
Originally Posted by
Riaayo
I'm not sure I understand then since what I am saying is supposed to be SE's philosophy overall?
Lets take for example... if you can meld U/U gear, you would be able to meld the all rank 50 crown with +10 to all stats. Now, you have effectively replaced most (if not all) head pieces in the game. On the flip side as it stands, while the crown is very good, there are certain crafted pieces (Silver Tricorn being a good example here, not so much a good exampel above) that when double-melded can be potentially superior for a specific class than the crown. Had the crown been meldable, it would have just sit ontop, and everyone would wear it. How unique or interesting is that? Or fair, for that matter, as you effectively don't need any other headgear crafted. Now, apply that to every other slot.
I think we have not seen SE strike the ACTUAL intended balance yet. Right now we see Ifrit and Moogle weapons completely decimate all other crafted weapons, even with multi-melding, simply due to their huge base dmg. So, I don't know what to tell you in those regards... currently U/U weapons are the best, while crafter armor is the best... sorry blacksmiths?
I think if balanced right their intended model is smart, but I won't try to argue that it's perfectly or correctly implemented and balanced as of this moment in the game. I don't think we will see that for a bit.