Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    I've tried dueling in this game. It was pointless since the fight never ended. I'm a healer so I can keep myself alive pretty much forever.

    Had a healer vs healer fight. It was endless.

    Had a healer vs tank fight. Same thing.

    Not sure if I ever fought a dps since its been a long time and I barely did duels anyway. Game is balanced around group pvp, and that isn't even that good. This game has pvp just so it can say it does, in my view at least.
    (2)

  2. #12
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Adeacia View Post
    I've tried dueling in this game. It was pointless since the fight never ended. I'm a healer so I can keep myself alive pretty much forever.

    Had a healer vs healer fight. It was endless.

    Had a healer vs tank fight. Same thing.

    Not sure if I ever fought a dps since its been a long time and I barely did duels anyway. Game is balanced around group pvp, and that isn't even that good. This game has pvp just so it can say it does, in my view at least.
    The Problem with PvP in this game is that it relies too heavily on raw damage abilities and stalls too long with overpowered single target healing which is backed up by 3 charges of Medical Kit.

    I can only hope that PvP gets a proper rework one day which adds more variety on both Jobdesign and combat overall.
    (1)

  3. #13
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by YC66 View Post
    Hi Mates,

    I came from WoW (with 2 other friends) and we are mainly PvP player. We started this game and like it so far but we miss some PvP in this game.

    Is there a way that the Devs can implement a way to be able to duel? (like examine someone and request a duel with them).

    Many PvPers in WoW had their best and most fun times while staying outside of the main city and dueling other Players. The dueling forged relationships and friendships and we would play the game for hours and hours.

    This would be such a good move for FF14 so that more players would actually try this game and would play this a lot more.

    Thank you all for reading.
    Welcome. Always glad to have more pvpers. Pvp is pretty good in this game and you can duel people at the wolves den pier. The battlegrounds are a lot more popular than arenas in this game and its good fun.
    (1)

  4. #14
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    The Problem with PvP in this game is that it relies too heavily on raw damage abilities and stalls too long with overpowered single target healing which is backed up by 3 charges of Medical Kit.

    I can only hope that PvP gets a proper rework one day which adds more variety on both Jobdesign and combat overall.
    A big PvP rework already happened with Stormblood, which made balancing easier and less time consuming for the developers. I can't see them doing another big rework. Oh, some people think it's unbalanced anyway? Well, it would have taken up a lot more resources and time if we still had the Heavensward PvP system, which was a nightmare to play on controllers btw. PvP in XIV is a side activity, not a main feature.

    Since big reworks for many jobs on the PvE side of things happen every expansion, it made more sense to completely separate PvE and PvP action sets.

    The Feast is what jobs are balanced for. Not 1v1 duels. Dueling is just something you can do while waiting on the DF to pop.
    (2)

  5. #15
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by OskarXCI View Post
    The Feast is what jobs are balanced for. Not 1v1 duels. Dueling is just something you can do while waiting on the DF to pop.

    I have a feeling that people who expect balance in dueling are new to the mmorpg genre and don't understand that class abilities cannot be balanced in 1v1 combat. WoW 1v1 combat certainly isn't balanced (i.e. lock vs rogue, warr vs mage, healer vs healer etc.) and GW2 doesn't even bother with having a dueling system.
    (2)

  6. #16
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by OskarXCI View Post
    A big PvP rework already happened with Stormblood, which made balancing easier and less time consuming for the developers. I can't see them doing another big rework. Oh, some people think it's unbalanced anyway? Well, it would have taken up a lot more resources and time if we still had the Heavensward PvP system, which was a nightmare to play on controllers btw. PvP in XIV is a side activity, not a main feature.

    Since big reworks for many jobs on the PvE side of things happen every expansion, it made more sense to completely separate PvE and PvP action sets.

    The Feast is what jobs are balanced for. Not 1v1 duels. Dueling is just something you can do while waiting on the DF to pop.
    Feast is more or less just a running joke. If it werent for the exclusive rewards for the top 100 elo boosters, noone would bother doing it. And since Rival Wings is completely dead on EU and probably US as well, that leaves us with Frontline as the only active mode for PvP.

    Also, just because PvP isnt FFXIV main focus, shouldnt mean that PvP should be designed half-heartedly and in favor for People who dont even care about it in the first place.
    (2)

  7. #17
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Anhra View Post
    Feast is more or less just a running joke. If it werent for the exclusive rewards for the top 100 elo boosters, noone would bother doing it. And since Rival Wings is completely dead on EU and probably US as well, that leaves us with Frontline as the only active mode for PvP.

