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  1. #1
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    1) Shadowbringers dungeons introduced interruptable casts to a lot of mobs which make big pulls a lot harder to heal if the tank doesn't identify the right enemy from the crowd and interrupt it. There is one situation in The Twinning where two adds can be interrupted so your only option is to interrupt one and stun the other. This makes it a lot easier to heal, especially when it released and people were not as well geared. Both as a tank and a healer in that dungeon I can say that pull can be tricky and wipe sometimes. So saying there are not mobs you could prioritize quickly is not true.
    I like the frogmen in Don Mheg that try and buff the trees, and the White Mages of Light in The Heroes Gauntlet that try and cast protect, or those sneaky adds in Mt Gulg that try and hit you with those interruptable heavy hitting AoEs and punish you for trying to autopilot a wall to wall pull.
    You're right, there are a lot of nifty examples of this in Shadow Bringers and I hope they play around with it more going forward.
    (3)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    I like the frogmen in Don Mheg that try and buff the trees, and the White Mages of Light in The Heroes Gauntlet that try and cast protect, or those sneaky adds in Mt Gulg that try and hit you with those interruptable heavy hitting AoEs and punish you for trying to autopilot a wall to wall pull.
    You're right, there are a lot of nifty examples of this in Shadow Bringers and I hope they play around with it more going forward.
    I both love these and hate them. Because some are like that one tether mob in Amaurot who severely gimps a healer's ability to heal. Groups just wall to wall pull and don't focus it down, which puts a significant amount of stress on the healer. And they get blamed when they can't keep up because their heals are gimped.

    I think unfortunately the speedrun mentality is going to ruin a lot of those nifty additions for us.
    (4)