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  1. #31
    Player
    Riaayo's Avatar
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    Oct 2011
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    Limsa Twin Adder
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    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    he also said tht was just the way it was for now and they'd keep an eye out on it and make changes if needed. Why have SH gear if its junk. waste of resources to even produce the SH's.

    even if Sh gear was meldable crafted would still have the potential to be more powerful with x2 melds being a common occurrence.

    SE is gonna need new customers and the MMO world in general wont like crafted being best in game and if nothing else will leave for that reason. Most people dont like spending hours of time farming vanity gear.

    It would not kill the market for crafters. people would have to buy gear to farm SH gear. At the low drop rate a person could easily turn 5 full sets of gear into materia farming one item. that would stimulate the market not kill it.
    Sorry for being dense but I am not sure what you are abbreviating with SH.

    However as I said, Bosses would drop not only U/U gear which players could use to upgrade from non-melded gear they might have, but also crafting materials (that would not be obtainable anywhere else) to make crafted gear that you could more or less consider dropped from that boss. Your linkshell's crafters would be able to make that gear from the materials, and then meld for highly superior gear which would essentially be the third tier (Non-melded gear < U/U < Melded gear).

    I do realize they might change the model if they need to, but I'm not sure I see why they would if this is how it would work? You're not "just farming vanity gear" if that U/U is an upgrade for you at the time, even if it's replaced later.

    But what do you expect SE to do? Alienate anyone who is a crafter by rendering them effectively useless because nothing they make is all that desirable? While I do think it's hard to get the best models while keeping crafting highly relative, crafting is a staple of the game and I think to betray the people who have put lots of time into their crafts is a bad idea.
    (2)

  2. #32
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Riaayo View Post
    Sorry for being dense but I am not sure what you are abbreviating with SH.

    However as I said, Bosses would drop not only U/U gear which players could use to upgrade from non-melded gear they might have, but also crafting materials (that would not be obtainable anywhere else) to make crafted gear that you could more or less consider dropped from that boss. Your linkshell's crafters would be able to make that gear from the materials, and then meld for highly superior gear which would essentially be the third tier (Non-melded gear < U/U < Melded gear).

    I do realize they might change the model if they need to, but I'm not sure I see why they would if this is how it would work? You're not "just farming vanity gear" if that U/U is an upgrade for you at the time, even if it's replaced later.

    But what do you expect SE to do? Alienate anyone who is a crafter by rendering them effectively useless because nothing they make is all that desirable? While I do think it's hard to get the best models while keeping crafting highly relative, crafting is a staple of the game and I think to betray the people who have put lots of time into their crafts is a bad idea.
    strong hold,sorry
    (0)

  3. #33
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Riaayo View Post
    Sorry for being dense but I am not sure what you are abbreviating with SH.

    However as I said, Bosses would drop not only U/U gear which players could use to upgrade from non-melded gear they might have, but also crafting materials (that would not be obtainable anywhere else) to make crafted gear that you could more or less consider dropped from that boss. Your linkshell's crafters would be able to make that gear from the materials, and then meld for highly superior gear which would essentially be the third tier (Non-melded gear < U/U < Melded gear).

    I do realize they might change the model if they need to, but I'm not sure I see why they would if this is how it would work? You're not "just farming vanity gear" if that U/U is an upgrade for you at the time, even if it's replaced later.

    But what do you expect SE to do? Alienate anyone who is a crafter by rendering them effectively useless because nothing they make is all that desirable? While I do think it's hard to get the best models while keeping crafting highly relative, crafting is a staple of the game and I think to betray the people who have put lots of time into their crafts is a bad idea.
    im starting to think you dont play the game lol
    (0)

  4. #34
    Player
    Riaayo's Avatar
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    Oct 2011
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    Limsa Twin Adder
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    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    im starting to think you dont play the game lol
    I'm not sure why you would assume that, especially since you can lodestone my character and see I play a pretty great deal. Furthermore even if I played a lot or a little, neither lessens or strengthens the truth about anything I've said.
    (1)
    Last edited by Riaayo; 02-25-2012 at 01:01 AM. Reason: Forgot to quote

  5. #35
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Riaayo View Post
    I'm not sure why you would assume that, especially since you can lodestone my character and see I play a pretty great deal. Furthermore even if I played a lot or a little, neither lessens or strengthens the truth about anything I've said.
    ok, no one is gonna farm a coffer piece as a middle step step to materia gear,lol. Sentinel gear can be melded along with some of the NM gear. So would you say that the buccaneers hat or sentinel gear has had a negative impact on the game.
    (1)

  6. #36
    Player
    Riaayo's Avatar
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    Oct 2011
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    Limsa Twin Adder
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    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    ok, no one is gonna farm a coffer piece as a middle step step to materia gear,lol. Sentinel gear can be melded along with some of the NM gear. So would you say that the buccaneers hat or sentinel gear has had a negative impact on the game.
    Not to be rude but have you experienced other mmos? They have multiple tiers of gear and people do not just go from hitting 50 to the best gear without getting things inbetween (and you can bet people do do it).

