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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Mithron View Post
    1. Make Clemancy an OGCD that costs 50 Oath gauge. Lower potency as needed.

    2. Give PLD a slow cast raise that can be cast in battle. Seeing as they do not have Swiftcast, it should remain a slow cast.

    PLDs have classically been known for their minor white magic utility in older FFs such as FF1, FF3 (Mystic Knights in NES, Knights in later versions), and FF4. In particular, having access to actually usable heals and a raise is thematic to the job and missing for PLDs currently.

    What do you think?
    Making Clemency and ogcd will make into an offensive cd. The only reason why Clemency is a defensive utility is because you have to give up a gcd, preferably in requiescat window, to cast a heal instead of a weaponskill and it also breaks combos. So there is some through put into it but the heals you get are very strong, comparable to a WAR using aoes and NF. It just becomes a gauge dump and will almost always be picked over shelltron, similar to how WAR works because a tank that can keep itself alive longer without heals means healers can keep dpsing or raising a dead member without worry. Clemency is fine as is. Maybe needs a nerf but imo giving up a gcd for a Clemency that heals 50% of your HP is worth it imo.

    PLD or any tanks getting a raise outside of "eureka" content will never happen. PLD had a raise as a cc from CNJ back in the day (including protect and stoneskin) but it was used outside of battle and made the PLD feel like a "holy knight" before clemency was added but regardless, it was a niche option the open world but even I only used it a few times. Mainly when odin spawns and helped the healers raise people around me. Putting Lost Sacrifice as a tank role skill might make things interesting as a tank battle raise but then they would have to balance all content around that and I doubt they would want to put that much work into when Eureka and Bozja already gives you the option to make tanks into healers.

    If anything needs to be change, is that Cover needs to be turned into a tank role because the potential for it being used to great effect is unlimited. Imagine healers getting targeted with a stack maker and the tanks just cover them and invul thus negating any dps missing positionals or leaving leylines, etc from having to stack.
    (1)

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Marxam View Post
    Making Clemency and ogcd will make into an offensive cd. The only reason why Clemency is a defensive utility is because you have to give up a gcd, preferably in requiescat window, to cast a heal instead of a weaponskill and it also breaks combos. So there is some through put into it but the heals you get are very strong, comparable to a WAR using aoes and NF. It just becomes a gauge dump and will almost always be picked over shelltron, similar to how WAR works because a tank that can keep itself alive longer without heals means healers can keep dpsing or raising a dead member without worry. Clemency is fine as is. Maybe needs a nerf but imo giving up a gcd for a Clemency that heals 50% of your HP is worth it imo.

    PLD or any tanks getting a raise outside of "eureka" content will never happen. PLD had a raise as a cc from CNJ back in the day (including protect and stoneskin) but it was used outside of battle and made the PLD feel like a "holy knight" before clemency was added but regardless, it was a niche option the open world but even I only used it a few times. Mainly when odin spawns and helped the healers raise people around me. Putting Lost Sacrifice as a tank role skill might make things interesting as a tank battle raise but then they would have to balance all content around that and I doubt they would want to put that much work into when Eureka and Bozja already gives you the option to make tanks into healers.

    If anything needs to be change, is that Cover needs to be turned into a tank role because the potential for it being used to great effect is unlimited. Imagine healers getting targeted with a stack maker and the tanks just cover them and invul thus negating any dps missing positionals or leaving leylines, etc from having to stack.
    Cover doesn't work like that. If you use Hallowed Ground and then Cover someone, you take the damage relative to whatever mitigation they had at the time minus your defense. You won't take damage from damage that hits you directly, but damage from a covered person circumvents immunity making it a non-option.

    Of course, in the past, at least in Extreme content, tanks have had enough raw HP that they can eat group stacks by themselves. Might not hold after the stat squish, but if you threw an Intervention on the Healer, and the tank was shielded, they may be able to cover the group stack, eat it solo, and still live.
    (2)

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