Quote Originally Posted by Rollout View Post
This is exactly what I want. Slam the axe in the ground during the first swing of the fist, release the axe, two more fist swings, then rip the axe out of the ground.
This would likely be much better, but I assume it would require an animation lock. Or it'd be too detailed of an animation and too long.
Question: Does Passage of Arms makes the PLD stab his sword into the ground like in the benchmark ? 'cause that does make it look very cool, but I think I remember it not being the case in game.
My point being it's kind of the same situation.