Quote Originally Posted by Awha View Post
Unless are we saying that we should just assume that everyone who is unable to pass a certain mechanic has an impairment that prevents them from playing to a certain level that is considered normal within the game?
Define normal in a non-subjective way. Some people may say that everyone needs to play in a way that the group can finish the dungeon in 15 minutes. Others may say that it's normal if the dungeon is finished in 20 minutes. Some think it's normal to stand in AoEs and the healer should adjust because their dps is more important. Some think it's normal to get out of the AoEs and not take those avoidable hits.

With such a variety of skill levels and experience and, yes, sometimes ability, there is no set definition of "normal" in a PuG situation. There are just people who bring their own preconceived ideas about what *their* perfect run is, but it's all subjective. Normal for any given PuG group is what it takes for that particular combination of levels and experiences to get through the run. That's why it doesn't work to try to apply the parameters of success from other combinations of people to another randomly matched group, because the factors are different. The only way to get the exact situation that is someone's subjective idea of normal is to have a preformed group where everyone understands everyone else's skill level and ability so they know exactly what to expect from the others and how to react.

I'm a code monkey, so in my world, a common idea is that different inputs to the same formula is always going to equal different outcomes. I never go into a group expecting the same experience as the last one because it's completely different people.