




If nothing else, I'm hoping that the bloated cast will be trimmed down a bit to save costs where voice acting is concerned. I'd also prefer each expansion to have a fairly unique cast to appease a broader variety of tastes. It was already disappointing to me that most of our companions on the First weren't actually native to the First in, uh, the first place.



The supporting cast is (for obvious reasons) native to the First, and there's the Role Quest characters too. I actually think the latter did a fairly good job fleshing out the First as vehicles for delving into the journey Ardbert and co. went through before the Flood, the people and cultures they came from and/or interacted withIf nothing else, I'm hoping that the bloated cast will be trimmed down a bit to save costs where voice acting is concerned. I'd also prefer each expansion to have a fairly unique cast to appease a broader variety of tastes. It was already disappointing to me that most of our companions on the First weren't actually native to the First in, uh, the first place.



I prefer impactul stories too, which is why I can't feel too attached to the FFXIV story. I can't "complain" because I understand this is a MMORPG played by many kinds of people, and I guess that the devs want Eorzea to keep feeling like home for everyone. I don't feel they have complete freedom in that regard, so I simply don't expect the story to impact me too much. Making things too disney has never been my cup of tea.
(It also doesn't help that I can't sympathize with the Scions as a whole. They keep acting like useful tools who always do "the right thing", and nothing more).
http://clovermemories.tumblr.com/
This is definitely a problem. None of our close associates are anything but spectacularly, radiantly good-aligned. Nobody even dips a toe into a little moral ambiguity - let alone anything evil. It's like we screened all our friends beforehand to rule out any accidentally bad - or even sour - apples. It's lame.I prefer impactul stories too, which is why I can't feel too attached to the FFXIV story. I can't "complain" because I understand this is a MMORPG played by many kinds of people, and I guess that the devs want Eorzea to keep feeling like home for everyone. I don't feel they have complete freedom in that regard, so I simply don't expect the story to impact me too much. Making things too disney has never been my cup of tea.
(It also doesn't help that I can't sympathize with the Scions as a whole. They keep acting like useful tools who always do "the right thing", and nothing more).
You realize that he's commanding the Ala mhigan army now and have part in rebuilding Ala mhigo right? I don't mean leadership as king/president, just whatever raubahn has now will be passed down to lyse.
Both wrong. She's the emotional support and inspiration for the resistance in SB, and she also fight alongside us in doma, Ghimlyt Dark, etc. She's part of the reason why Fordola came and save our asses in 4.1 fight. These are just some examples.
Just because you dislike her, doesn't mean she's useless. I despise g'raha, but I can't deny that he's important.
She already got the pseudo leader role, so that's a moot point, I honestly don't feel like she's ever done anything useful. Also the only reason she needed Fordola to save our asses was because of the situation she got us in the first place.You realize that he's commanding the Ala mhigan army now and have part in rebuilding Ala mhigo right? I don't mean leadership as king/president, just whatever raubahn has now will be passed down to lyse.
Both wrong. She's the emotional support and inspiration for the resistance in SB, and she also fight alongside us in doma, Ghimlyt Dark, etc. She's part of the reason why Fordola came and save our asses in 4.1 fight. These are just some examples.
Just because you dislike her, doesn't mean she's useless. I despise g'raha, but I can't deny that he's important.




It's not like I don't agree with higher stakes and characters biting the bullet if they are in mortal peril but I never understood why the ending can 'ruin' eVerYthInG that came before.
How can the last 15 or so minutes ruin something that you (I'm assuming here) enjoyed up to that point? It's like ME3 all over again and I found it as mystifying then.
Yeah, I find the obsession some of these folks have with the need to see major, to see main characters die to be very strange. Like.. you can have stakes and horrible losses/situations that don't require a constant slew of main character deaths. People are quick to dismiss Tesleen but she was a perfect example of the sheer horror the Sin Eaters represent, how more often than not you can't even just die when one of those things fell you.. instead you're warped into a monstrosity, a mockery of yourself. As some others have said, Tesleen's turning and how we subsequently then have to slay her in Holminster.. that hits home, especially if you did it as I did the first time, Trust with Alisaie in the party.I think some people are getting too lost in the weeds on the need for characters to die. They can easily just be written out of the story as active players who have to be with the WoL at all times. Some of the Scions have basically finished their story arcs and their slot could be better served by characters who still have stories to tell, especially since it's pretty clear that there are a few characters at least who are almost guaranteed not to die.
To go further into Holminster, people.. hell animals even are dying, turning into Sin Eaters left and right, we are literally being shown what the stakes are and what happens to those whom you're unable to protect.
It's also as you say, a character like Thancred, his character development appears to pretty much be resolved as of the end of ShB.. that doesn't mean 'guess we can kill him off now, right?'. It very well may mean that he'll simply bow out at the end of Endwalker, much like how Lyse essentially bowed out of her 'main character' role after Stormblood, because much like Thancred now, her story had been told and the end of that story left her at a place that is incompatible with the journey of the main cast.
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