you can bet people do do it).

    The sentinel gear is gear for basically 2 classes of 7, and things like Silver Tricorn are a hat... not a multitude of U/U gear that can fill every slot and effectively moose out the need for crafted gear. You ask me why would anyone farm U/U gear just to be able to kill bosses to get craft material for better gear, but flip it around and why would you waste money buying gear just to fight the boss to get the U/U gear? The answer is you'd probably do both, but why flip the model if it's already going to work?

    Furthermore, you clearly have not seen the effect Transmogging gear has had in WoW, as people constantly go back to old content to farm pieces JUST for the vanity look because they want their character to look a certain way or different from other players. Being unique is a powerful force; it's the same force that makes you want your U/U gear you beat the boss to get to be the best so you can show it off.
    (2)

  2. #2
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Riaayo View Post
    Not to be rude but have you experienced other mmos? They have multiple tiers of gear and people do not just go from hitting 50 to the best gear without getting things inbetween (and you can bet people do do it).

    The sentinel gear is gear for basically 2 classes of 7, and things like Silver Tricorn are a hat... not a multitude of U/U gear that can fill every slot and effectively moose out the need for crafted gear. You ask me why would anyone farm U/U gear just to be able to kill bosses to get craft material for better gear, but flip it around and why would you waste money buying gear just to fight the boss to get the U/U gear? The answer is you'd probably do both, but why flip the model if it's already going to work?

    Furthermore, you clearly have not seen the effect Transmogging gear has had in WoW, as people constantly go back to old content to farm pieces JUST for the vanity look because they want their character to look a certain way or different from other players. Being unique is a powerful force; it's the same force that makes you want your U/U gear you beat the boss to get to be the best so you can show it off.
    im not arguing your concept. im arguing the current system. lol.
    (1)

  3. #3
    Player
    Riaayo's Avatar
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    Ria Ayo
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    Sargatanas
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    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    im not arguing your concept. im arguing the current system. lol.
    I'm not sure I understand then since what I am saying is supposed to be SE's philosophy overall?

    Lets take for example... if you can meld U/U gear, you would be able to meld the all rank 50 crown with +10 to all stats. Now, you have effectively replaced most (if not all) head pieces in the game. On the flip side as it stands, while the crown is very good, there are certain crafted pieces (Silver Tricorn being a good example here, not so much a good exampel above) that when double-melded can be potentially superior for a specific class than the crown. Had the crown been meldable, it would have just sit ontop, and everyone would wear it. How unique or interesting is that? Or fair, for that matter, as you effectively don't need any other headgear crafted. Now, apply that to every other slot.

    I think we have not seen SE strike the ACTUAL intended balance yet. Right now we see Ifrit and Moogle weapons completely decimate all other crafted weapons, even with multi-melding, simply due to their huge base dmg. So, I don't know what to tell you in those regards... currently U/U weapons are the best, while crafter armor is the best... sorry blacksmiths?

    I think if balanced right their intended model is smart, but I won't try to argue that it's perfectly or correctly implemented and balanced as of this moment in the game. I don't think we will see that for a bit.
    (0)

  4. #4
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Riaayo View Post
    I'm not sure I understand then since what I am saying is supposed to be SE's philosophy overall?

    Lets take for example... if you can meld U/U gear, you would be able to meld the all rank 50 crown with +10 to all stats. Now, you have effectively replaced most (if not all) head pieces in the game. On the flip side as it stands, while the crown is very good, there are certain crafted pieces (Silver Tricorn being a good example here, not so much a good exampel above) that when double-melded can be potentially superior for a specific class than the crown. Had the crown been meldable, it would have just sit ontop, and everyone would wear it. How unique or interesting is that? Or fair, for that matter, as you effectively don't need any other headgear crafted. Now, apply that to every other slot.

    I think we have not seen SE strike the ACTUAL intended balance yet. Right now we see Ifrit and Moogle weapons completely decimate all other crafted weapons, even with multi-melding, simply due to their huge base dmg. So, I don't know what to tell you in those regards... currently U/U weapons are the best, while crafter armor is the best... sorry blacksmiths?

    I think if balanced right their intended model is smart, but I won't try to argue that it's perfectly or correctly implemented and balanced as of this moment in the game. I don't think we will see that for a bit.
    i dont think blue rare items should be melded. I was specifically talking about Sh gear.

    but even if you can meld blue rare it wouldn't kill anything cause materia benefits are low as is. The materia choices for helm are mostly magic so if someone slaps another 10 mind on their crown its not gonna be a game changer.
    (0)

  5. #5
    Player
    Riaayo's Avatar
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    Ria Ayo
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    Sargatanas
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    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    i dont think blue rare items should be melded. I was specifically talking about Sh gear.

    but even if you can meld blue rare it wouldn't kill anything cause materia benefits are low as is. The materia choices for helm are mostly magic so if someone slaps another 10 mind on their crown its not gonna be a game changer.
    Healing potency is huge for Conjurer, and Magic Acc is huge for Thaum. Int can prove strong for Pug as well. I realize the materia is limited for head, but there are no dps helms better than the crown... even without melding, it still provides STR and DEX. Gladiator doesn't use it simply for more Def, but it's debatable how much that is even worth dropping the extra vit.

    In terms of the Stronghole drops, I think it is odd only one of the sets can be melded while the others cannot. I think it should be one way or the other, but they are still a small portion of gear. I'd probably still be using some pieces from Darkhold if U/U gear from there could be melded... and I'm not sure I'm ok with that thought.

    That said in terms of the whole current melding system I 100% agree that there needs to be a request menu rather than trading your item and materia over to someone. It's a long BS process that should be simplified.
    (1)