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  1. #1
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    682
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Goji1639 View Post
    Where DPS are concerned I think "you pull it, you tank it" is a completely fair mindset for any tank. DPS aren't the ones who have to actually manage large pulls, so they don't get to make that call in any capacity.

    Where Healers are concerned, my general stance is "If you pull it and bring it to me then I'll tank it, but you'd better be able to heal through it."

    As a rule I'll generally go with whatever the Healer wants, since pull size impacts them the most; but they need to ask for bigger pulls and/or bring the enemies to me. If I'm Rescue pulled I'll just run back to where I was without picking up the adds.
    Thank you for your response, I'm honestly interested in both sides of this argument. I do have confusion with this mindset, and maybe you can clarify this for me.

    When I tank, I literally push a handful of buttons. My tank stance, sprint, aoe combo (2 buttons) and cycle through some mitigation cooldowns. I'm literally not managing anything other than the absolute bare minimum of my class. My DPS'ers are the ones who dictate how long I can stay up with their dps, and the healer dictates how long the party can survive the encounter with their heals. I honestly see zero skill or responsibility outside literally the base minimum of my class in what I do when I tank.

    I think this might be a differing in opinion, in which case I deeply apologize if I'm coming off rude. I really want to try to understand the mindset, so if you could clarify I would greatly appreciate it
    (1)
    Last edited by LittleArrow; 08-06-2021 at 10:33 PM.

  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LittleArrow View Post
    Thank you for your response, I'm honestly appreciative of both sides of this argument. I do have confusion with this mindset, and maybe you can clarify this for me.

    When I tank, I literally push a handful of buttons. My tank stance, sprint, aoe combo (2 buttons) and cycle through some mitigation cooldowns. I'm literally not managing anything other than the absolute bare minimum of my class. My DPS'ers are the ones who dictate how long I can stay up with their dps, and the healer dictates how long the party can survive the encounter with their heals. I honestly see zero skill or responsibility outside literally the base minimum of my class in what I do when I tank.

    I think this might be a differing in opinion, in which case I deeply apologize if I'm coming off rude. I really want to try to understand the mindset, so if you could clarify I would greatly appreciate it
    The tanks responsibility is managing cooldown's. If DPS is slow and I have to blow too many strong CDs on one pull the subsequent pulls are going to be smaller; unless the healer thinks he can keep me up on a no CD wall to wall pull in an instance like Snowcloak or Stone Vigil.

    DPS have the exact same job whether it's 4 enemies or 100 of them; they don't have to adjust anything based on the size/speed of pulling, so them trying to dictate the size/speed of pulls isn't acceptable.

    If you're not noticing much responsibility based on the size of a pull while tanking, then you're probably just putting a lot of that on the Healer. The Healer has the biggest workload adjustment and the most responsibility based on the size of a pull, so it's good to listen to what they would prefer. DPS need to kind of just mind themselves and stay in line, though.
    (6)

  3. #3
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    682
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Goji1639 View Post
    The tanks responsibility is managing cooldown's. If DPS is slow and I have to blow too many strong CDs on one pull the subsequent pulls are going to be smaller; unless the healer thinks he can keep me up on a no CD wall to wall pull in an instance like Snowcloak or Stone Vigil.

    DPS have the exact same job whether it's 4 enemies or 100 of them; they don't have to adjust anything based on the size/speed of pulling, so them trying to dictate the size/speed of pulls isn't acceptable.

    If you're not noticing much responsibility based on the size of a pull while tanking, then you're probably just putting a lot of that on the Healer. The Healer has the biggest workload adjustment and the most responsibility based on the size of a pull, so it's good to listen to what they would prefer. DPS need to kind of just mind themselves and stay in line, though.
    Thanks for the response. I agree with the healer having the heaviest burden, thus I always check with the healer the size of pulls to take as a tank. I think I'll have to just agree to disagree as I do not see anything you've typed to warrant literally punishing another player based on pulling.

    I do see that this mentality is one that I will have to deal with going forward and I'll need to adjust my gameplay. However, I cannot find it acceptable to willfully allow another player die, despite the fact that I can prevent it, purely based off principle. The sole job of the tank is to keep aggro, not teach other players lessons, imo. If we wipe due to extra mobs, I will apologize for my inability to offset the pull and ask for others not to pull more. Still, I would -never- punish a player for something that I can at least attempt to handle on my own and if the healer is capable.

    I am happy to see in the few responses I've seen this thread that this 'punishment mentality' is not the majority opinion. I'm also happy that even though the times I've encountered this behavior have been so extremely distressing, it hasn't been the majority.

    I am glad to have a better idea as to what's going on the other side, even if I firmly disagree with it.
    (0)
    Last edited by LittleArrow; 08-06-2021 at 10:53 PM.

  4. #4
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LittleArrow View Post
    Thanks for the response. I agree with the healer having the heaviest burden, thus I always check with the healer the size of pulls to take as a tank. I think I'll have to just agree to disagree as I do not see anything you've typed to warrant literally punishing another player based on pulling.

    I do see that this mentality is one that I will have to deal with going forward and I'll need to adjust my gameplay. However, I cannot find it acceptable to willfully allow another player die, despite the fact that I can prevent it, purely based off principle. The sole job of the tank is to keep aggro, not teach other players lessons, imo. If we wipe due to extra mobs, I will apologize for my inability to offset the pull and ask for others not to pull more. Still, I would -never- punish a player for something that I can at least attempt to handle on my own and if the healer is capable.

    I am happy to see in the few responses I've seen this thread that this is not the majority and I'm also happy that even though the times I've encountered have been so extremely distressing, it hasn't been the majority.
    Handle it however you want, but just understand that DPS running ahead and pulling is rude behavior and might illicit a rude response. Anyone should be capable of politely asking for bigger pulls, and if the tank and healer both agree then it'll happen. A DPS unilaterally deciding he's going to add stress to both the tank and healer by running ahead and pulling is out of line.

    Tanks not turning the other cheek when party members are intentionally being rude isn't some pervasive issue with tanks, however; it should be expected.
    (4)