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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiganCross View Post
    I got a couple of questions and let me know if that's too crazy.

    What would happen if Hypercharge got one additional second to it?
    I don't think you could execute an extra Heat Blast on it given 9 seconds, in theory you can but using Hypercharge by itself would already use some animation lock that would make the 6th Heat Blast impossible. But on the other hand, I'd be able to land my 5th Heat Blast more reliably without it being a window this tight?

    Why aren't Tactician/Shield Samba/Troubador just role actions?
    I mean, at this point they essentially already are. They do exactly the same thing under different names. If you make it all the same action, you wouldn't have to say anything about them stacking or not. People don't complain about Repriesal not stacking... Is it because that would mean it reaches lower level content? Can't play Sastasha with Bard giving 10% temp mitigation?

    Does Wildfire really have to do this little damage?
    I mean, the numbers for Wildfire are actually good. Technically fully executing a Wildfire allows you to go for a 1200 potency attack. But it can't crit. Neither can it even land a DH. Yay. So your average Drill shot or Air Anchor will just out-damage the one skill you're going bazookas for. A 20s Cooldown that you can just freely throw out is outdamaging a 120s Cooldown that you have to press keys as tight as mechanically possible. And I dunno, that feels kind of depressing that I'm putting so much work on a skill that I'll probably deal more damage when I finish the Hypercharge and just press Drill again, especially with Reassemble.

    Can I get some party utility?
    Clearly Ranged DPS aren't made to do enough personal DPS to even reach close to any Melee DPS. And some of those also come with party-wide crits or raid-wide damage increases. If we're not gonna be able to reach those guys, if I'm not gonna be able to be, like, right under Black Mage and Samurai, trying to reach those huge damage numbers... Why bother? Could I at least join the guys under them, like Monk and Ninja, and get some party utility?
    What would happen if Hypercharge got one additional second to it?
    Hypercharge is already tuned to be able to reliably hit 5 Heat blasts. It's practically 0.1s away from being able to fit in 6 as it is.

    Why aren't Tactician/Shield Samba/Troubador just role actions?
    Don't give them ideas. We need more skills like this. Sure they're functionally role actions, but they give the jobs some flavour. How would you like it if every tank had the same defensive cooldowns, or every healer had the same raise?

    Does Wildfire really have to do this little damage?
    This is a bit like Trick attack, or ASTs Divination. Its essentially a burst window damage buff, and thus it can only increase your damage by so much without providing the potential to stack up multiple bursts at once in a party buff window for some insane damage. Just this of it as a a damage buff that applies it's bonus slightly differently. Besides, I wouldn't sniff at a 1000 potency attack...

    Can I get some party utility?
    I'm with you here, but I'm not sure what would be most fitting.
    DNC and BRD obviously should be more party buff focused. DNC has the most impactful buff and BRD has a steady low level buff. Perhaps if there was a party-wide Reassemble that increased the party's Crit rate by 10% for 10s or something.
    (2)
    Last edited by Seraphor; 08-16-2021 at 09:27 PM.

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