    Also, just because PvP isnt FFXIV main focus, shouldnt mean that PvP should be designed half-heartedly and in favor for People who dont even care about it in the first place.
    Modes are only slow to pop, when people discourage others from playing them by using words such as "dead" to describe them. If people believe something will pop, they will queue for it. It happens all of the time. People want to play, but then others tell them it is dead and not to bother and that it sucks anyway. Data centers have Rival Wings nights, so people can play it weekly.

    The vast majority of people that place top 100 are not boosters, win traders, or cheat in any way. Most people that place in the top 100s report cheaters. I've reported cheaters multiple times. Primal generally suffers from cheating the most and is more the exception rather than the rule.

    Really the only sentence that has any truth to it is the first one, but that is because SE does not punish actual cheaters. However, the same could be said for the crafting/ gathering seasons and even raids.
    (2)
    Last edited by Zsolen; 08-05-2021 at 01:14 AM.

  8. #18
    Player
    Xyranthion's Avatar
    Join Date
    Feb 2019
    Posts
    21
    Character
    Xyranthia Rose
    World
    Coeurl
    Main Class
    White Mage Lv 59
    Hi hi! There’s definitely a small PvP scene in XIV that revolves around a couple discords.

    I’ve played quite a lot of PvP in XIV, not as much as some long time vets, but enough that most of my jobs are by a large margin leveled through PvP and my main takeaways:

    For Frontlines it’s balanced well. It seems PvP was balanced with larger scale battles in mind. Rival Wings is actually amazing. It only pops on Friday/Saturday when discords organize for it. Ranked feast….Oh boy:

    I want to like feast so very badly but it takes amazing game sense and timing and focus to know what’s going on, who’s using what cool down/defensive/CC, bursting perfectly in synch with your team’s melee/ranged based on a countdown and much more. The addition of potions into the game made getting a good burst to get a kill even harder. All of this is just exacerbated the “polling rate” of XIV’s netcode in the game engine itself. It doesn’t feel as responsive or snappy as other games.

    Balance is also pretty bad for feast. BLM is far ahead of other ranges. Melee is decently balanced but DRG pulls ahead quite often. The reward structure for ranked feast is also lacking.

    The rewards for feast are great. The armor sets looks fantastic, the mounts are unique, but it’s only available to the top 100 of the each DC. It feels really bad to me to play many hours of a mode the game is not designed well for, only to be competing with vets that get top 100 season after season, and have only a title to show for it. There’s no seasonal gear you can get that looks similar to the top 100 gear (like conquest gear vs. elite gear in WoW arena). You’ll get no mount for it either. You’ll just get a title corresponding to whatever bracket you finished the season in and the title is the same for each season. Brackets have no rating decay, which leads to a huge influx of players for the first couple weeks and then the queue gets longer and longer and the prime time shortens. It needs rating decay and a reward structure that allows the use of wolf collars (gained at end of season) to be turned in for armor/mounts.

    There’s also an issue with win trading and outright hacking. As far as I know there was only ONE speed hacker in my DC who everyone agreed to throw the match if he was on our. An egregious win trader has been reported numerous times who still ends up getting rewards anyways.

    If XIV’s small PvP community wants PvP to be taken seriously, the dev team needs to take it more seriously and have better incentives/rewards, balance, gameplay feel, rating decay, and consequences for bad actors.
    (1)

  9. #19
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Adeacia View Post
    I've tried dueling in this game. It was pointless since the fight never ended. I'm a healer so I can keep myself alive pretty much forever.

    Had a healer vs healer fight. It was endless.

    Had a healer vs tank fight. Same thing.

    Not sure if I ever fought a dps since its been a long time and I barely did duels anyway. Game is balanced around group pvp, and that isn't even that good. This game has pvp just so it can say it does, in my view at least.
    This literally applies to any MMO.....Most people who duel are dps vs dps or dps vs tank. Its not common for healers to be dueling.
    (1)

  10. #20
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    Feast is more or less just a running joke. If it werent for the exclusive rewards for the top 100 elo boosters, noone would bother doing it. And since Rival Wings is completely dead on EU and probably US as well, that leaves us with Frontline as the only active mode for PvP.

    Also, just because PvP isnt FFXIV main focus, shouldnt mean that PvP should be designed half-heartedly and in favor for People who dont even care about it in the first place.
    They plan to address the reward structure with the new small-scale mode coming with Endwalker. Depending on the reception for the new mode, they might close down Feast altogether or at least stop doing new seasons for it and have the new mode be the replacement for ranked PvP.

    And as for who PvP should be designed for, the playerbase wasn't that big to begin with before the rework. The devs cared more about lowering the bar of entry for newcomers and making PvE and PvP balancing separate.
    (0)

Page 2 of 2 FirstFirst 1 2