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  1. #10
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by DPZ2 View Post
    You may, of course, choose to kick the player. Just don't get all sanctimonious about it.

    Unless you queue with a preformed group of 3/7 other people, there is no "group". There is you and a bunch of strangers of varying skill levels seeking a common goal. How you approach that goal yourself says more than any 'leet skillz' you might possess.
    The strangers form a group with the assumed goal of clearing the content. That shared goal is the banner under which the group was formed. Sure it might just be a temporary alliance but it is one nonetheless. Though not sure if the sanctimonious comment was aimed towards me if I may ask in what way am I being sanctimonious with my stance?

    Quote Originally Posted by Ronduwil View Post
    Personally, I feel that if you're viewing the game in terms of a job where you're trying to produce something and you're constantly measuring your own productivity relative to other players' in order to later make a case to some imaginary in-game boss that you deserve a promotion and/or raise, you're just going to have a bad time. The way I see it, when I'm playing the game, I'm a hero fighting the boss, and I hope that I can contribute enough to the group to enable it to kill said boss. Sometimes my contributions fall short of my potential, and other times my comrades fail to contribute to their full potential. As long as we kill the boss, though, I call it a victory, and I'm happy with that. I don't dwell on productivity or lack thereof. I get more than enough of that IRL, and I don't need it in my game. I don't think about fights in terms of who's carrying who. I just want to defeat the boss. If the group wipes, I will pipe up with suggestions on things we could have done better, but other than that, I'm happy to have the opportunity to perform heroic feats, and my party members falling short is simply an opportunity for me to display further heroism.
    That is fair I get that stance, everyone has different means of enjoying a hobby I tend to go above and beyond when it comes to my hobbies. Though this just makes me wondering is the fear of abuse which from a statistical side is far less likely to happen when you compare the possibility of negative experiences with parsing against neutral and postive encounters. Couldn't both sides coexist if GM's just did their job, or is the potential for harm which again from a pure numbers perspective would be rather small in the grand scheme verse the amount good providing such tools especially if they had an ingame one for those on console?
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    Last edited by Awha; 07-29-2021 at 05:08 AM.