
Originally Posted by
Ronduwil
Personally, I feel that if you're viewing the game in terms of a job where you're trying to produce something and you're constantly measuring your own productivity relative to other players' in order to later make a case to some imaginary in-game boss that you deserve a promotion and/or raise, you're just going to have a bad time. The way I see it, when I'm playing the game, I'm a hero fighting the boss, and I hope that I can contribute enough to the group to enable it to kill said boss. Sometimes my contributions fall short of my potential, and other times my comrades fail to contribute to their full potential. As long as we kill the boss, though, I call it a victory, and I'm happy with that. I don't dwell on productivity or lack thereof. I get more than enough of that IRL, and I don't need it in my game. I don't think about fights in terms of who's carrying who. I just want to defeat the boss. If the group wipes, I will pipe up with suggestions on things we could have done better, but other than that, I'm happy to have the opportunity to perform heroic feats, and my party members falling short is simply an opportunity for me to display further heroism.