
Originally Posted by
Liam_Harper
I'm personally fine with cash shops if they're cosmetic and the funds generated result in more content in the game. SE has been good on that.
ShB, while amazing in terms of story, however has disappointed me in terms of volume of content. Dungeons cut, deep dungeons cut, Hildebrand cut, Beast tribe conclusion cut, many missing DNC/GNB weapons, still no healer designer on the team, nothing invested into tackling bots and crafting just no longer fun. That's just personal opinion, but while I'm happy paying my sub I don't feel like it's worth my money supporting them with extra funds.
Hopefully it's just Covid and bad resource management and things will pick up in Endwalker. Still enjoying the game so I'll keep optimistic until proven otherwise.
You buy the token for cash and sell it on the market board for gil. Thus it lets players directly buy gil from other players with real money, sort of like legal RMT.
You can buy the token for gil on the market board, then redeem it for cash shop value. Typically Enix gets a cut, so there's profit on every token sold for the company. This lets you buy anything on the mogstation with in game gil alone.
There are benefits to the system, it hits RMT hard and opens the entire cash shop to players for in game currency. I used to be all for the token. However in WoW its also opened the gates for P2W as boosting and carries for gold have skyrocketed. Therefore you can simply buy many things in game, endgame gear, boss kills, mounts, ect with real cash by simply selling tokens to obtain gold to buy them.