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  1. #10
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Rymi64 View Post
    How is G'raha surviving a plot hole?
    Because they explicitly state multiple times throughout the story, the farther he is from the tower, the weaker he gets. They even go so far as to show us this in Kholusia when he almost passes out from taking on a few sin eaters and has to rest. So when he’s taken to the bottom of the ocean, the farthest he’s ever been, while also having been shot, really he should be the weakest he’s ever been. Yet he’s somehow able to summon 7 wol for the hades fight, despite not even being able to do that while under the full power of the crystal tower, he failed 4-5 times and that was just to get us, one person. Meanwhile he’s able to replicate it 7 times while being the farthest from the tower he’s ever been. If they had at least had him sacrifice himself to do it that would make a bit more sense than what we got.

    Quote Originally Posted by TeraRamis View Post
    Yep. We never lose - not, at least, on a strategic level. Final Fantasy used to take risks - in FFVI, we were defeated; we killed Kefka, but it was heavily implied that millions perished, and the world was irrevocably altered. We won, but we lost... and our victory couldn't reverse what had occured on our watch: burned cities, continents sundered, and magic (and a race of ancient magical beings) snuffed out. We failed, and others paid. It made the payoff at the end as much about revenge as rejoicing - it was a hollow victory, and because of that, it felt real.

    I'm still waiting for FFXIV to hand us a situation like that - where the WoL comes up short, and there is no easy recovery. Something tells me that I'll be left disappointed. This story is just so nonchalant when it comes to perils and penalties. We simply do not experience anything more significant than minor setbacks.
    Put it in better words than i could’ve. It just takes away from the moments for me. I don’t feel like i’ve achieved anything because it was all handed to me via plot armor and plot holes. A story filled with things like that isn’t a well-written one imo. Especially when they go back on their own lore points just to keep characters alive. It’s annoying for people who are heavily invested in the story and lore just for all that it be rendered meaningless because they can’t bring themselves to kill anyone off or give them consequences. Like you said i remember when final fantasy was all about consequences. FF6 is a good example, FF12 is another one where while the protag’s at the end of the day did defeat the antagonist, the antagonist still got what she wanted and the world slowly lost its magic and fell to ruin. Same thing happens in final fantasy 13 where the main character literally dies due to the antagonists actions and then the world gets destroyed.
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    Last edited by KizuyaKatogami; 08-08-2021 at 01:31 AM.