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  1. #29
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Shurrikhan View Post
    ... even having carefully read through your posts...
    While you say that or may feel that, it doesn't seem like you truly have or are failing to comprehend what I wrote. It seems like you are too busy flailing at shadows to rationally digest the content of my posts.

    You keep claiming that I am declaring that the specific thing that you want is impossible. I said no such thing and said multiple times that it is absolutely possible from a technical standpoint, that the devs could implement it and even provided multiple examples of things in the game that show it is possible such as AoEs that are placed on the ground and the footsteps left behind when riding your chocobo mount.

    Even your very first response to me quoted a snippet where I was saying it was possible.
    Quote Originally Posted by TouchandFeel View Post
    So it's not at all a matter of them not being able to do it when it is a matter of the superficiality of the end result not justifying the cost of the means of achieving it, especially when there are other potential solutions that could give similar end results without such cost.
    So it doesn't matter how many times you try to use examples of things not being impossible against me because I never even said that in the first place and said quite the opposite.
    If you had actually read what I had said carefully like you claim, this would be obvious.


    Quote Originally Posted by Shurrikhan View Post
    If your point was merely that there are unknown costs and clearly they favored the lesser but more efficient option, we already know this.
    My point was that there was a very well known technical cost to that one specific suggestion of having the axe get stuck in the ground and that because of that known cost they would likely go with a different solution that would would avoid said cost if they were to address the primary concern of the axe just disappearing.
    I was pointing out a consideration for one suggestion that would make it a less likely candidate that the devs would go with because based on the number of times that it was being mentioned, that consideration was not actually something that people knew.

    Quote Originally Posted by Shurrikhan View Post
    It means merely that we are among a group (those who'd be turned off by the axe simply disappearing) that they didn't feel was worth appeasing.
    I have never been against the devs addressing the feedback that the axe just disappearing looks bad. I was one of the very first people in this thread to say that very thing and provide a suggestion to address it.
    Quote Originally Posted by TouchandFeel View Post
    ... I think the axe just disappearing and then reappearing looks odd but I find the idea of a WAR just straight up punching something incredibly amusing.
    Perhaps for the animation the WAR just shifts the axe to one hand and then punches with the other before spinning around with the axe to finish off the move. Basically keep the punching concept but rework the animation so the axe doesn't just pop out and then back in like that...

    Quote Originally Posted by Shurrikhan View Post
    In the meantime, I'll use my voice as I see fit and complain about what, to me, is worthy of complaints (such as an ability that would otherwise look pretty cool instead just looking dumb af).
    Please go ahead and voice your opinion, I have always supported people voicing their opinions even if I don't agree with them.
    If you don't like something in the game, say so. If you disagree with someone, go ahead and present your counter-argument and if someone disagrees with you and has a differing opinion, they should make that known if they want too.
    There is nothing wrong with any of that and I said as much in my first reply to you.
    Quote Originally Posted by TouchandFeel View Post
    There is nothing wrong with presenting our ideas and feedback, questioning the devs or even pointing out where we feel they may have slipped up; but perhaps dialing back the condescension and snark is warranted.
    As can be seen, my initial point of contention was not an opinion differing from mine but the unwarranted flippant condescension aimed at the dev team by someone who has zero sense of what it takes to make a game like this and the level of effort and passion required to do so.

    It's easy to sit back behind your keyboard and say snarky stuff like ...
    Quote Originally Posted by Shurrikhan View Post
    You'd think by late 2021 they'd have learned how to spawn a separate, not-player-relative doodad, with the axe just being yanked over as needed via an old Holmgang-like chain. But alas...
    ... as if the devs are too incompetent to do something that seems so simple to you, when in reality you have no knowledge or experience in the matter.

    So I highly suggest you dial back the Dunning-Kruger and attitude if you want people to take you seriously and respect your opinions.

    While you may feel that I am trying to shut down your opinion, please know that I am not and I want you to express publicly your issue in hopes that the devs see it and take it into consideration. I want that for everyone. You feel that having the axe get stuck in the ground would look cool and I agree it could definitely look cool. Practically though, I feel that the devs would be more likely to seek a different solution because of the technical consideration that I have talked about. If the devs decide that they will go with the suggestion of the axe being stuck in the ground despite that consideration, I am totally cool with that and would trust that they are comfortable with the bit of extra resources it would require. Mostly I would be happy that they listened to people saying that they didn't like the look of the axe just disappearing and made a change to make it look better one way or another.

    That's all I really have to say on the matter and I don't think prolonging this kind of back and forth is doing anyone any favors, so I am just going to end it here. Ultimately I sincerely hope that you and I and everyone else ends up with a something that they can feel good about in regards to this animation and can appreciate how much the developers do for us to make and maintain this incredible game.

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    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    How would you resolve the complaint? ...
    In terms of the complaint of the axe just disappearing, a complaint that I agree with and voiced, I already provided a number of possible solutions previously in this thread that I feel are doable.

    There is the one from my initial post that you even commented on in your earlier post.
    Quote Originally Posted by TouchandFeel View Post
    I agree with both sentiments presented here.
    Perhaps for the animation the WAR just shifts the axe to one hand and then punches with the other before spinning around with the axe to finish off the move. Basically keep the punching concept but rework the animation so the axe doesn't just pop out and then back in like that.
    I was also the one that made the suggestion of having the WAR thrown the axe up into the air and later catching it.
    Quote Originally Posted by TouchandFeel View Post
    If they were to go the route of adding something into the animation to show the axe leaving the WAR's hands and then returning, it would likely be something that would look less goofy when the player moves around such as something like the axe is thrown up into the air and then caught after throwing the punches.
    Those are just a couple of animation changes that could be implemented to address the complaint that don't really incur any additional technical cost and I am sure that people could come up with plenty more animation ideas that would work.

    One consideration, asides from potential additional technical costs for some ideas, is that we don't know for certain what the ability actually is, whether it is GCD or oGCD, an AoE or single-target so it is difficult to know for certain if a suggested animation would really fit or not.
    Many believe that the punching indicates that it is an upgraded Upheaval or maybe a new ability that is an AoE equivalent and that seems plausible. Looking at the length of the animation, which is pretty long, that could point to it being a GCD ability, so maybe it is a new 3rd step in the AoE combo. We don't really know for sure and so a definitive answer is not really possible.
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    Last edited by TouchandFeel; 08-15-2021 at 03:01 PM.