*puts on tinfoil hat* what if, in a world with a mostly english oriented internet and with plenty of sources/people that can translate, the language barrier is just an excuse to ignore a portion of the players? >![]()


"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"



Can you imagine if SE decided that Aetheryte Crystals were destroying the open world and making it feel less alive, so they unilaterally deleted most of them without any warning or feedback so that they could arbitrarily have only one per zone? I don't think anyone who exclusively plays this game can even imagine that happening. Blizzard pretty much did this a couple of years ago when they removed a ton of portals from WoW. When players complained on the forums, they doubled down on their stance that they did it to bring the open world and the major cities back to life. I see far more people in the open world in FFXIV than I ever saw in WoW. It's funny how a game that allows flying without time gates and provides cheap instant teleportation still manages to feel alive. It's almost like if you actually provide stuff to do in the world, people will engage with it. Forcing engagement by removing convenience is about the laziest design philosophy I've ever encountered.


He listen to players that is logic, sane, and understand for the most.
No one will listen to dumb, illogical, or out of place request.
Not yet in Endwalker, but who's to say. It seems like it's finally starting to turn.It’s possible that they won’t get an expansion right. If that happens, the fans will turn on the face of Final Fantasy IV, Yoshi. It happened with WoW, will it happen with FFXIV? There will be more years of the game, yes, but will he still be in touch with what the players want?![]()
It is happening already imo since his biggest fans only have one solution and that is to unsub, which I'm definitely doing right after the new patch because honestly, it's what everyone else is doing. When I see what some people are saying about the game and how it's going in a great direction it makes me realize it really isn't for me and I'm definitely not that person. I got into the game because I like FF, not because I'm an mmo fan. Seems weird that I'm the one calling for it to be less single player but that's what the core audience enjoys aside from cheating their way through Ultimates.
SE is frantically trying to attract new players to replace all the displeased people and Yoshi P is paralyzed by his cult, so it's a lose lose situation.


I don't know if its Yoshi P that is problem, but more who are the developers co-working with him that could be the problem? Battle Designer? Code Designer? Etc?
Because isn't Yoshi P just the figurehead? How much input does he really have?
If he was just the Producer like he is for XVI, then he'd mostly be just the figurehead as far as players are concerned. But as Game Director also, he has to make sure that all the different teams' work come together for what's released. He does have input though he's not directly responsible for creating the content as such.




They could possibly be the ones saying it has to continue to have all these issues with inventory being carried with you into duties, lack of instanced housing and UI issues (I still remember how the UI person's response to all our questions was "impossible" then subsequently went back on some of it proving that wrong).
Absolutely not. He has a huge amount of input and it is very much him that is responsible for everything.isn't Yoshi P just the figurehead?
When the story isn't very good or a cutscene isn't very exciting, he tells them to make it better. When a savage raid is boring or too longwinded, he tells them to redo it or shorten a phase and add something else. He played through the Endwalker MSQ several times just to decide what time the sidequests should become available and then delayed the Endwalker release date by a week to add in a cutscene at the end.
You can see through past through interviews, that his perspective on things such as job uniqueness and complexity shifted over time and once it had shifted enough to the casual direction of "jobs don't necessarily need to be hard to play just fun", that's when everything changed about them, because it's he who decides and approves this.
A battle designer did recently give the impression in an interview that things such as the 2-minute burst window or the larger hitboxes was their idea, but a lot of their team would have been involved with making these changes so it was more likely a collective decision.
Yoshi-P is the person in charge and obviously approves everything and says no when he disagrees, so it is 100% correct to say the buck stops there.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
When SE blocks mods / Mare and removes DC travel.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


