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  1. #1
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
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    917
    Character
    Justin Beiber
    World
    Ridill
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    Archer Lv 1
    Quote Originally Posted by Dragon View Post
    Well in the manner Rukkirii mentioned it, to add onto what I said anyways, I'd propose that the amount of materia gained from open-world NM drops should either be based some sort of demand&supply to make it detrimental to continuously trade the same item in to materia and/or since open-world NMs are not remotely instanced or dungeon-locked, ergo they're more easily accessible, then their drops should not qualify for items that can be instantaneously turned into materia.

    Thoughts?
    I actually ninja'd out that part of my post so you wouldn't think I was using that to argue with you. Because that could happen with or without the certificates. D=

    Supply:demand would work, but eventually they'd just be worth (practically) nothing because I'm afraid people would just farm them until their value was at the minimum. If it reset (even just every time the server rests) people would just hold onto their items, spam-trading like the current system. Dungeon drops should have a set reward, since it takes the same amount of effort for each run. It's not really competitive in nature like open world NMs.

    The lesser guys' drops are a hard question. It would make sense for them to be worth something, but measures have to be in place to prevent them from being "farmed" (maybe only 1-2 trades for each lesser NM item per character, ever?). Admittedly, they're up most of the time and only a few new players ever kill them, let alone camp them. However, I'm afraid I know too many people who would gladly farm mobs (esp Raptors...) at the expense of newer players.

    P.S. Sorry I'm editing my posts so much. v_v
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    Last edited by Mychael; 02-24-2012 at 11:17 AM.

  2. #2
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Mychael View Post
    I actually ninja'd out that part of my post so you wouldn't think I was using that to argue with you. Because that could happen with or without the certificates. D=
    It's okay. I didn't think of it as such.

    P.S. Sorry I'm editing my posts so much. v_v
    No problem.

    Supply:demand would work, but eventually they'd just be worth (practically) nothing because I'm afraid people would just farm them until their value was at the minimum. If it reset (even just every time the server rests) people would just hold onto their items, spam-trading like the current system. Dungeon drops should have a set reward, since it takes the same amount of effort for each run. It's not really competitive in nature like open world NMs.

    The lesser guys' drops are a hard question. It would make sense for them to be worth something, but measures have to be in place to prevent them from being "farmed" (maybe only 1-2 trades for each lesser NM item per character, ever?). Admittedly, they're up most of the time and only a few new players ever kill them, let alone camp them. However, I'm afraid I know too many people who would gladly farm mobs (esp Raptors...) at the expense of newer players.
    Hmm, what about the other part? Keeping open-world NM drops from instantly becoming materia or the sort thereof?
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  3. #3
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Dragon View Post
    Hmm, what about the other part? Keeping open-world NM drops from instantly becoming materia or the sort thereof?
    It's definitely a good idea. However, I suppose we'll have to wait until 1.21 and see what SE has planned. D=

    Assuming 1.21 isn't a myth. :P
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  4. #4
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    Quote Originally Posted by Mychael View Post
    It's definitely a good idea. However, I suppose we'll have to wait until 1.21 and see what SE has planned. D=

    Assuming 1.21 isn't a myth. :P
    Oh it's a myth, no information on cheesecake is proof enough!
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