    The sentinel gear is gear for basically 2 classes of 7, and things like Silver Tricorn are a hat... not a multitude of U/U gear that can fill every slot and effectively moose out the need for crafted gear. You ask me why would anyone farm U/U gear just to be able to kill bosses to get craft material for better gear, but flip it around and why would you waste money buying gear just to fight the boss to get the U/U gear? The answer is you'd probably do both, but why flip the model if it's already going to work?

    Furthermore, you clearly have not seen the effect Transmogging gear has had in WoW, as people constantly go back to old content to farm pieces JUST for the vanity look because they want their character to look a certain way or different from other players. Being unique is a powerful force; it's the same force that makes you want your U/U gear you beat the boss to get to be the best so you can show it off.
    (2)

  7. #37
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Riaayo View Post
    Not to be rude but have you experienced other mmos? They have multiple tiers of gear and people do not just go from hitting 50 to the best gear without getting things inbetween (and you can bet people do do it).

    The sentinel gear is gear for basically 2 classes of 7, and things like Silver Tricorn are a hat... not a multitude of U/U gear that can fill every slot and effectively moose out the need for crafted gear. You ask me why would anyone farm U/U gear just to be able to kill bosses to get craft material for better gear, but flip it around and why would you waste money buying gear just to fight the boss to get the U/U gear? The answer is you'd probably do both, but why flip the model if it's already going to work?

    Furthermore, you clearly have not seen the effect Transmogging gear has had in WoW, as people constantly go back to old content to farm pieces JUST for the vanity look because they want their character to look a certain way or different from other players. Being unique is a powerful force; it's the same force that makes you want your U/U gear you beat the boss to get to be the best so you can show it off.
    im not arguing your concept. im arguing the current system. lol.
    (1)

  8. #38
    Player
    Riaayo's Avatar
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    Ria Ayo
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    Sargatanas
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    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    im not arguing your concept. im arguing the current system. lol.
    I'm not sure I understand then since what I am saying is supposed to be SE's philosophy overall?

    Lets take for example... if you can meld U/U gear, you would be able to meld the all rank 50 crown with +10 to all stats. Now, you have effectively replaced most (if not all) head pieces in the game. On the flip side as it stands, while the crown is very good, there are certain crafted pieces (Silver Tricorn being a good example here, not so much a good exampel above) that when double-melded can be potentially superior for a specific class than the crown. Had the crown been meldable, it would have just sit ontop, and everyone would wear it. How unique or interesting is that? Or fair, for that matter, as you effectively don't need any other headgear crafted. Now, apply that to every other slot.

    I think we have not seen SE strike the ACTUAL intended balance yet. Right now we see Ifrit and Moogle weapons completely decimate all other crafted weapons, even with multi-melding, simply due to their huge base dmg. So, I don't know what to tell you in those regards... currently U/U weapons are the best, while crafter armor is the best... sorry blacksmiths?

    I think if balanced right their intended model is smart, but I won't try to argue that it's perfectly or correctly implemented and balanced as of this moment in the game. I don't think we will see that for a bit.
    (0)

  9. #39
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Riaayo View Post
    I'm not sure I understand then since what I am saying is supposed to be SE's philosophy overall?

    Lets take for example... if you can meld U/U gear, you would be able to meld the all rank 50 crown with +10 to all stats. Now, you have effectively replaced most (if not all) head pieces in the game. On the flip side as it stands, while the crown is very good, there are certain crafted pieces (Silver Tricorn being a good example here, not so much a good exampel above) that when double-melded can be potentially superior for a specific class than the crown. Had the crown been meldable, it would have just sit ontop, and everyone would wear it. How unique or interesting is that? Or fair, for that matter, as you effectively don't need any other headgear crafted. Now, apply that to every other slot.

    I think we have not seen SE strike the ACTUAL intended balance yet. Right now we see Ifrit and Moogle weapons completely decimate all other crafted weapons, even with multi-melding, simply due to their huge base dmg. So, I don't know what to tell you in those regards... currently U/U weapons are the best, while crafter armor is the best... sorry blacksmiths?

    I think if balanced right their intended model is smart, but I won't try to argue that it's perfectly or correctly implemented and balanced as of this moment in the game. I don't think we will see that for a bit.
    i dont think blue rare items should be melded. I was specifically talking about Sh gear.

    but even if you can meld blue rare it wouldn't kill anything cause materia benefits are low as is. The materia choices for helm are mostly magic so if someone slaps another 10 mind on their crown its not gonna be a game changer.
    (0)

  10. #40
    Player ejiboo's Avatar
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    Dec 2011
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    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    totally disagree. u/u should not be able to be melded, i mean, it would be cool and awesome and revitalize most of the gear but it completely goes against the whole premise of melding; making a normal piece of gear useful or just settle for a [free] u/u that has some stats not obtainable through melding.

    u/u gear just needs to be balanced with crafted --> melded gear and i love the idea of u/u gear carrying stats that are unable to meld; i have the theory that these stats are going to be on the AF gear, making them the gear of choice over melded gear.

    i do agree with the meld request list-trading and repairing is so annoying sometimes and makes everything such a long, arduous ordeal...especially when you can only trade 4 items at a time
    (0)

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