1) Shadowbringers dungeons introduced interruptable casts to a lot of mobs which make big pulls a lot harder to heal if the tank doesn't identify the right enemy from the crowd and interrupt it. There is one situation in The Twinning where two adds can be interrupted so your only option is to interrupt one and stun the other. This makes it a lot easier to heal, especially when it released and people were not as well geared. Both as a tank and a healer in that dungeon I can say that pull can be tricky and wipe sometimes. So saying there are not mobs you could prioritize quickly is not true. The dungeons are linear because everyone just picks the most efficient path like they do in Sastasha and Haukke.
2) Raids turned into arenas because going through a dungeon every time you run out of time or want to repair gear is annoying. Trash was removed from the hard versions in Heavensward because they know that serious raiders are not going to have trouble with trash, so why waste their time?
3) Harder versions of dungeons without telegraphs I wouldn't mind just for fun. I don't know if there is a point to harder savage raid scaling, because you could just do it minimum item level or scale your gear below the minimum item level to achieve the same result. A title may be nice for that but it would be just as easy to boast about it in other ways like your search info.
4) I don't agree about gear stats only being a slight improvement. As you said yourself fights are tuned to the minimum item level. Just a 5 item level increase to each party member makes a massive difference to DPS checks and survivability so the gear upgrades are very impactful.
Materia melds prioritize crit not because they need to but because in an MMO everyone maths out what is best. Some people do prioritize tenacity and I even prioritize skill speed. The fact you think you have to prioritize crit when you don't proves my point that the community maths out the best no matter how many "options" the developers create for you.
Set bonuses happened with Grand Company gear and I don't see the point in it personally.
Interesting things get done in Bozja because Yoshi-P doesn't want to change the formula outside of it but wants to create places where those rules can be broken. Perhaps the success of Eureka and Bozja will give them confidence to do these things outside of it but you may have to settle for getting this excitement from content like Bozja itself.


Reply With Quote



